Editing RCOXML Objects

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| checkboxitemImageShadow ? || image || {{no}} || {{yes}} || nothing || ? || Used 2 times in PS3 4.76 ofw with values: "nothing" (all)
| checkboxitemImageShadow ? || image || {{no}} || {{yes}} || nothing || ? || Used 2 times in PS3 4.76 ofw with values: "nothing" (all)
|}
|}
The images are animated when displayed, this is a preview scaled up in photoshop: https://www.psdevwiki.com/ps3/File:hcB8lXN.jpg (inside system_plugin.rco tex_default_check.gim/tex_default_check_shadow.gim)
The images are animated when displayed, this is a preview scaled up in photoshop: https://i.imgur.com/hcB8lXN.jpg (inside system_plugin.rco tex_default_check.gim/tex_default_check_shadow.gim)


In old firmwares the shadow was a separated image, but it seems at some point they sticked the shadow at bottom of the main image to reduce memory footprint, most probably this same procedure happened with other attributes from other objects that originally was intended to display "shadows"
In old firmwares the shadow was a separated image, but it seems at some point they sticked the shadow at bottom of the main image to reduce memory footprint, most probably this same procedure happened with other attributes from other objects that originally was intended to display "shadows"
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