Editing RCOXML Objects
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Latest revision | Your text | ||
Line 922: | Line 922: | ||
*'''buttonUnkInt47''' | *'''buttonUnkInt47''' | ||
**In PSP 6.61 the file lftv_tuner_jp_jp.rco is made with only 3 kind of objects: "page", "plane" and "button" (there are actually 98 button objects), all the buttons loads an "event:script:" from the [[VSMX]] script inside the .rco and are using the same exact names than the "event:native:" in all other objects (so follows the standard names). But inside the script there is an event named "onTimerFadeButtonTexture" that doesnt appears anywhere so maybe the buttonUnkInt47 is an '''buttonTimer''' | **In PSP 6.61 the file lftv_tuner_jp_jp.rco is made with only 3 kind of objects: "page", "plane" and "button" (there are actually 98 button objects), all the buttons loads an "event:script:" from the [[VSMX]] script inside the .rco and are using the same exact names than the "event:native:" in all other objects (so follows the standard names). But inside the script there is an event named "onTimerFadeButtonTexture" that doesnt appears anywhere so maybe the buttonUnkInt47 is an '''buttonTimer''' | ||
===(0x81A) UButton=== | ===(0x81A) UButton=== |