Editing RCOXML Animations
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**RCOXML animations basic ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=255053#pid255053 | **RCOXML animations basic ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=255053#pid255053 | ||
**RCOXML animations cube sample ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948 | **RCOXML animations cube sample ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948 | ||
{{RCOXML contents PS3}} | |||
{{spoiler|RCOXML contents PS3|{{RCOXML contents PS3}}}} | |||
=General concepts= | =General concepts= | ||
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RCOXML animations delays ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=262236#pid262236 | RCOXML animations delays ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=262236#pid262236 | ||
== | ==Reference loaders== | ||
{{RCO TOC reference loaders}} | |||
{{RCO TOC reference | |||
==Standard attributes | ==Standard attributes== | ||
{| class="wikitable" style="font-size:small;" | {| class="wikitable" style="font-size:small;" | ||
|+RCO TOC Animations standard attributes {{ed right|RCO TOC Animations standard attributes}} | |+RCO TOC Animations standard attributes {{ed right|RCO TOC Animations standard attributes}} | ||
! Offset !! Length !! | ! Offset !! Length !! Data type !! Name !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Example (TOC) !! Example (XML) !! Notes | ||
|- | |- | ||
| {{RCO TOC Animations standard attributes}} | | {{RCO TOC Animations standard attributes}} | ||
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|} | |} | ||
*'''accelMode'''. Used to accelerate or decelerate an animation, used by most of the animations, posible values are: | *'''accelMode'''. Used to accelerate or decelerate an animation effect, used by most of the animations, posible values are: | ||
**0x0 - no accelaration | **0x0 - no accelaration | ||
**0x1 - starts fast, ends slow | **0x1 - starts fast, ends slow | ||
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{{Measure units used in RCOXML code}} | {{Measure units used in RCOXML code}} | ||
=Animations= | =RCOXML Animations example= | ||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
{{Boxcode| | |||
<RcoFile> | <RcoFile> | ||
<MainTree name="maintree_label"> | <MainTree name="maintree_label"> | ||
<AnimTree> | <AnimTree> | ||
< | <Animation name="animation_1_label"> | ||
<Fade object="object:animated_object_label" | <Fade object="object:animated_object_label" duration="100" accelMode="0x0" transparency="1" /> | ||
<FireEvent event="event:native:/runFuctionX" /> | <FireEvent event="event:native:/runFuctionX" /> | ||
</ | </Animation> | ||
</AnimTree> | </AnimTree> | ||
</MainTree> | </MainTree> | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
== | =RCO TOC entry types= | ||
{{RCO TOC entry types}} | |||
{{ | |||
==(0x09 0x00) AnimTree== | |||
==( | ===(0x09 0x01) Animation=== | ||
The '''AnimTree''' can have one or more '''Animation''' childrens, and every '''Animation''' can have a list of the childrens listed below | |||
====(0x09 0x02) MoveTo==== | |||
{| class="wikitable" | |||
|- | |- | ||
| | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
| {{ | ! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | ||
|- | |- | ||
| | | object || ref || {{yes}} || {{yes}} || {{icon content ps3|50px}} object:ps3logo || links the animation to an [[RCOXML Objects|object]] | ||
|- | |- | ||
| {{ | | duration || float || {{yes}} || {{yes}} || 1000 || | ||
|- | |- | ||
| | | accelMode || int || {{yes}} || {{yes}} || 0x0 || | ||
|- | |- | ||
| | | x || float || {{yes}} || {{yes}} || || updates the value of attribute '''PositionX''' from the animated [[RCOXML Objects|object]] | ||
|- | |- | ||
| | | y || float || {{yes}} || {{yes}} || || updates the value of attribute '''PositionY''' from the animated [[RCOXML Objects|object]] | ||
|- | |- | ||
| | | z || float || {{yes}} || {{yes}} || || updates the value of attribute '''PositionZ''' from the animated [[RCOXML Objects|object]] | ||
|- | |-{{cellcolors|#DD6666}} | ||
| | | unknownInt5 || int || {{no}} || {{yes}} || || either updates '''SizeX''', or is an override ? | ||
|- | |-{{cellcolors|#DD6666}} | ||
| | | unknownInt6 || int || {{no}} || {{yes}} || || either updates '''SizeY''', or is an override ? | ||
|- | |-{{cellcolors|#DD6666}} | ||
| | | unknown7 || unk || {{no}} || {{yes}} || || either updates '''SizeZ''', or is an override ? | ||
|} | |} | ||
==( | ====(0x09 0x03) Recolour==== | ||
{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
| | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
| {{ | ! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | ||
|- | |- | ||
| | | object || ref || {{yes}} || {{yes}} || {{icon content ps3|50px}} object:ps3logo || links the animation to an [[RCOXML Objects|object]] | ||
|- | |- | ||
| {{ | | duration || float || {{yes}} || {{yes}} || 1000 || | ||
|- | |- | ||
| | | accelMode || int || {{yes}} || {{yes}} || 0x0 || | ||
|- | |- | ||
| | | red || float || {{yes}} || {{yes}} || || updates the value of attribute '''ColorScaleR''' from the animated [[RCOXML Objects|object]] | ||
|- | |- | ||
| | | green || float || {{yes}} || {{yes}} || || updates the value of attribute '''ColorScaleG''' from the animated [[RCOXML Objects|object]] | ||
|- | |- | ||
| | | blue || float || {{yes}} || {{yes}} || || updates the value of attribute '''ColorScaleB''' from the animated [[RCOXML Objects|object]] | ||
|- | |- | ||
| | | alpha || float || {{yes}} || {{yes}} || || updates the value of attribute '''ColorScaleA''' from the animated [[RCOXML Objects|object]] | ||
|} | |} | ||
==( | ====(0x09 0x04) Rotate==== | ||
{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
| | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
| {{ | ! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | ||
|- | |- | ||
| | | object || ref || {{yes}} || {{yes}} || {{icon content ps3|50px}} object:ps3logo || links the animation to an [[RCOXML Objects|object]] | ||
|- | |- | ||
| {{ | | duration || float || {{yes}} || {{yes}} || 1000 || | ||
|- | |- | ||
| | | accelMode || int || {{yes}} || {{yes}} || 0x0 || | ||
|- | |- | ||
| | | x || float || {{yes}} || {{yes}} || || | ||
|- | |- | ||
| | | y || float || {{yes}} || {{yes}} || || | ||
|- | |- | ||
| | | z || float || {{yes}} || {{yes}} || || | ||
|} | |} | ||
==( | ====(0x09 0x05) Resize==== | ||
{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
| | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
| {{ | ! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | ||
|- | |- | ||
| | | object || ref || {{yes}} || {{yes}} || {{icon content ps3|50px}} object:ps3logo || links the animation to an [[RCOXML Objects|object]] | ||
|- | |- | ||
| {{ | | duration || float || {{yes}} || {{yes}} || 1000 || | ||
|- | |- | ||
| | | accelMode || int || {{yes}} || {{yes}} || 0x0 || | ||
|- | |- | ||
| | | width || float || {{yes}} || {{yes}} || || updates the value of attribute '''SizeScaleX''' from the animated [[RCOXML Objects|object]] | ||
|- | |- | ||
| | | height || float || {{yes}} || {{yes}} || || updates the value of attribute '''SizeScaleY''' from the animated [[RCOXML Objects|object]] | ||
|- | |- | ||
| | | depth || float || {{yes}} || {{yes}} || || updates the value of attribute '''SizeScaleZ''' from the animated [[RCOXML Objects|object]] | ||
|} | |} | ||
==( | ====(0x09 0x06) Fade==== | ||
{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
| | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
| {{ | ! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | ||
|- | |- | ||
| | | object || ref || {{yes}} || {{yes}} || {{icon content ps3|50px}} object:ps3logo || links the animation to an [[RCOXML Objects|object]] | ||
|- | |- | ||
| {{ | | duration || float || {{yes}} || {{yes}} || 1000 || | ||
|- | |- | ||
| | | accelMode || int || {{yes}} || {{yes}} || 0x0 || | ||
|- | |- | ||
| | | transparency || float || {{yes}} || {{yes}} || || updates the value of attribute '''ColorScaleA''' from the animated [[RCOXML Objects|object]] | ||
|} | |} | ||
==( | ====(0x09 0x07) Delay==== | ||
{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
| | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
| {{ | ! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | ||
|- | |- | ||
| | | time || float || {{yes}} || {{yes}} || || | ||
|} | |} | ||
==( | ====(0x09 0x08) FireEvent==== | ||
Triggers (or "fires") an event, there are different types of events (see [[RCOXML Coding]]). The most used inside animations are "native events" and "animation events" itself | Triggers (or "fires") an event, there are different types of events (see [[RCOXML Coding]]). The most used inside animations are "native events" and "animation events" itself | ||
By triggering an animation event from inside an animation... both animations are played consecutivelly. Also is posible to reload the animation by triggering itself to create an infinite animation loop | By triggering an animation event from inside an animation... both animations are played consecutivelly. Also is posible to reload the animation by triggering itself to create an infinite animation loop | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
| {{ | ! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | ||
|- | |- | ||
| | | event || ref || {{yes}} || {{yes}} || || | ||
|} | |} | ||
==( | ====(0x09 0x09) Lock==== | ||
Disables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_coldboot''', '''anim_coldboot2''', '''anim_gameboot''', and '''anim_otherboot''' animations starts by locking the XMB to dont interfere | Disables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_coldboot''', '''anim_coldboot2''', '''anim_gameboot''', and '''anim_otherboot''' animations starts by locking the XMB to dont interfere | ||
*In latest firmwares (where is used coldboot.raf animation) if XMB is not locked + having a dynamic theme applyed the PS3 crashes. Is because inside dynamic themes the background is a .raf animation. Is not posible to play 2 .raf animations together overlapped (from coldboot.raf and from inside a dynamic theme) | *In latest firmwares (where is used coldboot.raf animation) if XMB is not locked + having a dynamic theme applyed the PS3 crashes. Is because inside dynamic themes the background is a .raf animation. Is not posible to play 2 .raf animations together overlapped (from coldboot.raf and from inside a dynamic theme) | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | |||
|-{{cellcolors|#DD6666}} | |||
| unknownInt0 || int || {{yes}} || {{yes}} || || | |||
|- | |||
|} | |} | ||
==( | ====(0x09 0x0A) Unlock==== | ||
Enables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_gameboot''', and '''anim_otherboot''' animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB) | Enables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_gameboot''', and '''anim_otherboot''' animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB) | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | |||
|-{{cellcolors|#DD6666}} | |||
| unknownInt0 || int || {{yes}} || {{yes}} || || | |||
|- | |||
|} | |} | ||
==( | ====(0x09 0x0B) SlideOut==== | ||
{| class="wikitable" | |||
{| class="wikitable" | |||
|- | |- | ||
| | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
| {{ | ! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | ||
|- | |- | ||
| | | object || ref || {{yes}} || {{yes}} || {{icon content ps3|50px}} object:ps3logo || links the animation to an [[RCOXML Objects|object]] | ||
|- | |- | ||
| {{ | | duration || float || {{yes}} || {{yes}} || 1000 || | ||
|- | |- | ||
| | | accelMode || int || {{yes}} || {{yes}} || 0x0 || | ||
|- | |- | ||
| | | xspeed || float || {{yes}} || {{yes}} || || | ||
|- | |- | ||
| | | yspeed || float || {{yes}} || {{yes}} || || | ||
|- | |- | ||
| | | xcompress || float || {{yes}} || {{yes}} || || | ||
|- | |- | ||
| | | ycompress || float || {{yes}} || {{yes}} || || | ||
|} | |} | ||