Editing RCOXML Animations
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=Description= | =Description= | ||
'''RCOXML animations''' are defined in the XML code embedded inside .rco files. See [[Resource Container (RCO)]] and [[RCOXML | '''RCOXML animations''' are defined in the XML code embedded inside .rco files. See [[Resource Container (RCO)]] and [[RCOXML Structure]] | ||
*External links | *External links | ||
**RCOXML animations basic ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=255053#pid255053 | **RCOXML animations basic ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=255053#pid255053 | ||
**RCOXML animations delays ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=262236#pid262236 | |||
**RCOXML animations cube sample ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948 | **RCOXML animations cube sample ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948 | ||
=General concepts= | =General concepts= | ||
==Measure units and conversions== | ==Measure units and conversions== | ||
{{Measure units used in RCOXML code}} | {{Measure units used in RCOXML code}} | ||
= | ==Event types== | ||
{{Event types used in RCOXML code}} | |||
{{ | |||
== | ==Standard attributes== | ||
*For a better understanding is posible to difference two groups of attributes based in how are used by the animations | |||
**'''Standard attributes''' are used by all the animations except the '''Delay''', '''FireEvent''', '''Lock''', and '''Unlock''' | |||
**'''Specific attributes''' are only used by a specific object | |||
{| class="wikitable | {| class="wikitable" | ||
|+ | |+standard attributes for RCOXML animations | ||
! | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
| | ! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | ||
|- | |- | ||
| | | object || ref || {{yes}} || {{yes}} || {{icon content ps3|50px}} object:ps3logo || | ||
| | |||
|- | |- | ||
| | | duration || float || {{yes}} || {{yes}} || 0 || | ||
|- | |- | ||
| {{ | | accelMode || int || {{yes}} || {{yes}} || 0x0 || | ||
|} | |} | ||
== | =Animations= | ||
==MoveTo== | |||
{{Boxinfo3|content='''Console support''': {{icon content psp|50px}} {{icon content ps3|50px}}<br />'''Standard attributes''': Yes<br />'''Specific attributes''': Yes}} | {{Boxinfo3|content='''Console support''': {{icon content psp|50px}} {{icon content ps3|50px}}<br />'''Standard attributes''': Yes<br />'''Specific attributes''': Yes}} | ||
{| class="wikitable | {| class="wikitable" | ||
|+ | |+specific attributes for Page | ||
! | ! colspan="5" | Attribute !! rowspan="2" | How it works | ||
|- | |- | ||
| | ! Name !! Type !! {{icon content psp|50px}} !! {{icon content ps3|50px}} !! Examples | ||
|- | |- | ||
| {{ | | x || float || {{yes}} || {{yes}} || || updates the value of attribute '''PositionX''' from the animated [[RCOXML Objects|object]] | ||
|- | |- | ||
| | | y || float || {{yes}} || {{yes}} || || updates the value of attribute '''PositionY''' from the animated [[RCOXML Objects|object]] | ||
|- | |- | ||
| | | z || float || {{yes}} || {{yes}} || || updates the value of attribute '''PositionZ''' from the animated [[RCOXML Objects|object]] | ||
|-{{cellcolors|#DD6666}} | |||
| unknownInt5 || int || {{no}} || {{yes}} || || either updates '''SizeX''', or is an override ? | |||
|-{{cellcolors|#DD6666}} | |||
| unknownInt6 || int || {{no}} || {{yes}} || || either updates '''SizeY''', or is an override ? | |||
|- | |-{{cellcolors|#DD6666}} | ||
| | | unknown7 || unk || {{no}} || {{yes}} || || either updates '''SizeZ''', or is an override ? | ||
|- | |||
| | |||
|- | |||
| | |||
|} | |} | ||
== | ==Recolour== | ||
==Rotate== | |||
==Resize== | |||
==Fade== | |||
==Delay== | |||
==FireEvent== | |||
Triggers (or "fires") an event, there are different types of events (see [[RCOXML Structure]]). The most used inside animations are "native events" and "animation events" itself | |||
By triggering an animation event from inside an animation... both animations are played consecutivelly. Also is posible to reload the animation by triggering itself to create an infinite animation loop | |||
By triggering an animation event from inside an animation... both animations are played consecutivelly. Also is posible to reload the animation by triggering itself to create an infinite animation loop | |||
==Lock== | |||
Disables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_coldboot''', '''anim_coldboot2''', '''anim_gameboot''', and '''anim_otherboot''' animations starts by locking the XMB to dont interfere | Disables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_coldboot''', '''anim_coldboot2''', '''anim_gameboot''', and '''anim_otherboot''' animations starts by locking the XMB to dont interfere | ||
*In latest firmwares (where is used coldboot.raf animation) if XMB is not locked + having a dynamic theme applyed the PS3 crashes. Is because inside dynamic themes the background is a .raf animation. Is not posible to play 2 .raf animations together overlapped (from coldboot.raf and from inside a dynamic theme) | *In latest firmwares (where is used coldboot.raf animation) if XMB is not locked + having a dynamic theme applyed the PS3 crashes. Is because inside dynamic themes the background is a .raf animation. Is not posible to play 2 .raf animations together overlapped (from coldboot.raf and from inside a dynamic theme) | ||
==Unlock== | |||
Enables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_gameboot''', and '''anim_otherboot''' animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB) | Enables [[XMB]]. Note in [[Talk:Custom_render_plugin]] how '''anim_gameboot''', and '''anim_otherboot''' animations doesnt unlocks XMB at the ending because when the animation is completed a game/app boots (doesnt returns to XMB) | ||
==SlideOut== | |||
[http://ctfs.wiki.fc2.com/wiki/SlideOut%E3%81%AE%E4%BD%BF%E7%94%A8%E4%BE%8B example] | |||
{| | =Animation examples= | ||
==Gameboot Animation== | |||
In [[gamelib_plugin]].rco | |||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
<Animation name="anim_gameboot"> | |||
<Lock unknownInt0="0xffffffff" /> | |||
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" /> | |||
<Resize object="object:ps3logo" duration="0" accelMode="0x0" width="0.938" height="0.938" depth="1" /> | |||
<Delay time="500" /> | |||
<Fade object="object:ps3logo" duration="863" accelMode="0x3" transparency="1" /> | |||
<Resize object="object:ps3logo" duration="863" accelMode="0x4" width="1" height="1" depth="1" /> | |||
<Delay time="1100" /> | |||
<Fade object="object:ps3logo" duration="174" accelMode="0x1" transparency="0" /> | |||
<Resize object="object:ps3logo" duration="174" accelMode="0x1" width="1.284" height="1.284" depth="1" /> | |||
<Delay time="1000" /> | |||
<Delay time="200" /> | |||
<FireEvent event="event:native:/GameLibApp_OnBootAnimationFinished" /> | |||
</Animation> | |||
</syntaxhighlight>}} | |||
In [[custom_render_plugin]].rco | |||
{{ | {{Boxcode|content=<syntaxhighlight lang="xml"> | ||
<Animation name="anim_gameboot"> | |||
<Lock unknownInt0="0xffffffff" /> | |||
<Fade object="object:ps3logo" duration="0" accelMode="0x0" transparency="0" /> | |||
<Resize object="object:ps3logo" duration="0" accelMode="0x0" width="0.938" height="0.938" depth="1" /> | |||
<FireEvent event="event:native:/anim_gameboot_BG2" /> | |||
<Delay time="500" /> | |||
<Fade object="object:ps3logo" duration="863" accelMode="0x3" transparency="1" /> | |||
<Resize object="object:ps3logo" duration="863" accelMode="0x4" width="1" height="1" depth="1" /> | |||
<FireEvent event="event:native:/anim_gameboot_BG3" /> | |||
<Delay time="1100" /> | |||
<Fade object="object:ps3logo" duration="174" accelMode="0x1" transparency="0" /> | |||
<Resize object="object:ps3logo" duration="174" accelMode="0x1" width="1.284" height="1.284" depth="1" /> | |||
<Delay time="1000" /> | |||
<Delay time="200" /> | |||
<FireEvent event="event:native:/anim_gameboot_Finished" /> | |||
</Animation> | |||
</syntaxhighlight>}} | |||
{{#ev:youtube|hNBA_ab_NqA}} | |||
|} | |||
{{File Formats}}<noinclude>[[Category:Main]]</noinclude> | {{File Formats}} | ||
<noinclude>[[Category:Main]]</noinclude> |