Editing PSP Emulation

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**Stick directions could be maped to axis: {{padlx}} {{padly}} {{padrx}} {{padry}}
**Stick directions could be maped to axis: {{padlx}} {{padly}} {{padrx}} {{padry}}
**There are more button icons if needed in [[TemplateTest#Buttons]] page <!-- delete this line when the tables are completed -->
**There are more button icons if needed in [[TemplateTest#Buttons]] page <!-- delete this line when the tables are completed -->
==== VFPU opcodes without recompiler implementation ====
While whole emu uses recompiler, most vfpu opcodes still fallback to interpreter. Only load/stores, branches, compares, and conversions have rec implementation. Here is the list of interpreted opcodes:
vabs      vi2c      vrnds
vadd      vi2f      vrot
vasin      vi2s      vrsq
vavg      vi2uc      vs2i
vbfy1      vi2us      vsat
vbfy2      vidt      vsat1
vc2i      viim      vsbn
vcmovf    vlgb      vsbz
vcmovt    vlog2      vscl
vcmp      vmax      vscmp
vcos      vmidt      vsge
vcrs      vmin      vsgn
vcrsp      vmmov      vsin
vcst      vmmul      vslt
vdet      vmone      vsocp
vdiv      vmov      vsqrt
vdot      vmscl      vsrt1
vexp2      vmul      vsrt2
vf2h      vmzero    vsrt3
vf2id      vneg      vsrt4
vf2in      vnone      vsub
vf2iu      vnrcp      vt4444
vf2iz      vnsin      vt5551
vfad      vocp      vt5650
vfim      vqmul      vtfm2
vh2f      vrcp      vtfm3
vhdp      vrexp2    vtfm4
vhtfm2    vrndf1    vus2i
vhtfm3    vrndf2    vwbn
vhtfm4    vrndi      vzero


{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
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