Editing PSP Emulation

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| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 1 || Bool
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 1 || Bool
  0 = "FB_TEX" Enabled (Default)
  0 = "FB_TEX" Enabled (Default)
  1 = "FB_TEX" Disabled
  1 = "FB_TEX" Disabled (Default)
   
   
  Internal configs use value 100, this value have the same effect as 1 in text config.
  Internal configs use value 100, this value have the same effect as 1 in text config.
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| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
  0 = (Default for Minis)
  0 = (Default for Minis)
  Uses different SPU ELF for Renderer and Graphics Engine emulator.
  Uses different SPU ELF for transparency/textures behavior
  1 =  
  1 =  
  2 =  
  2 =  
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  0 = Disabled (default)  
  0 = Disabled (default)  
  1 = Enabled
  1 = Enabled
Work in conjunction with values set with DRAWN_IMAGE_SCALE. When enabled, emulated VRAM amount is lower.
Resulting VRAM size:
VRAM_MODE 1 and DRAWN_IMAGE_SCALE <= 1  = VRAM size 2MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE <= 1  = VRAM size 4MB
VRAM_MODE 1 and DRAWN_IMAGE_SCALE 2 or 3 = VRAM size 8MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE 2 or 3 = VRAM size 16MB
VRAM_MODE 1 and DRAWN_IMAGE_SCALE == 4  = VRAM size 32MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE == 4  = VRAM size 64MB
Real PSP Have access to 2MB VRAM.
|-
|-
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
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