Editing PSP Emulation

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Line 281: Line 281:
|-
|-
| || BOOT_MODE = %llx ||
| || BOOT_MODE = %llx ||
  100010000 = Default for Minis  
  100010000 = Minis  
  200010000 = Default for Remaster  
  200010000 = Remaster  
|| 64 bit bitfield (Big Endian)
|| 64 bit bitfield (Big Endian)


Line 288: Line 288:
  bit 31 = unk
  bit 31 = unk
  bit 47 = unk
  bit 47 = unk
  bit 63 = A lot of settings changes when this bit is active.
  bit 63 = unk
          Disable ICache Invalidation syscalls,
          Enable "LINCOLN" configs,
          Disable sceFont, scePsmfP, and sceHeap loading
                            (there are other conditions too).
          Many more...
|-
|-
| || REMASTER_VERSION = 0x%x || ||
| || REMASTER_VERSION = 0x%x || ||
Line 308: Line 303:
|-
|-
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 ||
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 ||
  2000000 = (Default for Minis)
  2000000 = (Default)
  1000000 = (Default for Remaster)
  1000000 =  
|-
|-
| || HOSTFS_PATH = %lld || ||  
| || HOSTFS_PATH = %lld || ||  
Line 337: Line 332:
  0 =  
  0 =  
  1 = small picture
  1 = small picture
  2 = (Default for Minis)
  2 = (Default)
  3 =
  3 =
  4 = (Default for Remaster)
  4 =
  ...
  ...
|-
|-
Line 363: Line 358:
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 1 || Bool
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 1 || Bool
  0 = "FB_TEX" Enabled (Default)
  0 = "FB_TEX" Enabled (Default)
  1 = "FB_TEX" Disabled
  1 = "FB_TEX" Disabled (Default)
   
   
  Internal configs use value 100, this value have the same effect as 1 in text config.
  Internal configs use value 100, this value have the same effect as 1 in text config.
Line 401: Line 396:
|-
|-
| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
  0 = (Default for Minis)
  0 = (Default)
  Uses different SPU ELF for Renderer and Graphics Engine emulator.
  Uses different SPU ELF for transparency/textures behavior
  1 =  
  1 =  
  2 =  
  2 =  
  3 = (Default for Remaster)
  3 =  
|-
|-
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 ||  
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 ||  
Line 423: Line 418:
  0 = Disabled (default)  
  0 = Disabled (default)  
  1 = Enabled
  1 = Enabled
Work in conjunction with values set with DRAWN_IMAGE_SCALE. When enabled, emulated VRAM amount is lower.
Resulting VRAM size:
VRAM_MODE 1 and DRAWN_IMAGE_SCALE <= 1  = VRAM size 2MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE <= 1  = VRAM size 4MB
VRAM_MODE 1 and DRAWN_IMAGE_SCALE 2 or 3 = VRAM size 8MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE 2 or 3 = VRAM size 16MB
VRAM_MODE 1 and DRAWN_IMAGE_SCALE == 4  = VRAM size 32MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE == 4  = VRAM size 64MB
Real PSP Have access to 2MB VRAM.
|-
|-
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
Line 653: Line 637:
|-
|-
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 ||
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 ||
  0 = Disabled (Default for Minis)
  0 = Disabled (Default)
  1 = Enable Ad hoc Multiplayer (Default for Remaster)
  1 = Enable Ad hoc Multiplayer
|-
|-
| || GPI = 0x%llx || ||
| || GPI = 0x%llx || ||
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