Editing PSP Emulation
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Latest revision | Your text | ||
Line 281: | Line 281: | ||
|- | |- | ||
| || BOOT_MODE = %llx || | | || BOOT_MODE = %llx || | ||
100010000 = | 100010000 = Minis | ||
200010000 = | 200010000 = Remaster | ||
|| 64 bit bitfield (Big Endian) | || 64 bit bitfield (Big Endian) | ||
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bit 31 = unk | bit 31 = unk | ||
bit 47 = unk | bit 47 = unk | ||
bit 63 = | bit 63 = unk | ||
|- | |- | ||
| || REMASTER_VERSION = 0x%x || || | | || REMASTER_VERSION = 0x%x || || | ||
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|- | |- | ||
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 || | | || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 || | ||
2000000 = (Default | 2000000 = (Default) | ||
1000000 = | 1000000 = | ||
|- | |- | ||
| || HOSTFS_PATH = %lld || || | | || HOSTFS_PATH = %lld || || | ||
Line 337: | Line 332: | ||
0 = | 0 = | ||
1 = small picture | 1 = small picture | ||
2 = (Default | 2 = (Default) | ||
3 = | 3 = | ||
4 = | 4 = | ||
... | ... | ||
|- | |- | ||
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| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 1 || Bool | | || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 1 || Bool | ||
0 = "FB_TEX" Enabled (Default) | 0 = "FB_TEX" Enabled (Default) | ||
1 = "FB_TEX" Disabled | 1 = "FB_TEX" Disabled (Default) | ||
Internal configs use value 100, this value have the same effect as 1 in text config. | Internal configs use value 100, this value have the same effect as 1 in text config. | ||
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|- | |- | ||
| || EXT_MODE = %llx || AW.EXT_MODE = 3 || | | || EXT_MODE = %llx || AW.EXT_MODE = 3 || | ||
0 = (Default | 0 = (Default) | ||
Uses different SPU ELF for | Uses different SPU ELF for transparency/textures behavior | ||
1 = | 1 = | ||
2 = | 2 = | ||
3 = | 3 = | ||
|- | |- | ||
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 || | | || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 || | ||
Line 417: | Line 412: | ||
3 = | 3 = | ||
Probably game specific | Probably game specific as content (lower 24 bits) of NOP command is analyzed and compared to predefined values. | ||
Chances that games send GE NOP with example value of 0xA6CEA0 value are rather slim. | Chances that games send GE NOP with example value of 0xA6CEA0 value are rather slim. | ||
|- | |- | ||
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0 = Disabled (default) | 0 = Disabled (default) | ||
1 = Enabled | 1 = Enabled | ||
|- | |- | ||
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?) | | || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?) | ||
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|- | |- | ||
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 || | | || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 || | ||
8341 | 8341 = 0x2095 (Default) | ||
2000 = 0x07D0 (Legend of Heroes/Eiyū Densetsu HD Remasters) | |||
2000 | |||
|- | |- | ||
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 || | | || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 || | ||
0 = Disabled (Default | 0 = Disabled (Default) | ||
1 = Enable Ad hoc Multiplayer | 1 = Enable Ad hoc Multiplayer | ||
|- | |- | ||
| || GPI = 0x%llx || || | | || GPI = 0x%llx || || |