Editing PSP Emulation
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Latest revision | Your text | ||
Line 281: | Line 281: | ||
|- | |- | ||
| || BOOT_MODE = %llx || | | || BOOT_MODE = %llx || | ||
100010000 = | 100010000 = Minis | ||
200010000 = | 200010000 = Remaster | ||
|| 64 bit bitfield (Big Endian) | || 64 bit bitfield (Big Endian) | ||
bit 31 = unk | |||
bit 30 = is remaster | bit 30 = is remaster | ||
bit 47 = unk | bit 47 = unk | ||
bit 63 = | bit 63 = unk | ||
|- | |- | ||
| || REMASTER_VERSION = 0x%x || || | | || REMASTER_VERSION = 0x%x || || | ||
Line 308: | Line 303: | ||
|- | |- | ||
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 || | | || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 || | ||
2000000 = (Default | 2000000 = (Default) | ||
1000000 = | 1000000 = | ||
|- | |- | ||
| || HOSTFS_PATH = %lld || || | | || HOSTFS_PATH = %lld || || | ||
Line 337: | Line 332: | ||
0 = | 0 = | ||
1 = small picture | 1 = small picture | ||
2 = (Default | 2 = (Default) | ||
3 = | 3 = | ||
4 = | 4 = | ||
... | ... | ||
|- | |- | ||
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To get similar result as internal 880 use value 3. | To get similar result as internal 880 use value 3. | ||
|- | |- | ||
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = | | || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 100 || | ||
0 = (Default) | |||
100 = | |||
|- | |- | ||
| || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 || | | || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 || | ||
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110000 = | 110000 = | ||
|- | |- | ||
| || SINGLE_BUF2 = %llx || | | || SINGLE_BUF2 = %llx || || | ||
|- | |- | ||
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding | | || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding | ||
Line 390: | Line 381: | ||
going thru the same handler as minis2 text configs. | going thru the same handler as minis2 text configs. | ||
|- | |- | ||
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = | | || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 20000 || | ||
0 = Disabled (Default) | 0 = Disabled (Default) | ||
1 = Enabled | 1 = Enabled | ||
Internal configs use | Internal configs use 20000, it works the same way as 1 in text config. | ||
|- | |- | ||
| || RECYCLE_RD_TEX = %llx || || Bool | | || RECYCLE_RD_TEX = %llx || || Bool | ||
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|- | |- | ||
| || EXT_MODE = %llx || AW.EXT_MODE = 3 || | | || EXT_MODE = %llx || AW.EXT_MODE = 3 || | ||
0 = (Default | 0 = (Default) | ||
Uses different SPU ELF for | Uses different SPU ELF for transparency/textures behavior | ||
1 = | 1 = | ||
2 = | 2 = | ||
3 = | 3 = | ||
|- | |- | ||
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 || | | || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 || | ||
Line 411: | Line 402: | ||
3EFFFFFF = (default) | 3EFFFFFF = (default) | ||
|- | |- | ||
| || EXT_CMD = %llx || AW.EXT_CMD = 2 || | | || EXT_CMD = %llx || AW.EXT_CMD = 2 || | ||
0 = (Default) | 0 = (Default) | ||
1 = | 1 = | ||
2 = | 2 = | ||
3 = | 3 = | ||
|- | |- | ||
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 || | | || VRAM_MODE = %llx || AW.VRAM_MODE = 1 || | ||
0 = Disabled (default) | 0 = Disabled (default) | ||
1 = Enabled | 1 = Enabled | ||
|- | |- | ||
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?) | | || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?) | ||
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|- | |- | ||
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 || | | || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 || | ||
8341 | 8341 = 0x2095 (Default) | ||
2000 = 0x07D0 (Legend of Heroes/Eiyū Densetsu HD Remasters) | |||
2000 | |||
|- | |- | ||
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 || | | || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 || | ||
0 = Disabled (Default | 0 = Disabled (Default) | ||
1 = Enable Ad hoc Multiplayer | 1 = Enable Ad hoc Multiplayer | ||
|- | |- | ||
| || GPI = 0x%llx || || | | || GPI = 0x%llx || || |