Editing PSP Emulation

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Line 280: Line 280:
| || VERSION = 0x%x || VERSION = 0xFFFFFFFF ||  
| || VERSION = 0x%x || VERSION = 0xFFFFFFFF ||  
|-
|-
| || BOOT_MODE = %llx ||
| || BOOT_MODE = %llx || ||
  100010000 = Default for Minis  
  100010000 = Minis  
  200010000 = Default for Remaster  
  200010000 = Remaster  
|| 64 bit bitfield (Big Endian)
 
bit 30 = is remaster
bit 31 = unk
bit 47 = unk
bit 63 = A lot of settings changes when this bit is active.
          Disable ICache Invalidation syscalls,
          Enable "LINCOLN" configs,
          Disable sceFont, scePsmfP, and sceHeap loading
                            (there are other conditions too).
          Many more...
|-
|-
| || REMASTER_VERSION = 0x%x || ||
| || REMASTER_VERSION = 0x%x || ||
Line 308: Line 297:
|-
|-
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 ||
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 ||
  2000000 = (Default for Minis)
  2000000 = (Default)
  1000000 = (Default for Remaster)
  1000000 =  
|-
|-
| || HOSTFS_PATH = %lld || ||  
| || HOSTFS_PATH = %lld || ||  
Line 337: Line 326:
  0 =  
  0 =  
  1 = small picture
  1 = small picture
  2 = (Default for Minis)
  2 = (Default)
  3 =
  3 =
  4 = (Default for Remaster)
  4 =
  ...
  ...
|-
|-
| AW. {||  || || indicates LINEAR_ADRS to CLOAD_MODE optional setting following
| AW. {||  || || indicates LINEAR_ADRS to CLOAD_MODE optional setting following
|-
|-
| || LINEAR_ADRS = %llx || AW.LINEAR_ADRS = 1 || Bool
| || LINEAR_ADRS = %llx || AW.LINEAR_ADRS = 40 ||
0 = (Default)
  0 = (Default)
  1 =  
  40 =  
Internal configs use value 40, this value have the same effect as 1 in text config.
|-
|-
| || SINGLE_BUF = %llx || AW.SINGLE_BUF = 1 ||
| || SINGLE_BUF = %llx || AW.SINGLE_BUF = 880 ||
0 = (Default)
  0 = (Default)
1 =  
  80 =  
  2 =
  880 =
3 =
Internal configs use values like 80 or 880.
Those are invalid for text config.
To get similar result as internal 80 use value 1.
To get similar result as internal 880 use value 3.
|-
|-
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 1 || Bool
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 100 ||  
0 = "FB_TEX" Enabled (Default)
  0 = (Default)
  1 = "FB_TEX" Disabled
  100 =  
Internal configs use value 100, this value have the same effect as 1 in text config.
|-
|-
| || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 ||
| || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 ||
Line 371: Line 350:
  110000 =
  110000 =
|-
|-
| || SINGLE_BUF2 = %llx || SINGLE_BUF2 = 1 || Bool
| || SINGLE_BUF2 = %llx || ||
0 = Disabled (Default)
1 = Enabled
|-
|-
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding
  Wait loops * translated_value
  Wait loops * value++
  0 = 0x10000 (Default)
  0 = 0x10000 (Default)
  1 = 0x20000
  1 = 0x20000
Line 385: Line 362:
  6 = 0x400000
  6 = 0x400000
  7 = 0x800000
  7 = 0x800000
  10000 = Value used by 2 internal configs.
  10000 = Value used by 2 internal configs. Seems to be mistake. Paradoxically this value is treated as 0, which ends up as wanted 0x10000.
        This value is invalid for manual configs.
        It works for internal because internal configs aren't
        going thru the same handler as minis2 text configs.
|-
|-
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 1 || Bool
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 20000 ||
0 = Disabled (Default)
    0 = Disabled (Default)
1 = Enabled
  else = Enabled  (value is used as "bool", 1 or 20000 works the same way)
   
Internal configs use value 20000, it works the same way as 1 in text config.
|-
|-
| || RECYCLE_RD_TEX = %llx || || Bool
| || RECYCLE_RD_TEX = %llx || ||
0 = Disabled (Default)
1 = Enabled
|-
|-
| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
  0 = (Default for Minis)
  0 = (Default)
  Uses different SPU ELF for Renderer and Graphics Engine emulator.
  Uses different SPU ELF for transparency/textures behavior
  1 =  
  1 =  
  2 =  
  2 =  
  3 = (Default for Remaster)
  3 =  
|-
|-
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 ||  
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 ||  
Line 411: Line 381:
  3EFFFFFF = (default)
  3EFFFFFF = (default)
|-
|-
| || EXT_CMD = %llx || AW.EXT_CMD = 2 || Ignored when EXT_MODE is default. Some kind of hack for GE NOP handler.
| || EXT_CMD = %llx || AW.EXT_CMD = 2 ||  
  0 = (Default)
  0 = (Default)
  1 =  
  1 =  
  2 =  
  2 =  
  3 =  
  3 =  
Probably game specific, as content (lower 24 bits) of NOP command is analyzed and compared to predefined values.
Chances that games send GE NOP with example value of 0xA6CEA0 value are rather slim.
|-
|-
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 ||
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 ||
  0 = Disabled (default)  
  0 = Disabled (default)  
  1 = Enabled
  1 = Enabled
Work in conjunction with values set with DRAWN_IMAGE_SCALE. When enabled, emulated VRAM amount is lower.
Resulting VRAM size:
VRAM_MODE 1 and DRAWN_IMAGE_SCALE <= 1  = VRAM size 2MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE <= 1  = VRAM size 4MB
VRAM_MODE 1 and DRAWN_IMAGE_SCALE 2 or 3 = VRAM size 8MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE 2 or 3 = VRAM size 16MB
VRAM_MODE 1 and DRAWN_IMAGE_SCALE == 4  = VRAM size 32MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE == 4  = VRAM size 64MB
Real PSP Have access to 2MB VRAM.
|-
|-
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
Line 452: Line 408:
  421 = Delay by 0x420 ms for one of 2 possible places.
  421 = Delay by 0x420 ms for one of 2 possible places.
   
   
  This setting actually has hidden bitfield too (Big Endian). There are 2 separate usleep values that can be set by this config.
  This setting actually has hidden bitfield too. There are 2 separate usleep values that can be set by this config.
  First is set when bit 15 is active. By default, value here is 0x320
  First is set when bit 0 is active. By default value here is 0x320
  Second can be set if bit 14 is active. By default, value is 0x100
  Second can be set if bit 1 is active. By default value is 0x100
  Bits 12-15 are masked from use as a ms.  
  Bits 0-7 are masked from use as a ms.  
|-
|-
| || DECODE_LIMIT = %llx || || Used in sceAudiocodec functions.
| || DECODE_LIMIT = %llx || || Used in sceAudiocodec functions.
Line 648: Line 604:
|-
|-
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 ||
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 ||
  8341 = 0x2095 (Default for Minis)
  8341 = 0x2095 (Default)
16000 = 0x3E80 (Default for Remaster)
  2000 = 0x07D0 (Legend of Heroes/Eiyū Densetsu HD Remasters)
  2000 = 0x07D0 (Legend of Heroes/Eiyū Densetsu HD Remasters)
|-
|-
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 ||
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 ||
  0 = Disabled (Default for Minis)
  0 = Disabled (Default)
  1 = Enable Ad hoc Multiplayer (Default for Remaster)
  1 = Enable Ad hoc Multiplayer
|-
|-
| || GPI = 0x%llx || ||
| || GPI = 0x%llx || ||
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