Editing PSP Emulation
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Latest revision | Your text | ||
Line 280: | Line 280: | ||
| || VERSION = 0x%x || VERSION = 0xFFFFFFFF || | | || VERSION = 0x%x || VERSION = 0xFFFFFFFF || | ||
|- | |- | ||
| || BOOT_MODE = %llx || | | || BOOT_MODE = %llx || || | ||
100010000 = | 100010000 = Minis | ||
200010000 = | 200010000 = Remaster | ||
|- | |- | ||
| || REMASTER_VERSION = 0x%x || || | | || REMASTER_VERSION = 0x%x || || | ||
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|- | |- | ||
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 || | | || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 || | ||
2000000 = (Default | 2000000 = (Default) | ||
1000000 = | 1000000 = | ||
|- | |- | ||
| || HOSTFS_PATH = %lld || || | | || HOSTFS_PATH = %lld || || | ||
Line 337: | Line 326: | ||
0 = | 0 = | ||
1 = small picture | 1 = small picture | ||
2 = (Default | 2 = (Default) | ||
3 = | 3 = | ||
4 = | 4 = | ||
... | ... | ||
|- | |- | ||
| AW. {|| || || indicates LINEAR_ADRS to CLOAD_MODE optional setting following | | AW. {|| || || indicates LINEAR_ADRS to CLOAD_MODE optional setting following | ||
|- | |- | ||
| || LINEAR_ADRS = %llx || AW.LINEAR_ADRS = | | || LINEAR_ADRS = %llx || AW.LINEAR_ADRS = 40 || | ||
0 = (Default) | |||
40 = | |||
|- | |- | ||
| || SINGLE_BUF = %llx || AW.SINGLE_BUF = | | || SINGLE_BUF = %llx || AW.SINGLE_BUF = 880 || | ||
0 = (Default) | |||
80 = | |||
880 = | |||
|- | |- | ||
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = | | || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 100 || | ||
0 = (Default) | |||
100 = | |||
|- | |- | ||
| || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 || | | || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 || | ||
Line 371: | Line 350: | ||
110000 = | 110000 = | ||
|- | |- | ||
| || SINGLE_BUF2 = %llx || | | || SINGLE_BUF2 = %llx || || | ||
|- | |- | ||
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding | | || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding | ||
Wait loops * | Wait loops * value++ | ||
0 = 0x10000 (Default) | 0 = 0x10000 (Default) | ||
1 = 0x20000 | 1 = 0x20000 | ||
Line 385: | Line 362: | ||
6 = 0x400000 | 6 = 0x400000 | ||
7 = 0x800000 | 7 = 0x800000 | ||
10000 = Value used by 2 internal configs. | 10000 = Value used by 2 internal configs. Seems to be mistake. Paradoxically this value is treated as 0, which ends up as wanted 0x10000. | ||
|- | |- | ||
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = | | || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 20000 || | ||
0 = (Default) | |||
20000 = | |||
|- | |- | ||
| || RECYCLE_RD_TEX = %llx || || | | || RECYCLE_RD_TEX = %llx || || | ||
|- | |- | ||
| || EXT_MODE = %llx || AW.EXT_MODE = 3 || | | || EXT_MODE = %llx || AW.EXT_MODE = 3 || | ||
0 = (Default | 0 = (Default) | ||
Uses different SPU ELF for | Uses different SPU ELF for transparency/textures behavior | ||
1 = | 1 = | ||
2 = | 2 = | ||
3 = | 3 = | ||
|- | |- | ||
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 || | | || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 || | ||
Line 411: | Line 381: | ||
3EFFFFFF = (default) | 3EFFFFFF = (default) | ||
|- | |- | ||
| || EXT_CMD = %llx || AW.EXT_CMD = 2 || | | || EXT_CMD = %llx || AW.EXT_CMD = 2 || | ||
0 = (Default) | 0 = (Default) | ||
1 = | 1 = | ||
2 = | 2 = | ||
3 = | 3 = | ||
|- | |- | ||
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 || | | || VRAM_MODE = %llx || AW.VRAM_MODE = 1 || | ||
0 = Disabled (default) | 0 = Disabled (default) | ||
1 = Enabled | 1 = Enabled | ||
|- | |- | ||
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?) | | || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?) | ||
Line 452: | Line 408: | ||
421 = Delay by 0x420 ms for one of 2 possible places. | 421 = Delay by 0x420 ms for one of 2 possible places. | ||
This setting actually has hidden bitfield too | This setting actually has hidden bitfield too. There are 2 separate usleep values that can be set by this config. | ||
First is set when bit | First is set when bit 0 is active. By default value here is 0x320 | ||
Second can be set if bit | Second can be set if bit 1 is active. By default value is 0x100 | ||
Bits | Bits 0-7 are masked from use as a ms. | ||
|- | |- | ||
| || DECODE_LIMIT = %llx || || Used in sceAudiocodec functions. | | || DECODE_LIMIT = %llx || || Used in sceAudiocodec functions. | ||
Line 648: | Line 604: | ||
|- | |- | ||
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 || | | || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 || | ||
8341 | 8341 = 0x2095 (Default) | ||
2000 = 0x07D0 (Legend of Heroes/Eiyū Densetsu HD Remasters) | |||
2000 | |||
|- | |- | ||
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 || | | || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 || | ||
0 = Disabled (Default | 0 = Disabled (Default) | ||
1 = Enable Ad hoc Multiplayer | 1 = Enable Ad hoc Multiplayer | ||
|- | |- | ||
| || GPI = 0x%llx || || | | || GPI = 0x%llx || || |