Editing PSP Emulation

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Line 498: Line 498:
| || LINCOLN_START_SIZE = %llx || || ELF Size?
| || LINCOLN_START_SIZE = %llx || || ELF Size?
|-
|-
| || TRANSLATOR_PATCH[%lld] = { ||
| || TRANSLATOR_PATCH[%lld] = { %08x } || ||  
TRANSLATOR_PATCH[1] = {
%lld = Number of patches to allocate<br>
08872844
Format goes like this - all values being 32Bit hexdecimal:<br>
08872844
= { start_address? end_address? patch1 patch2 .... (optional: count_for_buff2 buff2_value1 buff2_value2..) }
0E2112D6
00000001
60000000
}
||
Format goes like this - all values being 32Bit hexdecimal, new lines required:<br>
TRANSLATOR_PATCH[count] = { // 1 for one set, size doesn't matter.
start_address               // to check and replace original opcodes.
end_address                 // to check and replace original opcodes.
original_opcodes            // Mips big endian (byte reversed) if more than one, separated with new lines.
replacement_opcodes_count  // single op = 1, two opcodes = 2, etc.
replacement_opcodes        // PowerPC opcodes, yes PPC. Big Endian. Injected directly into recompiled code.
}                           //
                            // New line is REQUIRED here after closing bracket
|-
|-
| || OSK_ENGLISH = %lld || || On Screen Keyboard
| || OSK_ENGLISH = %lld || || On Screen Keyboard
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