Editing PS2 Classics Emulator Compatibility List

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| Dragon Ball Z: Budokai Tenkaichi 3 {{altnames|Dragon Ball Z: Sparking! Meteor (ドラゴンボールZ Sparking! METEOR)}} || {{playable}} || {{playable}} || {{playable}} || Config improves frame rate.
| Dragon Ball Z: Budokai Tenkaichi 3 {{altnames|Dragon Ball Z: Sparking! Meteor (ドラゴンボールZ Sparking! METEOR)}} || {{playable}} || {{playable}} || {{playable}} || Config improves frame rate.
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| Dragon Ball Z: Infinite World || {{playable}} || {{playable}} || {{playable}} ||
| Dragon Ball Z: Infinite World || {{majorissues}} || {{playable}} || {{playable}} || PAL version crashes randomly when entering a fight, the others works perfect
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| Dragon Ball Z: Sagas || {{playable}} || {{majorissues}} || {{available}} || The game is randomly blocked at the end of each phase
| Dragon Ball Z: Sagas || {{playable}} || {{majorissues}} || {{available}} || The game is randomly blocked at the end of each phase
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| Driven || {{available}} || {{playable}} || {{notavailable}} || NTSC Console: Seems OK. There is an NTSC patch available for this game, but it is not needed.
| Driven || {{available}} || {{playable}} || {{notavailable}} || NTSC Console: Seems OK. There is an NTSC patch available for this game, but it is not needed.
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| Driver Parallel Lines || {{majorissues}} || {{majorissues}} || {{majorissues}} || The Settings option on pause menu tends to glitch the entire save game and make the game starts from the beginning 0%. The main character's idle animation has a glitch which causes the character's upper body to go back and forth, the game also suffers from performance issues.
| Driver Parallel Lines || {{minorissues}} || {{minorissues}} || {{minorissues}} || The Settings option on pause menu tends to glitch the entire save game and make the game starts from the beginning 0%. The main character's idle animation has a glitch which causes the character's upper body to go back and forth, the game also suffers from performance issues.
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| Driving Emotion Type-S || {{available}} || {{minorissues}} || {{available}} || Config fixes cars flying around/exiting. Minor frame drops on some stages causes missing geometry/HUD (VSYNC issue).
| Driving Emotion Type-S || {{available}} || {{minorissues}} || {{available}} || Config fixes cars flying around/exiting. Minor frame drops on some stages causes missing geometry/HUD (VSYNC issue).
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| Frogger: Ancient Shadow || {{notavailable}} || {{playable}} || {{notavailable}} ||
| Frogger: Ancient Shadow || {{notavailable}} || {{playable}} || {{notavailable}} ||
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| Frogger Hop, Skip & Jumpin' Fun || {{notavailable}} || {{playable}} || {{notavailable}} || Minor graphical issues causing outlines around certain sprites.
| Frogger Hop, Skip & Jumpin' Fun || {{notavailable}} || {{available}} || {{notavailable}} ||
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| Frogger: The Great Quest || {{available}} || {{playable}} || {{notavailable}} ||
| Frogger: The Great Quest || {{available}} || {{playable}} || {{notavailable}} ||
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| Grand Prix Challenge || {{available}} || {{majorissues}} || {{available}} || Extreme slowdown during races.
| Grand Prix Challenge || {{available}} || {{majorissues}} || {{available}} || Extreme slowdown during races.
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| Grand Theft Auto III || {{ps2classic}} || {{ps2classic}} || {{available}} || Emulator configuration available. Has the following issues: (1) Framerate is worse than on PS2; (2) Shadowmap issues in tunnels; (3) UV issues on some streets when the angle of the road changes; (4) occasional polygon gaps on world geometry, but frequent on the ocean. Custom config is available, which adds pressure sensitivity but introduces an annoying graphical bug: 2D assets flicker under load, happens more often when trails and/or smoothing are enabled, so possible framebuffer issue.
| Grand Theft Auto III || {{ps2classic}} || {{ps2classic}} || {{available}} || Emulator configuration available. NTSC v1.40 ISO with custom config has the following issues: (1) 2D assets flicker under load, happens more often when trails and/or smoothing are enabled, so possible framebuffer issue; (2) Framerate is worse than on PS2; (3) Shadowmap issues in tunnels; (4) UV issues on some streets when the angle of the road changes. NEEDS TO BE CROSSCHECKED WITH PSN VERSION.
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| Grand Theft Auto III - Forelli Redemption || {{notavailable}} || {{playable}} || {{notavailable}} || Barcode Studia total conversion of PS2 version of GTAIII (released in 2022).  Tested using the CUSTOM SLUS_200.62.CONFIG
| Grand Theft Auto III - Forelli Redemption || {{notavailable}} || {{playable}} || {{notavailable}} || Barcode Studia total conversion of PS2 version of GTAIII (released in 2022).  Tested using the CUSTOM SLUS_200.62.CONFIG
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| Grand Theft Auto: Liberty City Stories || {{ps2classic}} || {{ps2classic}} || {{available}} || Empty emulator configuration. Game gradually lags at certain areas of the map.
| Grand Theft Auto: Liberty City Stories || {{ps2classic}} || {{ps2classic}} || {{available}} || Empty emulator configuration. Game gradually lags at certain areas of the map.
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| Grand Theft Auto: San Andreas {{altnames|Grand Theft Auto: San Andreas (PS3)}} || {{ps2classic}} || {{ps2classic}} || {{ps2classic}} || Emulator configuration available. Has the following issues: (1) Colour banding, very noticeable in the night sky and helicopter searchlights (2) Fog does not always work in San Fierro; (3) Trees can have transparency issues; (4) Rare shadow flickering; (5) Occasional polygon gaps on world geometry, and frequent polygon gaps on the ocean. Custom config is available, which adds pressure sensitivity. An HD remaster is available, however it's known to be incredibly buggy.
| Grand Theft Auto: San Andreas {{altnames|Grand Theft Auto: San Andreas (PS3)}} || {{ps2classic}} || {{ps2classic}} || {{ps2classic}} || Emulator configuration available. An HD remaster is available.
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| Grand Theft Auto: Vice City || {{ps2classic}} || {{ps2classic}} || {{ps2classic}} || Emulator configuration available (NTSC-U/C). On PS2 ISO sometimes Error at reading from disc.
| Grand Theft Auto: Vice City || {{ps2classic}} || {{ps2classic}} || {{ps2classic}} || Emulator configuration available (NTSC-U/C). On PS2 ISO sometimes Error at reading from disc.
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| LEGO Star Wars II: The Original Trilogy || {{ps2classic}} || {{playable}} || {{playable}} || Empty emulator configuration.
| LEGO Star Wars II: The Original Trilogy || {{ps2classic}} || {{playable}} || {{playable}} || Empty emulator configuration.
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| LEGO Star Wars: The Video Game || {{playable}} || {{playable}} || {{available}} || Extremely rare crashes, but they do not corrupt your save. Sometimes the music does not play, but this is fixed by pressing Start and resuming.
| LEGO Star Wars: The Video Game || {{playable}} || {{playable}} || {{available}} ||
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| Leisure Suit Larry: Magna Cum Laude || {{playable}} || {{playable}} || {{notavailable}} ||
| Leisure Suit Larry: Magna Cum Laude || {{playable}} || {{playable}} || {{notavailable}} ||
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| Teenage Mutant Ninja Turtles: Smash Up || {{available}} || {{playable}} || {{notavailable}} ||
| Teenage Mutant Ninja Turtles: Smash Up || {{available}} || {{playable}} || {{notavailable}} ||
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| Tekken 4 || {{minorissues}} || {{minorissues}} || {{available}} || Frame rate drops in high detailed environments like fog and water (Reduced if 60Hz mode and smoothing off). Some Story Battle ending FMVs have a tendency to crash and skip straight to the credits (unless viewed through Theatre Mode, but they suffer from annoying visual artifacts), with Jin Kazama's ending crashing the entire console. The PAL version works fine if you select 50Hz mode, but this mode is slower (not because of emulation issue; 50Hz caps the frame rate to 50 to match the refresh rate), and even then the game still slightly struggles in high detailed environments like the Laboratory and Arena stages
| Tekken 4 || {{minorissues}} || {{minorissues}} || {{available}} || Frame rate drop in high detailed environments like fog and water (Reduced if 60Hz mode and smoothing off). Crashes during some of the story mode FMVs. (Most notably Jin's ending will always crash). PAL version works fine if you select 50Hz mode, but this mode is slower (not because of emulation issue; 50Hz caps the frame rate to 50 to match the refresh rate) but even then the game can sometime stutter in high detailed environments like the Laboratory stage.
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| Tekken 5 || {{minorissues}} || {{minorissues}} || {{minorissues}} || All versions have stutter in some stages (Hidden Garden stage for example). The NTSC version has Progressive Scan but it causes constant screen shake. The Tekken Within mode also suffers from constant slowdowns, unable to retain a steady frame rate for the most part. An HD port of the game's updated version, Dark Resurrection Online, is available but lacks almost every mode from both the PS2 original and PSP Dark Resurrection versions, retaining a few staple modes like Arcade Battle, VS, and Survival.
| Tekken 5 || {{minorissues}} || {{minorissues}} || {{minorissues}} || All versions have stutter in some stages (Hidden Garden stage for example). The NTSC version has Progressive Scan but it causes constant screen shake. The Tekken Within mode also suffers from constant slowdowns, unable to retain a steady frame rate for the most part. An HD port of the game's updated version, Dark Resurrection Online, is available but lacks almost every mode from both the PS2 original and PSP Dark Resurrection versions, retaining a few staple modes like Arcade Battle, VS, and Survival.
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| The Operative: No One Lives Forever || {{playable}} || {{playable}} || {{notavailable}} || Config fixes black screen after intro.
| The Operative: No One Lives Forever || {{playable}} || {{playable}} || {{notavailable}} || Config fixes black screen after intro.
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| The Plan / Th3 Plan || {{available}} || {{unplayable}} || {{notavailable}} || In the Santa Monica Jail mission right after pickpocketing the guard, and hacking the service access grating room with Valerie Carrera, the game glitches with a cutscene loop of Alan Siegel exiting the outside security control room door in sneak mode wondering around endlessly when after reloading your saved game, if you fail the "getting out through the back of the jail" part with Robert Taylor and Alan. Voice dialog missing in mission cutscenes. Tested on NTSC version.
| The Plan / Th3 Plan || {{playable}} || {{playable}} || {{notavailable}} ||
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| The Polar Express || {{available}} || {{playable}} || {{notavailable}} ||
| The Polar Express || {{available}} || {{playable}} || {{notavailable}} ||
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| Tiger Woods PGA Tour 10 || {{available}} || {{available}} || {{notavailable}} ||
| Tiger Woods PGA Tour 10 || {{available}} || {{available}} || {{notavailable}} ||
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| Tim Burton's The Nightmare Before Christmas: Oogie's Revenge || {{available}} || {{playable}} || {{majorissues}} || Japanese version can freeze randomly during the gameplay. You need to restart console itself, or the possibility of freezing would increase if you launch it again.
| Tim Burton's The Nightmare Before Christmas: Oogie's Revenge || {{available}} || {{playable}} || {{playable}} ||
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| Time Crisis II || {{available}} || {{majorissues}} || {{available}} || GunCon 1/2 not supported. Music is heavily corrupted, slowdown in most areas, but playable otherwise.
| Time Crisis II || {{available}} || {{majorissues}} || {{available}} || GunCon 1/2 not supported. Music is heavily corrupted, slowdown in most areas, but playable otherwise.
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| Total Overdose || {{playable}} || {{playable}} || {{notavailable}} ||
| Total Overdose || {{playable}} || {{playable}} || {{notavailable}} ||
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| Totally Spies! Totally Party || {{available}} || {{majorissues}} || {{notavailable}} || Lots of polygon-like glitching in graphics throughout. Desynched audio/video. Tested on NTSC version.
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| Tourist Trophy || {{minorissues}} || {{minorissues}} || {{minorissues}} || Config fixes freeze in the license menu. Adjusting saturation and color balance in settings will cause slowdown. Movie playback is disabled to avoid the freezing, press X to skip the black screen during the opening intro (it could be turned off in the settings). 1080i mode is not working causing the emulator to lose video signal.
| Tourist Trophy || {{minorissues}} || {{minorissues}} || {{minorissues}} || Config fixes freeze in the license menu. Adjusting saturation and color balance in settings will cause slowdown. Movie playback is disabled to avoid the freezing, press X to skip the black screen during the opening intro (it could be turned off in the settings). 1080i mode is not working causing the emulator to lose video signal.
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| WWF SmackDown! Just Bring it || {{available}} || {{minorissues}} || {{notavailable}} || Emulator configuration available. Config fixes softlock on memory card screen. Minor FMV stuttering.
| WWF SmackDown! Just Bring it || {{available}} || {{minorissues}} || {{notavailable}} || Emulator configuration available. Config fixes softlock on memory card screen. Minor FMV stuttering.
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| WWE SmackDown! Shut Your Mouth || {{minorissues}} || {{minorissues}} || {{available}} || Config fixes graphical glitches. The game randomly crashes at times in the custom moveset menu, however resetting the game from the PS Menu fixes it. The game is otherwise fully playable.
| WWE SmackDown! Shut Your Mouth || {{available}} || {{minorissues}} || {{available}} || Config fixes graphical glitches. The game randomly crashes at times in the custom moveset menu, however resetting the game from the PS Menu fixes it. The game is otherwise fully playable.
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| WWE SmackDown! Here Comes the Pain || {{minorissues}} || {{minorissues}} || {{available}} || Slowdown during pyro and smoke heavy entrances. Gameplay runs perfect.
| WWE SmackDown! Here Comes the Pain || {{minorissues}} || {{minorissues}} || {{available}} || Slowdown during pyro and smoke heavy entrances. Gameplay runs perfect.
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{{Games}}<noinclude>[[Category:Games]]</noinclude>
[[Category:Games]]
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