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===Normal maps===
===Normal maps===
All the texture icons form 01.dds up to 70.dds
All the texture icons form 01.dds up to 70.dds
{{Boxinfo1|content='''Dimensions''': 128x128pixels}}
{{Boxinfo1|content='''Dimensions''': 128x128pixels, 24bpp}}
{{Boxinfo1|content='''Format''': DDS normal map blue channel based, with 8 mipmaps total}}
{{Boxinfo1|content='''Format''': DDS normal map blue channel based, with full mipmaps}}
{{Boxinfo1|content='''Format Settings''': 32bit-A8R8G8B8. ARGB 32 bpp Unsigned (photoshop), u8888 (nvdxt.exe)}}
{{Boxinfo1|content='''Format Settings''': 32bits-A8R8G8B8. ARGB 32 bpp Unsigned (photoshop), u8888 (nvdxt.exe)}}
{{Boxinfo1|content='''Zlib decompressed Size''': 87508 bytes}}
{{Boxinfo1|content='''Zlib decompressed Size''': 87508 bytes}}
The textures are normal maps where the blue channel stores the icon "shape" and the red and green channels stores the "bumps", additionally the alpha channel stores a low quality version of the blue channel, all this effects and channels repurposing are generated automatically based in some settings when applying the dds normal map filter plugin in photoshop
The textures are normal maps where the blue channel stores the icon "shape" and the red and green channels stores the "bumps", additionally the alpha channel stores a low quality version of the blue channel, all this effects and channels repurposing are generated automatically based in some settings when applying the dds normal map filter plugin in photoshop
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The texture dif.dds
The texture dif.dds
{{Boxinfo1|content='''Dimensions''': 64x64pixels}}
{{Boxinfo1|content='''Dimensions''': 64x64pixels}}
{{Boxinfo1|content='''Format''': DDS diffuse map, with 5 mipmaps total}}
{{Boxinfo1|content='''Format''': DDS diffuse map, with full mipmaps}}
{{Boxinfo1|content='''Format Settings''': 32bit-A8R8G8B8. ARGB 32 bpp Unsigned (photoshop), u8888 (nvdxt.exe)}}
{{Boxinfo1|content='''Format Settings''': 32bits-A8R8G8B8. ARGB 32 bpp Unsigned (photoshop), u8888 (nvdxt.exe)}}
{{Boxinfo1|content='''Zlib decompressed Size''': 21952 bytes}}
{{Boxinfo1|content='''Zlib decompressed Size''': 21952 bytes}}
Red, green, and blue channels are standard storing color information, and alpha channel is filled with white, when displayed in XMB only the color information is taken from this diffuse map texture
Red, green, and blue channels are standard storing color information, and alpha channel is filled with white, when displayed in XMB only the color information is taken from this diffuse map texture
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