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<div style="float:right">[[File:Progskeet wiring to NANDs COK-002-idone-SAM 1765.jpg|200px|thumb|left|Progskeet wired to NANDs of a COK-002 board (photo:idone)]]<br />
[[Category:Hardware]]
[[File:PS3_Hardware.JPG|200px|thumb|left|Typical NOR flashing requires 16 Data wires, 23 Address wires and 3-4 control wires to the NOR pads (photo:defyboy)]]</div>
<div style="float:right">[[File:Progskeet wiring to NANDs COK-002-idone-SAM 1765.jpg|200px|thumb|left|Progskeet wired to NANDs of a COK-002 board (photo:idone)]]<br />[[File:PS3_Hardware.JPG|200px|thumb|left|Typical NOR flashing requires 16 Data wires, 23 Address wires and 3-4 control wires to the NOR pads (photo:defyboy)]]</div>
= intro=
Before you think this is going to be easy, let me explain why not:
* 18 SKU´s (15 different: [[CECHAxx]] · [[CECHBxx]] · [[CECHCxx]] · [[CECHExx]] · [[CECHGxx]] · [[CECHHxx]] · [[CECHJxx]] · [[CECHKxx]] · [[CECHLxx]] · [[CECHMxx]] · [[CECHPxx]] · [[CECHQxx]] · [[CECH-20xx]] · [[CECH-21xx]] · [[CECH-25xx]] · [[CECH-30xx]] · [[CECH-40xx]])
** with 13 different motherboards ([[COK-00x|COK-001]] · [[COK-00x|COK-002]] · [[COK-00x|COK-002W]] · [[SEM-00x]] · [[DIA-00x]] · [[VER-00x]] · [[DYN-00x]] · [[SUR-00x]] · [[JTP-00x]] · [[JSD-00x]] · [[KTE-00x]] · [[MSX-00x]])
*** 9 flashtypes (NAND: Samsung [[K9F1G08U0A-PIB0]] · Samsung [[K9F1G08U0B-PIB0]] · Samsung [[K9F2G08U0M]] / NOR: Macronix [[MX29GL128ELT2I-90G]] · [[MX29GL128FLT2I]], Samsung [[K8P2716UZC-QI4D]] · [[K8Q2815UQB-PI4B]], Spansion [[S29GL128N90TFIR2]] · [[S29GL128P90TFIR2]])
* 4 powering options (console powered yes/no, flasher selfpowered yes/no)
* more than 6 hardware flashers ([[Infectus]], [[Noraliser]], NORway' [[Teensy++ 2.0]], [[Progskeet 1.0 / 1.1]] / [[Progskeet 1.2]], [[E3]], [[PNM]], [[PIC32MX]])
but even with that amazing number of possible variations, it all comes down to '''2 seperate diagrams to use: NAND or NOR'''.


== Hardware Flashers ==
Both early launch consoles which feature [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NAND NAND flash] memory (block devices, that interleave their data unlike [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NOR NOR flash]) and later consoles which feature [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NOR NOR flash] memory are able to be flashed. Currently the preferred method of flashing the dual-NAND consoles is by using an infectus modchip or similar (e.g. Progskeet).
Both early launch consoles which feature [[Flash_%28Hardware%29#NAND | NAND flash]] memory (block devices, that interleave their data unlike [[Flash_%28Hardware%29#NOR | NOR flash]]) and later consoles which feature [[Flash_%28Hardware%29#NOR | NOR flash]] memory are able to be flashed.
=== Different Flashers ===


==== Infectus ====
Marcan has made a NOR flasher / address sniffer for his PS3 slim by re-purposing a FPGA board ([http://www.xilinx.com/support/documentation/data_sheets/ds312.pdf Xilinx Spartan3E XC3S500E]) made for Wii hacking. noralizer is a git repo that contains the HDL (verilog) and associated host computer tools for flashing/sniffing. There are ~50 signals to solder.
...


==== Noraliser ====
Work has been underway to brink a low cost AVR ([http://www.atmel.com/dyn/resources/prod_documents/7593S.pdf Atmel 90USB1286]) based NOR flasher that is capable of reading and writing on all consoles by defyboy. Other people havent been sitting idle either: uf6667 and <nowiki>****</nowiki> have developed [http://www.progskeet.com/ Progskeet], based on a [http://www.actel.com/documents/PA3_DS.pdf Actel A3P125 MCU] for NAND ánd NOR based consoles (not only PS3, but also useable for Wii and Xbox360).
Marcan has made a [[:File:Marcan-noraliser-asbestos.jpg|NOR flasher / address sniffer]] for his PS3 slim by re-purposing a FPGA board ([http://www.xilinx.com/support/documentation/data_sheets/ds312.pdf Xilinx Spartan3E XC3S500E]) made for Wii hacking. [[Noraliser]] is a git repo that contains the HDL (verilog) and associated host computer tools for flashing/sniffing. There are ~50 signals to solder.


==== NORway ====
"No_One" has developed PNM - The PS3 NOR Manager is a custom board based on a FPGA ([http://www.altera.com/products/devices/cyclone3/overview/cy3-overview.html Altera Cyclone3 EP3C25]) and 2 flash sockets. PNM is capable to handle the basic features like read/dump/update/copy but also to swap (hot swap or cold swap) the NOR used. It also enbles features to sniff bus activities, emulate NOR flash etc.
Work has been underway to brink a low cost AVR ([http://www.atmel.com/dyn/resources/prod_documents/7593S.pdf Atmel 90USB1286]) based NOR flasher that is capable of reading and writing on all consoles by defyboy. This was opensourced and further enhanced, now known as NORway for [[Teensy++ 2.0]] boards.


==== Progskeet ====
== Generic Warning ==
Other people haven't been sitting idle either: uf6667 and bmx have developed [[Progskeet 1.0 / 1.1]], based on an [http://www.actel.com/documents/PA3_DS.pdf Actel A3P125 FPGA] for NAND and NOR based consoles (not only PS3, but also useable for Wii and Xbox360). Later followed up by [[Progskeet 1.2]], which was anounced to get an open API.
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"
Although highly hyped/marketed as universal flasher, it is not the recommended end user choice: long history of issues, long time between fixes, no clear support path etc.
|-
! style="background-color:red;" | <span style="background-color:lightred; color:white;">Generic Warning</span>
|-
| style="background-color:white;" | <span style="white; color:red;">Make sure you have several proper dumps of your flash before even trying writing to it! Use unpacking tools (e.g. Norunpack, Flowrebuilder, Norpatch etc.) and hexeditors (e.g. HxD) and use [[Flash]] page as reference. CRC/MD5 is not a method to check your flash (if it is bad, you are only comparing if the other file is equally bad). You cannot recover from bad flash without proper dumps (e.g. bricking the console beyond repair).</span>
|-
|}


==== PNM ====
== NAND Wiring ==
"No_One" has developed [[PNM]] - The PS3 NOR Manager is a custom board based on a FPGA ([http://www.altera.com/products/devices/cyclone3/overview/cy3-overview.html Altera Cyclone3 EP3C25]) and 2 flash sockets. PNM is capable to handle the basic features like read/dump/update/copy but also to swap (hot swap or cold swap) the NOR used. It also enbles features to sniff bus activities, emulate NOR flash etc.
Flashers for NAND based consoles (CECHA/COK-001, CECHB/COK-001, CECHC/COK-002, CECHD/unreleased, CECHE/COK-002W, CECHF/unreleased, CECHG/SEM-001) are generaly wired directly to the pins of the NAND, plus ground and Vcc. For NAND pinouts see: [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NAND Flash (Hardware) #NAND]


==== PIC32MX ====
There are 2 nands interleaved at the 512byte sectors level, giving a 1024 byte "interleaved sector". pages are 2kb on each nand.
[[PIC32MX]] is an opensource PIC based NOR flasher.


==== E3 ====
<div style="float:right">[[File:PS3_DualNand_Retail_ProgSkeet.png|200px|thumb|left|Dual NAND connection to Progskeet diagram, see http://progskeet.com/]]<br />[[File:Infectus-ps3-nand.png|200px|thumb|left|Dual NAND connection to Infectus diagram]]<br />[[File:Nand-360clip-wiiclip-48pin.jpg|200px|thumb|left|NAND 360Clip pinout]]</div>
The [[E3]] is a China commercial developped PS3 only 'flasher'.<br />
It uses  MCU ARM 32BIT 256K FLASH 144LQFP - STM32F103ZCT6 controller to dump the NOR.


=== Comparison ===
<div style="height:520px; overflow:auto">
{{ Flash types and models used by PS3}}
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"  
 
|- bgcolor="#cccccc"
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
! Chip/PIN !! Description !! [http://www.progskeet.com/download.php Progskeet] !! Infectus || 360clip || Description
|+ PS3 Flashers compatibility
|-
! rowspan="3" | Flasher !! rowspan="13" {{cellcolors|lightgrey}} !! colspan="7" | [[SKU_Models#PS3_Fat|PS3 Fat]] !! rowspan="13" {{cellcolors|lightgrey}} !! colspan="5" | [[SKU_Models#PS3_Slim|PS3 Slim]] !! rowspan="13" {{cellcolors|lightgrey}} !! rowspan="3" | notes
!colspan="6" | NAND 0
|-
| style="color:white; background-color:darkgrey;" | 0/1-6 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
| 0/7 || R/B || 3 / gp13 || A9 || FRB1 || Read/Busy Output
|-
| 0/8 || RE || 98 / gp15 || A15 || RE || Read Enable
|-
| 0/9 || CE || 7 / gp9 || A14 || FCE1 || Chip Enable
|-
| style="color:white; background-color:darkgrey;" | 0/10+11 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
| 0/12 || style="color:white; background-color:#CC3333;" | Vcc || style="color:white; background-color:#CC3333;" | +3.3 || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#CC3333;" | Vcc || style="color:white; background-color:#CC3333;" | Vcc (min 2.7V-max 3.6V / typ 3.3V)
|-
| 0/13 || style="color:white; background-color:#333333;" | Vss || style="color:white; background-color:#333333;" | GND || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#333333;" | GND || style="color:white; background-color:#333333;" | VSS - Ground
|-
| style="color:white; background-color:darkgrey;" | 0/14+15 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
| 0/16 || CLE || 4 / gp12 || A13 || CLE || Command Latch Enable
|-
| 0/17 || ALE || 5 / gp11 || A12 || ALE || Address Latch Enable
|-
| 0/18 || WE || 2 / gp14 || A11 || WE || Write Enable
|-
| 0/19 || WP || 6 / gp10 || A10 || WP || Write Protect
|-
| style="color:white; background-color:darkgrey;" | 0/20-28 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
| 0/29 || I/O-0 || 90 / dq8 || A0 || I/O0 ||
|-
| 0/30 || I/O-1 || 91 / dq9 || A1 || I/O1 ||
|-
| 0/31 || I/O-2 || 92 / dq10 || A2 || I/O2 ||
|-
| 0/32 || I/O-3 || 93 / dq11 || A3 || I/O3 ||
|-
| style="color:white; background-color:darkgrey;" | 0/33-35 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
| 0/36 || style="color:white; background-color:#333333;" | Vss || style="color:white; background-color:#333333;" | GND || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#333333;" | GND || style="color:white; background-color:#333333;" | VSS - Ground
|-
| 0/37 || style="color:white; background-color:#CC3333;" | Vcc || style="color:white; background-color:#CC3333;" | +3.3 || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#CC3333;" | Vcc || style="color:white; background-color:#CC3333;" | Vcc (min 2.7V-max 3.6V / typ 3.3V)
|-
| style="color:white; background-color:darkgrey;" | 0/38-40 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
| 0/41 || I/O-4 || 94 / dq12 || A4 || I/O4 ||
|-
| 0/42 || I/O-5 || 95 / dq13 || A5 || I/O5 ||
|-
| 0/43 || I/O-6 || 96 / dq14 || A6 || I/O6 ||
|-
| 0/44 || I/O-7 || 97 / dq15 || A7 || I/O7 ||
|-
| style="color:white; background-color:darkgrey;" | 0/45-48 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
! Chip/PIN !! Description !! [http://www.progskeet.com/download.php Progskeet] !! Infectus || Description
|-
!colspan="6" | NAND 1
|-
|-
! [[CECHAxx|CECHA]]<br />[[CECHBxx|CECHB]] !! [[CECHCxx|CECHC]]<br />[[CECHExx|CECHE]] !! [[CECHExx|CECHE]] !! [[CECHGxx|CECHG]] !! [[CECHHxx|CECHH]] !! [[CECHJxx|CECHJ]]<br />[[CECHKxx|CECHK]] !! [[CECHLxx|CECHL]]<br />[[CECHMxx|CECHM]]<br />[[CECHPxx|CECHP]]<br />[[CECHQxx|CECHQ]] !! [[CECH-20xx|CECH-20xx]] !! [[CECH-21xx|CECH-21xx]] !! [[CECH-25xx|CECH-25xx]] !! [[CECH-25xx|CECH-25xx]] !! [[CECH-30xx|CECH-30xx]]
| style="color:white; background-color:darkgrey;" | 1/1-6 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
|-
! [[COK-00x#COK-001|COK<br />001]] !! [[COK-00x#COK-002|COK<br />002]] !! [[COK-00x#COK-002W|COK<br />002W]] !! [[SEM-00x|SEM<br />001]] !! [[DIA-00x#DIA-001|DIA<br />001]] !! [[DIA-00x#DIA-002|DIA<br />002]] !! [[VER-00x|VER<br />001]] !! [[DYN-00x|DYN<br />001]] !! [[SUR-00x|SUR<br />001]] !! [[JTP-00x|JTP<br />001]] !! [[JSD-00x|JSD<br />001]] !! [[KTE-00x|KTE<br />001]]
| 1/7 || R/B || 64 / rdy || U || FRB1 || Read/Busy Output
|-
|-
| [[Infectus]] || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || NAND only
| 1/8 || RE || 69 / oe || M || RE || Read Enable
|-
|-
| [[Progskeet 1.0 / 1.1]] || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || advertised Universal NAND + NOR + SPI
| 1/9 || CE || 60 / gp3 || N || FCE1 || Chip Enable
|-
|-
| [[Progskeet 1.2]] || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || advertised Universal NAND + NOR + SPI
| style="color:white; background-color:darkgrey;" | 1/10+11 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
|-
| [[Progskeet 1.21]] || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || advertises Universal NAND + NOR + SPI
| 1/12 || style="color:white; background-color:#CC3333;" | Vcc || style="color:white; background-color:#CC3333;" | +3.3 || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#CC3333;" | Vcc || style="color:white; background-color:#CC3333;" | Vcc (min 2.7V-max 3.6V / typ 3.3V)
|-
|-
| [[Teensy++ 2.0]]: NANDway / NORway || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || OpenSource / OpenHardware + works for NAND + NOR
| 1/13 || style="color:white; background-color:#333333;" | Vss || style="color:white; background-color:#333333;" | GND || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#333333;" | GND || style="color:white; background-color:#333333;" | VSS - Ground
|-
|-
| [[PNM]] || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || OpenSource / OpenHardware
| style="color:white; background-color:darkgrey;" | 1/14+15 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
|-
| [[Noraliser]] || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || Not commercially avail.
| 1/16 || CLE || 63 / gp0 || O || CLE || Command Latch Enable
|-
|-
| [[PIC32MX]] || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || OpenSource / OpenHardware
| 1/17 || ALE || 62 / gp1 || P || ALE || Address Latch Enable
|-
|-
| [[E3]] || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || 1 console only (unless you use the Samsung multi console update)
| 1/18 || WE || 65 / we || Q || WE || Write Enable
|-
|-
! connection type !! colspan="4" | NAND layout 1 !! colspan="2" | NOR layout 1 !! colspan="1" | NOR layout 2 || colspan="1" | NOR layout 3 !! colspan="4" | NOR layout 4 !!
| 1/19 || WP || 61 / gp2 || T || WP || Write Protect
|-
|-
|}
| style="color:white; background-color:darkgrey;" | 1/20-28 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
 
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"  
|+ PS3 Flashers features
! Feature !! [[Infectus]] !! [[PNM]] !! [[Progskeet 1.0 / 1.1]] !! [[Progskeet 1.2]] / [[Progskeet 1.21|1.21]] !! [[Teensy++ 2.0]]<br />NANDway / NORway !! [[PIC32MX]] !! [[E3]] !! Remarks
|-
|-
| Use CFI || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || ? || ? || Common Flash Memory Interface writing strategies (Progkseet can dump CFI, but doesnt use it directly for writestrategy)
| 1/29 || I/O-0 || 79 / dq0 || D0 || I/O0 ||  
|-
|-
| PS3 NAND Support<br /><small>(see above table)</small> || {{Yes}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} || E3 supports NAND with later 'to be released' edition 
| 1/30 || I/O-1 || 80 / dq1 || D1 || I/O1 ||  
|-
|-
| PS3 NOR Support<br /><small>(see above table)</small> || {{No}} || {{Yes}} || {{Yes}} || {{Issues}} || {{Yes}} || {{Yes}} || {{Yes}} || Users reporting NOR writing problems on Progskeet 1.2 / 1.21
| 1/31 || I/O-2 || 81 / dq2 || D2 || I/O2 ||  
|-
|-
| Solderless || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} || Solderless is optional for E3 (but still requires soldering tristate).
| 1/32 || I/O-3 || 82 / dq3 || D3 || I/O3 ||  
NOR/NAND solderless clip for [[Progskeet 1.0 / 1.1]] are already available now.
Announced for PNM near future.
|-
|-
| OpenSource || {{No}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} ||
| style="color:white; background-color:darkgrey;" | 1/33-35 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
|-
| OpenHardware || {{No}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} |
| 1/36 || style="color:white; background-color:#333333;" | Vss || style="color:white; background-color:#333333;" | GND || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#333333;" | GND || style="color:white; background-color:#333333;" | VSS - Ground
|-
|-
| Updateable || JTAG || USB || JTAG || JTAG || USB || ISP || microSD |
| 1/37 || style="color:white; background-color:#CC3333;" | Vcc || style="color:white; background-color:#CC3333;" | +3.3 || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#CC3333;" | Vcc || style="color:white; background-color:#CC3333;" | Vcc (min 2.7V-max 3.6V / typ 3.3V)
|-
|-
| Onboard Flash || {{No}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || Instant-on dual firmware for PNM using a jumper // E3 uses flash on driveboard, not internal
| style="color:white; background-color:darkgrey;" | 1/38-40 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
|-
| Dual Boot solution || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} || Real quick dualboot requires dual flash (and user to swap the harddrive)
| 1/41 || I/O-4 || 83 / dq4 || D4 || I/O4 ||  
|-
|-
| File Transfer Protocol || USB || X-Modem || USB || USB || USB || || ||
| 1/42 || I/O-5 || 84 / dq5 || D5 || I/O5 ||  
|-
|-
| Mass Production || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} || PNM V2 might be mass produced
| 1/43 || I/O-6 || 85 / dq6 || D6 || I/O6 ||  
|-
|-
| X360 NAND Support || {{Yes}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} ||  
| 1/44 || I/O-7 || 86 / dq7 || D7 || I/O7 ||  
|-
|-
| Wii NAND Support || {{Yes}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} ||  
| style="color:white; background-color:darkgrey;" | 1/45-48 || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | NC || style="color:white; background-color:darkgrey;" | No Connection
|-
|-
|}
!colspan="6" | Board trace
 
== Generic Warning ==
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|-
|-
! style="background-color:red!important;" | <span style="background-color:lightred; color:white;">Generic Warning</span>
| GND || style="color:white; background-color:#333333;" | Vss || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#333333;" | GND || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#333333;" | VSS - Ground
|-
|-
| <span style="white; color:red!important; font-size:180%; ">Make sure you have several proper dumps of your flash before even trying writing to it! Use unpacking tools (e.g. Norunpack, Flowrebuilder, Norpatch etc.) and hexeditors (e.g. HxD) and use [[Flash]] page as reference.
| +5VDC || style="color:white; background-color:#CC3333;" | Vcc || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#CC3333;" | 5V || style="color:white; background-color:darkgrey;" | not used / not connected || style="color:white; background-color:#CC3333;" | Vcc&nbsp;from&nbsp;TH3401&nbsp;(CECHA+CECHB/COK-001)<br />Vcc&nbsp;from&nbsp;TH3401&nbsp;(CECHC+CECHE/COK-002)<br />Vcc&nbsp;from&nbsp;TH3280&nbsp;(CECHG/SEM-001)
* CRC/MD5 is not a method to check your flash (if it is bad, you are only comparing if the other file is equally bad).
* Also make sure you checked the content of the flash, Flowrebuilder, Norunpack only looks for image header and unpacks without warnings and without checking the content.
 
See also: [[Validating flash dumps]]
 
You cannot recover from bad flash without proper dumps (e.g. bricking the console beyond repair).</span>
|-
|-
|}
|}
 
</div>
== NAND Wiring ==
Flashers for NAND based consoles (CECHA/COK-001, CECHB/COK-001, CECHC/COK-002, CECHD/unreleased, CECHE/COK-002W, CECHF/unreleased, CECHG/SEM-001) are generaly wired directly to the pins of the NAND ('''you cannot use the testpoints!'''), plus ground and Vcc. For NAND pinouts see: [[Flash (Hardware) #NAND]]
 
There are 2 nands interleaved at the 512byte sectors level, giving a 1024 byte "interleaved sector". pages are 2kb on each nand.
 
=== Which NAND is low (NAND 0)/high (NAND 1)? ===
* COK-001 :
** IC3802 LOW (<abbr title="main componentside with SATA connector, CELL BE, RSX etc">main componentside</abbr> next to [[Starship2]])
** IC3803 HIGH (backside next to 60-pin BD ATA connector)
 
* COK-002 + COK-002W :
** [[:File:CECHC NAND-IC3802.JPG|IC3802 LOW]] (<abbr title="main componentside with SATA connector, CELL BE, RSX etc">main componentside</abbr> between SATA connector and [[South Bridge]])
** [[:File:CECHC-NAND-IC3803.JPG|IC3803 HIGH]] (<abbr title="main componentside with SATA connector, CELL BE, RSX etc.">main componentside</abbr> between SATA connector and [[Connectors#CN2401_12P|AV Multi connector]])
 
* SEM-001 :
** IC3802 LOW (backside)
** IC3803 HIGH (main componentside with SATA connector, CELL BE, RSX etc.)
 
=== SMD parts connecting to the NANDs ===
* NAND0:
** R3841 : 2200 {{ohm}} (between SS2_XFRB0 / RB#-pin7 and +3.3_SB_VDDIO/VCC as pullup)
** R3812 : xx (between SS2_XFWP0 and WP#-pin19)
** R3813 : 0 {{ohm}} (between +3.3_SB_VDDIO and WP#-pin19 as always pulled up WP#)
** C3823 : 0.1{{micro}}F B 10V (between GND-pin13 and +3.3_SB_VDDIO/VCC-pin12 for filtering)
** C3824 : 0.1{{micro}}F B 10V (between GND-pin36 and +3.3_SB_VDDIO/VCC-pin37 for filtering)
 
* NAND1:
** R3840 : 2200 {{ohm}} (between SS2_XFRB1 / RB#-pin7 and +3.3_SB_VDDIO/VCC as pullup)
** R3814 : xx (between SS2_XFWP1 and WP#-pin19)
** R3815 : 0 {{ohm}} (between +3.3_SB_VDDIO and WP#-pin19 as always pulled up WP#)
** C3825 : 0.1{{micro}}F B 10V (between GND-pin13 and +3.3_SB_VDDIO/VCC-pin12 for filtering)
** C3826 : 0.1{{micro}}F B 10V (between GND-pin36 and +3.3_SB_VDDIO/VCC-pin37 for filtering)
 
Effect when lost:
* Without RB# pullup parts (pin19) it cannot be read or written with adequate timings (only with a flasher can slow down writing and not by PS3)
* Without WP# pullup parts (pin7) it cannot be written (only with a flasher that pullup WP# and not by PS3)
* Without VCC filter parts (pins 12+37) it cannot be read nor written (only with a flasher that injects VCC and not by PS3)
 
=== Pinout Table ===
{{NAND-Flashertable}}
Remarks:
Remarks:
* [[Progskeet 1.0 / 1.1]] is feeded from NAND 3.3V
* Progskeet is feeded from NAND 3.3V
* Infectus is feeded from +5V board trace.
* Infectus is feeded from +5V board trace.
* NAND's are feeded in both cases by the console itself.
* NAND's are feeded in both cases by the console itself.


[[Progskeet 1.0 / 1.1]] Note: Some modification is needed for [[Progskeet 1.0 / 1.1]] to unbrick:
Progskeet Note: Some modification is needed for Progskeet to unbrick:
* desolder R8 from the [[Progskeet 1.0 / 1.1]] PCB (to disable the connection from pad R8 to left pad R7)
* desolder R8 from the Progskeet PCB (to disable the connection from pad R8 to left pad R7)
* left pin of [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] to left lead of R7, middle pin of [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] to right lead of R7
* left pin of [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] to left lead of R7, middle pin of [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] to right lead of R7
* Vcc to +3.3 // put [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] in "OFF" (right) postion, power on the ps3, put the [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] in the "ON"/left position, it will be recognized by the PC, NAND is always on now, do everything as usual''.
* Vcc to +3.3 // put [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] in "OFF" (right) postion, power on the ps3, put the [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] in the "ON"/left position, it will be recognized by the PC, NAND is always on now, do everything as usual''.


=== NAND + clips ===
First make sure everything is correct:
* Connect the flasher to the "Y" NAND adapterboard and from there connect the NAND clips to the "Y" NAND adapterboard.
* Install flasher application
* Connect flasher to PC
* Install drivers with zadig.exe (select winusb for latest Winskeet, libusb0 is only for older versions)
* Use the "Check for Shorts" option in the flasherapplication.
Make sure the clips are fitted correctly over the NANDs:
* note the markerdot for pin1 (both on clip and NAND package)
* make sure all pins make contact
* check if it is all the way down to the PCB evenly and no components surrounding the NAND are preventing it from going down proper (might need some filing to make room).
* You can take the topcap off the clip if you need, and can use hotglue ''on the outsides'' to further fixate it.
Preparing console further:
* Replace the thermalcompound (e.g. Arctic Cooling MX-4) for the heatsink : [[CELL BE]] and [[RSX]] and reassemble the heatsink+fan.
* Connect the [[Power Supply]], [[Harddrive]] and the power/resetbutton subboard
* For dumping/reflashing it is not needed to connect the [[Bluray Drive]] or the [[Bluetooth]]+[[Wifi]] board (ofcourse you are going to need them when installing a firmware)
Usage after all is connected:
* First connect flasher to pc
* Use the PS3 to power the NANDs.
[[Progskeet 1.0 / 1.1]] specific:
* On NAND tab, you click NAND 1 and select 'auto'
* On NAND tab, you click NAND 2 and select 'auto'
* If it fails, it means it is not connected correctly


=== Using NAND flashers ===
=== Using NAND flashers ===


==== [[Progskeet 1.0 / 1.1]] ====
==== Progskeet ====
Method 1 (with R7 switch and R8 closed):
 
  put switch in "OFF" (R7 is open) position so that [[Progskeet 1.0 / 1.1]] is not powered.
  put switch in "OFF" (R7 is open) position so that progskeet is not powered.
  power on the ps3 and wait for 10-15 seconds (sometimes shorter time is needed),
  power on the ps3 and wait for 20-25 seconds,
  put the switch in the "ON" (R7 closed) position, so [[Progskeet 1.0 / 1.1]] is powered and will be recognized by the PC.
  put the switch in the "ON" (R7 closed) position, so progskeet is powered and will be recognized by the PC.
  NAND is always on now, do everything as usual
  NAND is always on now, do everything as usual
  &nbsp;   
  &nbsp;   
Line 208: Line 175:
  &nbsp;   
  &nbsp;   
  That will give you 132MB (138,412,032 bytes) per NAND (dump time ~ 00:02:40 per NAND)
  That will give you 132MB (138,412,032 bytes) per NAND (dump time ~ 00:02:40 per NAND)
&nbsp; 
 
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  you need switch to "on" (R7 closed) and [[Progskeet 1.0 / 1.1]] USB disconnected.
  you need switch to "on" (R7 closed) and progskeet USB disconnected.


Method 2 (with R7 open / R8 closed):
1. Remove USB cable from your PC
2. Open up [[Progskeet 1.0 / 1.1]] flashing software (use latest) and on Common tab: select the flash you have @ Presets
3. Power on PS3 and wait 10-15 seconds (sometimes shorter time is needed),
4. Plug in the USB cable to your PC
5. [[Progskeet 1.0 / 1.1]] will be recognised and you can now go ahead and dump
For normal console operation (e.g. after you dumped, flashed/downgraded it):
you need to disconnect the USB cable to your PC


===== downloads =====
===== downloads =====
All '''current''' downloads are available [http://www.progskeet.com/download.php here] / all backup/mirror are [http://www.psdevwiki.com/files/flash/Tools/Progskeet/ here]
All '''current''' downloads are available [http://www.progskeet.com/download.php here]
* diagrams - for PS3: see above, but others are available here: [http://www.progskeet.com/downloads/diagrams_110805.rar diagrams_110805.rar]  (backup/mirror: [http://www.multiupload.com/NYI9621BF5 diagrams_110805.rar (10.4 MB)])
* drivers - [http://www.progskeet.com/downloads/drivers_110812.rar drivers_110812.rar]  (backup/mirror: [http://www.multiupload.com/67L14ZWUDH drivers_a110812.rar (267.61 KB)]) / [http://www.multiupload.com/O66HT6FN9R drivers_110726.rar (235.62 KB)]
* flasher software - [http://www.progskeet.com/downloads/ProgSkeet_110819.rar ProgSkeet_110819.rar] (backup/mirror: [http://www.multiupload.com/ZH5WHAIWOZ ProgSkeet_110819.rar (32.27 KB)]


==== Infectus ====
==== Infectus ====
Line 233: Line 195:


==== Needed NAND tools ====
==== Needed NAND tools ====
In case the flasher program doesnt understand dual NAND de/interleaving you'll need  : [http://psdevwiki.com/files/flash/Tools/Flowrebuilder/ FlowRebuilder]
In case the flasher program doesnt understand dual NAND de/interleaving you'll need  : [http://www.multiupload.com/BOVOI6OA2V FlowRebuilder v.4.2.0.1.rar (379.34 KB)] <!--// old versions [http://www.sendspace.com/file/qhwkm5 FlowRebuilder v.4.1.0.0] / [http://www.multiupload.com/L9QPX7DIY5 FlowRebuilder v.4.1.3.2.exe (459.95 KB)] //-->


=====Flowrebuilder options=====
=====Flowrebuilder options=====
*(NAND only) Unscramble then interleave flashes into one unified dump : Makes a single dump.bin from 2 seperate NAND flash dumps.
*(NAND only) Unscramble then interleave flashes into one unified dump : Makes a single dump.bin from 2 seperate NAND flash dumps.
** In the second step it also extract the content of the unified dump. Make sure it extracts correctly (it will give no warning if it fails!) and all the needed files are there.
*(NAND only) Re-scramble modified dump then de-interleave it into two new flashes : Splits the single dump.bin into 2 seperate NAND flash dumps.
*(NAND only) Re-scramble modified dump then de-interleave it into two new flashes : Splits the single dump.bin into 2 seperate NAND flash dumps.
*Byte reverse and extract a NOR  dump file : First byte reverse the single dump.bin then extract NOR content.
*Byte reverse and extract a NOR  dump file : First byte reverse the single dump.bin then extract NOR content.
*Extract a Byte reversed NOR dump or an interleaved and unscrambled NAND dump : Extract the single dump.bin
*Extract a Byte reversed NOR dump or an interleaved and unscrambled NAND dump : Extract the single dump.bin
===== Extracted flash content files =====
<span style="color:red!important;">(make sure they are all there, flowrebuilder will not give warning when it fails!)</span>:
* bootloader_0
* bootloader_1
* cCSD
* cISD
* creserved_0
* cvtrm
* eEID
* trvk_pkg
* trvk_prg
* \asecure_loader\metldr
* \ros\<nowiki>[two seperate folders named to FW version]</nowiki>\[[Boot_Order#CoreOS_PKG_Filelisting|CoreOS files]] (19 up to 25 files, depending the FW version)
Notes: if it only extracted bootloader_0 + bootloader_1, check that both NANDs are dumped correct (known error with flashers that has bug with second NAND channel to read),


=== Dump NAND from GameOS ===
=== Dump NAND from GameOS ===
[http://psdevwiki.com/files/flash/Tools/USB%20Flash%20Dump/ USB Flash Dump] // source/mirror:  
[http://gitbrew.org/~glevand/ps3/pkgs/dump_flash.pkg dump_flash.pkg]   // backup/mirror:  
[http://gitbrew.org/~glevand/ps3/pkgs/dump_flash.pkg dump_flash.pkg]<br />
[http://www.multiupload.com/Y1G1G7E4J4 dump_flash.pkg (70.48 KB)]<br />
Make sure USB stick is FAT32 with enough free space (256MB per dump)
Make sure USB stick is FAT32 with enough free space (256MB per dump)


Line 302: Line 247:
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|-
|-
! style="background-color:red!important;" id="Brick warning" | <span style="background-color:lightred; color:white;">Brick warning - Peek/Poke only</span>
! style="background-color:red;" id="Brick warning" | <span style="background-color:lightred; color:white;">Brick warning - Peek/Poke only</span>
|-
|-
| [[#Brick warning]]<span style="white; color:red!important;">
| style="background-color:white;" | [[#Brick warning]]<span style="white; color:red;">


TCL: http://pastebin.com/Snh4ERQ6 (Don't use, BRICK RISK, see below)<br />
TCL: http://pastebin.com/Snh4ERQ6 (Don't use, BRICK RISK, see below)<br />
Line 311: Line 256:
|-
|-
|}
|}
===== Guide to unbrick from above situation =====
Here's my guide http://www.mediafire.com/?76bw1vd1m65bkk4 . I haven't tested it yet, but it should work on COK-001


=== 'NOR' Interface Testpoints on NAND consoles ===
=== 'NOR' Interface Testpoints on NAND consoles ===
Simular as on the NOR based consoles testpoints can be found on the back of the PCB. It seems these are from the bus between the [[South Bridge]] and the [[Starship2]]. Attempts have been made to document/trace these. Addresslines 0-17 and Datalines 0-15 as well as some controllines are documented but so far these could not be used to read/flash the console in a NOR fashion.
Simular as on the NOR based consoles testpoints can be found on the back of the PCB. It seems these are from the bus between the [[South Bridge]] and the [[Starship2]]. Attempts have been made to document/trace these. Addresslines 0-17 and Datalines 0-15 as well as some controllines are documented but so far these could not be used to read/flash the console in a NOR fashion.
=== TriState on NAND consoles ===
using [[Starship2]] to [[South Bridge]] BRDY /SS2_BRDY
* CECHA (COK-001): [[EBUS]] jl:9309 (page 20 of servicemanual) / (named BRDY in [[:File:COK-001-NOR_1.jpg]])
* CECHC + CECHE (COK-002): [[EBUS]] jl:9309 (page 20 of servicemanual)
* CECHG (SEM001): [[EBUS]] jl:9309 (page 21 of servicemanual) / (named SB_TRI in [[:File:SEM-001-tristate.jpg]])


== NOR Interface Testpoints ==
== NOR Interface Testpoints ==
Line 329: Line 264:


=== Tristate ===
=== Tristate ===
Tristate, or as it is referred to in the service manuals SB_DISABLE exists solely for the purpose of placing the [[South Bridge]] pins into high-impedance (aka the [https://en.wikipedia.org/wiki/Three-state_logic third state logic]) so that we can access the flash without the [[South Bridge]] interfering.
Tristate, or as it is referred to in the service manuals SB_DISABLE exists solely for the purpose of placing the [[South Bridge]] pins into high-impedance (the third state) so that we can access the flash without the [[South Bridge]] interfering.


When the southbridge pins are in tristate is like if southbridge (and all peripherals connected to it) where disconnected from the main circuit, the PS3 powers up normally (fans, etc) but it won't boot up to the XMB screen because some components of the motherboard are not found, it just sits there with a black screen
Because the tristate pin is not connected to the [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NOR NOR flash] TSOP package, but to the [[South Bridge]] BGA package, this makes tracing the pin quite difficult. One should be able to locate it by having the running you could ground out the unknown pins whilst checking the continuity of a known address or data line against ground. These should enter high-impedance or no-continuity when you ground out SB_DISABLE.
 
Because the tristate pin is not connected to the [[Flash (Hardware) | Flash]] TSOP package, but to the [[South Bridge]] BGA package, this makes tracing the pin quite difficult. One should be able to locate it by having the running you could ground out the unknown pins whilst checking the continuity of a known address or data line against ground. These should enter high-impedance or no-continuity when you ground out SB_DISABLE.


=== Connecting NOR pads to flasher ===
=== Connecting NOR pads to flasher ===
{{NOR-Flashertable}}
<div style="float:right">[[File:Teensy2.0++.jpg|200px|thumb|left|Teensy 2.0 ++ connection diagram for PS3 NOR pads))]]<br />
[[File:Progskeet.png|200px|thumb|left|Progskeet NAND/NOR flasher board, based on Actel MCU, see http://progskeet.com/)]]<br />
[[File:Pnm.jpg|200px|thumb|left|PNM, based on Altera FPGA and 2x NOR sockets]]<br />
[[File:360-clip-56.png|200px|thumb|left|NOR TSOP56 ZIF 360clip and solderboard]]</div>


==== [[Progskeet 1.0 / 1.1]] notes ====
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"
Some modification is needed for [[Progskeet 1.0 / 1.1]] to unbrick:
|- bgcolor="#cccccc"
* desolder R8 from the [[Progskeet 1.0 / 1.1]] PCB
! NORpin !! PAD !! [http://www.progskeet.com/download.php Progskeet] !! Teensy2.0++<br />[http://git.dashhacks.com/norway NORway] !! [http://www.ps3devwiki.com/index.php?title=PNM PNM] !! E3 !! NOR56 360clip || Remark
|-
| 31 || A0 || adr0 || F0 || A0 || ''clip'' || FA0 ||
|-
| 26 || A1 || adr1 || F1 || A1 || ''clip'' || FA1 ||
|-
| 25 || A2 || adr2 || F2 || A2 || ''clip'' || FA2 ||
|-
| 24 || A3 || adr3 || F3 || A3 || ''clip'' || FA3 ||
|-
| 23 || A4 || adr4 || F4 || A4 || ''clip'' || FA4 ||
|-
| 22 || A5 || adr5 || F5 || A5 || ''clip'' || FA5 ||
|-
| 21 || A6 || adr6 || F6 || A6 || ''clip'' || FA6 ||
|-
| 20 || A7 || adr7 || F7 || A7 || ''clip'' || FA7 ||
|-
| 10 || A8 || adr8 || PA0 || A8 || ''clip'' || FA8 ||
|-
| 9 || A9 || adr9 || PA1 || A9 || ''clip'' || FA9 ||
|-
| 8 || A10 || adr10 || PA2 || A10 || ''clip'' || FA10 ||
|-
| 7 || A11 || adr11 || PA3 || A11 || ''clip'' || FA11 ||
|-
| 6 || A12 || adr12 || PA4 || A12 || ''clip'' || FA12 ||
|-
| 5 || A13 || adr13 || PA5 || A13 || ''clip'' || FA13 ||
|-
| 4 || A14 || adr14 || PA6 || A14 || ''clip'' || FA14 ||
|-
| 3 || A15 || adr15 || PA7 || A15 || ''clip'' || FA15 ||
|-
| 54 || A16 || adr16 || B0 || A16 || ''clip'' || FA16 ||
|-
| 19 || A17 || adr17 || B1 || A17 || ''clip'' || FA17 ||
|-
| 18 || A18 || adr18 || B2 || A18 || ''clip'' || FA18 ||
|-
| 11 || A19 || adr19 || B3 || A19 || ''clip'' || FA19 ||
|-
| 12 || A20 || adr20 || B4 || A20 || ''clip'' || FA20 ||
|-
| 15 || A21 || adr21 || B5 || A21 || ''clip'' || FA21 ||
|-
| 1 || A23 || Not Used || Not Used || Not Used || ''clip'' || FA23 || pin unused for 128mbit and below
|-
| 56 || A24 || Not Used || Not Used || Not Used || ''clip'' || FA24 || pin unused for 256mbit and below
|-
| 2 || A22 || adr22 || B6 || A22 || ''clip'' || FA22 ||
|-
| 35 || DQ0 || dq0 || D0 || DQ0 || ''clip'' || AD0 ||
|-
| 37 || DQ1 || dq1 || D1 || DQ1 || ''clip'' || AD1 ||
|-
| 39 || DQ2 || dq2 || D2 || DQ2 || ''clip'' || AD2 ||
|-
| 41 || DQ3 || dq3 || D3 || DQ3 || ''clip'' || AD3 ||
|-
| 44 || DQ4 || dq4 || D4 || DQ4 || ''clip'' || AD4 ||
|-
| 46 || DQ5 || dq5 || D5 || DQ5 || ''clip'' || AD5 ||
|-
| 48 || DQ6 || dq6 || D6 || DQ6 || ''clip'' || AD6 ||
|-
| 50 || DQ7 || dq7 || D7 || DQ7 || ''clip'' || AD7 ||
|-
| 36 || DQ8 || dq8 || C0 || DQ8 || ''clip'' || AD8 ||
|-
| 38 || DQ9 || dq9 || C1 || DQ9 || ''clip'' || AD9 ||
|-
| 40 || DQ10 || dq10 || C2 || DQ10 || ''clip'' || AD10 ||
|-
| 42 || DQ11 || dq11 || C3 || DQ11 || ''clip'' || AD11 ||
|-
| 45 || DQ12 || dq12 || C4 || DQ12 || ''clip'' || ? ||
|-
| 47 || DQ13 || dq13 || C5 || DQ13 || ''clip'' || ? ||
|-
| 49 || DQ14 || dq14 || C6 || DQ14 || ''clip'' || ? ||
|-
| 51 || DQ15 || dq15 || C7 || DQ15 || ''clip'' || AD15 ||
|-
| 13 || #WE || we || E5 || NWE || ''clip'' || WE ||
|-
| 32 || CE# || gp0 || E0 || NCE || ''clip'' || CE# ||
|-
| 14 || RESET || gp1 || E4 || NRESET || ''clip'' || RESEY ||
|-
| N/A || TRISTATE || gp2 || E7 || GPIO0 || SBE || N/A ||
|-
| 16 || WP# || gp3 || Not Used || NWPACC || ''clip'' || WP# || Is tied to Vcc by mobo
|-
| 53 || BYTE# || Not Used || Not used || Not used || ''clip'' || ? || Is tied to Vcc by mobo
|-
| 34 || OE# || oe || E1 || NOE || ''clip'' || OE ||
|-
| 17 || RY/BY# || rdy (ánd gp4 for old bitstream) || E6 || RYNBY || ''clip'' || RDY || JTAG updated progskeet can do without the progskeet:gp4 to progskeet:rdy bridge and use the PS3:RY/BY# to progskeet:rdy alone.
|-
| 33, 52 || VSS || GND || GND || GND || ''clip'' || ? ||
|-
| 29, 43 || VCC || Not Used || Not used || Not used || ''clip'' || GND ||
|-
| 27, 28, 30, 55 || NC || Not Used || Not Used || Not Used || ''clip'' || Not Used || pins unused / Not Connected
|-
|}
==== Progskeet notes ====
Some modification is needed for Progskeet to unbrick:
* desolder R8 from the Progskeet PCB
* left pin of switch to left lead of R7, middle pin of switch to right lead of R7
* left pin of switch to left lead of R7, middle pin of switch to right lead of R7
* Vcc to +3.3 // put switch in "OFF" (right) postion, power on the ps3, put the switch in the "ON"/left position, it will be recognized by the PC, NOR is always on now, do everything as usual''.
* Vcc to +3.3 // put switch in "OFF" (right) postion, power on the ps3, put the switch in the "ON"/left position, it will be recognized by the PC, NOR is always on now, do everything as usual''.
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* Turn on console to restore (progress LEDs will light up one by one and blink if successfully).
* Turn on console to restore (progress LEDs will light up one by one and blink if successfully).
* Unplug powercable and set 1:Flash fun down to PS3 Mode and turn on the PS3, if everything went fine, it will now be debricked (remember: in case syscon has 3.56+ hashes, you need prepatched LV1, see downgrader guides).<br />
* Unplug powercable and set 1:Flash fun down to PS3 Mode and turn on the PS3, if everything went fine, it will now be debricked (remember: in case syscon has 3.56+ hashes, you need prepatched LV1, see downgrader guides).<br />
<!--// [http://www.multiupload.com/3IHN3VZYZG English-E3 FLASHER repair method if console bricked.pdf (424.95 KB)] //-->
[http://www.multiupload.com/3IHN3VZYZG English-E3 FLASHER repair method if console bricked.pdf (424.95 KB)]
<!--// should later link to http://www.psdevwiki.com/index.php?title=E3 itself //-->


=== Speed comparison NOR flashers ===
=== Speed comparison NOR flashers ===
<!--// Tabelised content : Performance Teensy: quoted from NORway documentation: 0:05:11 for a full dump/read (52,68 KB/s), 0:01:35 per sector write or 2:08:19 for a full write (2,12 KB/s). Teensy speed according to other sources: 0:00:45 for a full dump/read (364 KB/s), 0:00:05.351 per sector write or 0:08:19 for a full write (32,83 KB/s). Comparison with [[Progskeet 1.0 / 1.1]]: 0:00:16 for a full dump/read (~1MB/s), 0:00:00.365 per sector write or 0:00:46.811 for a full write (~300-400KB/s). //-->
<!--// Tabelised content : Performance Teensy: quoted from NORway documentation: 0:05:11 for a full dump/read (52,68 KB/s), 0:01:35 per sector write or 2:08:19 for a full write (2,12 KB/s). Teensy speed according to other sources: 0:00:45 for a full dump/read (364 KB/s), 0:00:05.351 per sector write or 0:08:19 for a full write (32,83 KB/s). Comparison with Progskeet: 0:00:16 for a full dump/read (~1MB/s), 0:00:00.365 per sector write or 0:00:46.811 for a full write (~300-400KB/s). //-->
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!  colspan="9" | Speed comparison NOR flashers
!  colspan="9" | Speed comparison NOR flashers
|-
|-
!  !! colspan="2" | [[Teensy++ 2.0]]<br />(NORway 0.1) !! colspan="2" | [[Teensy++ 2.0]]<br />(NORway 0.3) !! colspan="2" | [[Progskeet 1.0 / 1.1]] !! colspan="2" | [[PNM]]<br />(X-Modem - 460800 baud)
!  !! colspan="2" | Teensy<br />(NORway 0.1) !! colspan="2" | Teensy<br />(NORway 0.3) !! colspan="2" | Progskeet !! colspan="2" | PNM<br />(X-Modem - 460800 baud)
|-
|-
!  !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp;
!  !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp;
Line 385: Line 429:
=== Using NOR flashers ===
=== Using NOR flashers ===


==== [[Progskeet 1.0 / 1.1]] ====
==== Progskeet ====
Method 1 (with R7 switch and R8 closed):
  1. Unplug the PS3 powercable from the back
  1. Unplug the PS3 powercable from the back
  2. Open up [[Progskeet 1.0 / 1.1]] flashing software (use latest) and on Common tab: select the flash you have @ Presets
  2. Set the R7 switch to "off"
3. Set the R7 switch to "off"
  3. Plug the PS3 powercable back in and Power on the PS3
  4. Plug the PS3 powercable back in and Power on the PS3
  5. Wait 10 seconds and set the R7 switch to "on" to power progskeet
  5. Wait 10 seconds and set the R7 switch to "on" to power [[Progskeet 1.0 / 1.1]] (sometimes shorter time is needed)
  &nbsp;
  6. [[Progskeet 1.0 / 1.1]] will be recognised and you can now go ahead and dump
  dump:
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
- Spansion S29GL128N90TFIR2 : 128KB sector, 128 sectors
  you need switch to "on" (R7 closed) and [[Progskeet 1.0 / 1.1]] USB disconnected.
- Spansion S29GL128P90TFIR2 : 128KB sector, 128 sectors
  - Samsung K8Q2815UQB-PI4B : 4KB sector, 4096 sectors
- Samsung K8P2716UZC-QI4D : 128KB sector, 128 sectors
  - Macronix MX29GL128ELT2I-90G : 128KB sector, 128 sectors


Method 2 (with R7 open / R8 closed):
1. Remove USB cable from your PC
2. Open up [[Progskeet 1.0 / 1.1]] flashing software (use latest) and on Common tab: select the flash you have @ Presets
3. Power on PS3 and wait 10 seconds (sometimes shorter time is needed)
4. Plug in the USB cable to your PC
5. [[Progskeet 1.0 / 1.1]] will be recognised and you can now go ahead and dump
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  you need to disconnect the USB cable to your PC
  you need switch to "on" (R7 closed) and progskeet USB disconnected.


==== NORway ====
==== NORway ====
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=== Dump NOR from GameOS ===
=== Dump NOR from GameOS ===
[http://gitbrew.org/~glevand/ps3/pkgs/dump_flash.pkg dump_flash.pkg]  // backup/mirror: [http://www.multiupload.com/Y1G1G7E4J4 dump_flash.pkg (70.48 KB)]<br />
[http://gitbrew.org/~glevand/ps3/pkgs/dump_flash.pkg dump_flash.pkg]  // backup/mirror: [http://www.multiupload.com/Y1G1G7E4J4 dump_flash.pkg (70.48 KB)]<br />
Make sure USB stick is FAT32 with enough free space (16MB per dump)  
Make sure USB stick is FAT32 with enough free space (16MB per dump)
Note: This application takes about 120 minutes to complete the dump, tested on a PS3 80GB CECHL04


=== Dumping NOR from Linux ===
=== Dumping NOR from Linux ===
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== Board Revisions ==
== Board Revisions ==
For overview of used types, see [[Flash_%28Hardware%29#Retail | flashtypes table]]


=== NAND boards - [[COK-00x|COK-001]], [[COK-00x|COK-002]], [[COK-00x|COK-002W]], [[SEM-00x|SEM-001]] ===
These are the earliest revisions of the PS3 motherboards: [[CECHAxx|CECHA]]/[[COK-00x|COK-001]], [[CECHBxx|CECHB]]/[[COK-00x|COK-001]], [[CECHCxx|CECHC]]/[[COK-00x|COK-002]], [[CECHExx|CECHE]]/[[COK-00x|COK-002W]], [[CECHGxx|CECHG]]/[[SEM-00x|SEM-001]] and contain 2x NAND chips for a total of 256MB. These chips are interleaved which is controlled by a proprietary controller chip codenamed "[[Starship2]]" or SS2. This chip handles the interleaving and presents the NAND Chips to the [[South Bridge]] as a single large coherent flash over a proprietary [[EBUS]].<br />
Wiring: direct to NAND flash or using boardtraces to NANDs - '''don't use the testpoints'''.


=== NOR layout1 - [[DIA-00x|DIA-001]], [[DIA-00x|DIA-002]] ===
=== COK-001, COK-002, SEM-001 ===
'''[[DIA-00x|DIA-001]]''': These boards were the first to get single NOR flash] memory from the middle revisions of the PS3: [[CECHHxx|CECHH]]/[[DIA-00x|DIA-001]], [[CECHKxx|CECHK]]/[[DIA-00x|DIA-002]]. Only a single 16MB NOR flash chip is used and the [[Starship2]] chip has been completely removed. The 128N is JEDEC CFI compliant and organized as 8,388,608 words or 16,777,216 bytes, addressable as 16-bit words (PS3 modus operandi) and 8-bit / 1 byte when the BYTE# signal is logic zero.
These are the earliest revisions of the PS3 motherboard (CECHA, CECHB, CECHC, CECHE, CECHG) and contain 2 x Samsung K9F1G08U0A-PIB0 128MB [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NAND NAND Chips] for a total of 256MB. These chips are interleaved which is controlled by a proprietary controller chip codenamed "[[Starship2]]" or SS2. This chip handles the interleaving and presents the [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NAND NAND Chips] to the [[South Bridge]] as a single large coherent NOR Chip.


'''[[DIA-00x|DIA-002]]''': the pinout is same as [[DIA-00x|DIA-001]], the only difference is that DIA-002 doesnt have a WP# testpoint but since it's connected to VCC it is not needed.
=== DIA-001, DIA-002 ===
These boards were the first to get the [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NOR NOR flash] memory from the middle revisions of the PS3 (CECHH, CECHJ, CECHK). Only a single Spansion S29GL128N90TFIR2 16MB [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NOR NOR flash] chip is used and the [[Starship2]] chip has been completely removed. The 128N is JEDEC CFI compliant and organized as 8,388,608 words or 16,777,216 bytes, addressable as 16-bit words (PS3 modus operandi) and 8-bit / 1 byte when the BYTE# signal is logic zero.


=== NOR layout2 - [[VER-00x|VER-001]] ===
'''DIA-002''': the pinout is same as DIA-001, the only difference is that DIA-002 doesnt have a WP# testpoint but since it's connected to VCC its not needed.
Used in the last revisions of the fatter model PS3 ([[CECHLxx|CECHL]], [[CECHMxx|CECHM]], [[CECHPxx|CECHP]], [[CECHQxx|CECHQ]]). Single 16MB NOR.


=== NOR layout3 - [[DYN-00x|DYN-001]] ===
=== VER-001 ===
Used in [[CECH-20xx|CECH-20xx]]. The [[Progskeet 1.0 / 1.1]] and teensy pinouts match the teensy picture provided on this page even though it states it's the pinout for [[Progskeet 1.0 / 1.1]]. Single 16MB NOR.
Used in the last revisions of the fatter model PS3 (CECHL, CECHM, CECHP, CECHQ), again with the single Spansion S29GL128N90TFIR2 16MB [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NOR NOR flash] with the exception of some CECHL which used a Samsung K8Q2815UQB-P14B 16MB [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NOR NOR flash].


=== NOR layout4 - [[SUR-00x|SUR-001]], [[JTP-00x|JTP-001]], [[JSD-00x|JSD-001]], [[KTE-00x|KTE-001]] ===
=== JTP-001 ===
Used in CECH-210., This pinout works with the documented one from JSD-001. Most slims carry this norpad arrangement.


'''[[SUR-00x|SUR-001]]''': Used in [[CECH-21xx|CECH-21xx]]. Some difference in components but the testpoints are the same for [[SUR-00x|SUR-001]], [[JTP-00x|JTP-001]], [[JSD-00x|JSD-001]], [[KTE-00x|KTE-001]]
=== JSD-001 ===
This is the pinout originally supplied by Marcan for a CECH-2504A, Points match those taken from a CECH-2504B slim console. Most slims carry this norpad arrangement.


'''JTP-001''': Used in [[CECH-25xx|CECH-25xx]]. Some difference in components but the testpoints are the same for [[SUR-00x|SUR-001]], [[JTP-00x|JTP-001]], [[JSD-00x|JSD-001]], [[KTE-00x|KTE-001]]
== Pinout Gallery ==
 
'''JSD-001''': This is the pinout originally supplied by Marcan for a [[CECH-25xx|CECH-2504A]]. Some difference in components but the testpoints are the same for [[SUR-00x|SUR-001]], [[JTP-00x|JTP-001]], [[JSD-00x|JSD-001]], [[KTE-00x|KTE-001]]
 
'''KTE-001''': Used in [[CECH-30xx|CECH-30xx]]. Some difference in components but the testpoints are the same for [[SUR-00x|SUR-001]], [[JTP-00x|JTP-001]], [[JSD-00x|JSD-001]], [[KTE-00x|KTE-001]]
 
=== NOR layout5 - [[MSX-00x|MSX-001]], [[MPX-00x|MPX-001]], [[NPX-00x|NPX-001]], [[PPX-00x|PPX-001]] and [[PQX-00x|PQX-001]] ===
'''[[MSX-00x|MSX-001]] and [[MPX-00x|MPX-001]]''': Used in [[CECH-40xx|CECH-40xx]]. Much difference in components positioning (main hearth of the board is 45 degrees rotated), but it still has testpoints.
 
== Gallery ==
=== Pinout Gallery ===
==== NAND ====
<Gallery>
<Gallery>
File:SS2_NOR.JPG|Starship2 '''[[EBUS]]''' Testpoints (NAND board) '''do not use!'''
File:SS2_NOR.JPG|Starship2 NOR/EBUS Testpoints (NAND board)
File:COK-001-NOR.jpg|COK-001 '''[[EBUS]]''' Testpoints (NAND board - only overlay) '''do not use!'''
File:COK-001-NOR.jpg|COK-001 NOR Testpoints (NAND board - only overlay)
File:COK-001-NOR_1.jpg|COK-001 '''[[EBUS]]''' Testpoints (NAND board) '''do not use!'''
File:COK-001-NOR_1.jpg|COK-001 NOR Testpoints (NAND board)
File:COK-001 NAND traces.jpg|COK-001 boardtraces (NAND board) confirmed
 
File:COK-002 - EBUS points between Southbridge and StarShip2.jpg|COK-002 '''[[EBUS]]''' Testpoints (NAND board) '''do not use!'''
File:COK-002 - NANDs.jpg|COK-002 - NANDs
File:Boardcok002.jpg|COK-002 boardtraces (NAND board) needs Testing/Confirmation ('''incomplete''': 3 points still missing)
File:COK-002 NAND traces.jpg|COK-002 boardtraces (NAND board) confirmed
 
File:SEM-001-NANDs-boardtraces-jestero.jpg|SEM-001 boardtraces (NAND board)
File:SEM-001-NANDs-boardtraces-jestero.jpg|SEM-001 boardtraces (NAND board)
File:SEM-001 NAND traces.jpg|SEM-001 boardtraces (NAND board) confirmed
File:DIA-001_NOR.JPG|DIA-001 NOR Testpoints
 
File:DIA-002_by_DiscoBear.jpg|DIA-002 NOR Testpoints
File:Progskeet-Single-NAND-360clip.png|Progskeet - Single NAND - 360clip
File:VER-001_NOR-3.3V.JPG|VER-001 NOR Testpoints
File:DYN-001_NOR.JPG|DYN-001 NOR Testpoints
File:Dyn 001-progskeet.jpg|DYN-001 NOR Testpoints with progskeet labeling
File:Jtp jsd kte-progskeet.jpg|JSD-001, JTP-001, KTE-001 NOR Testpoints with progskeet labeling
File:JSD-001_NOR.JPG|JSD-001 NOR Testpoints
File:JSD-001_NOR_-_nor_testpoints.png|JSD-001 Testpoints (orig. marcan/noraliser)
File:JTP-001_-_1-882-481-21-testpoints.jpg|JTP-001 NOR Testpoints (not mapped)
File:JTP-001_-_1-882-481-31.JPG|JTP-001 NOR Testpoints (not mapped)
File:SUR-001_BOTTOM_TESTPOINTS_-NOT_TRACED-.JPG|SUR-001 Nor Testpoints (not mapped yet)
[[File:Example.jpg]]
File:NOR-PINOUT+ZIF-SolderlessPinout.jpg|NOR Flash general pinout + 50pin ZIF pinout (Progskeet))
File:Ver-001 nor-rev.jpg|VER-001 NOR Testpoints (trisaster.de, missing TRISTATE)
File:Nand-360clip-wiiclip-48pin.jpg| NAND TSOP48 360clip (note: no need to connect R/B2 on ps3's)
File:Nand-360clip-wiiclip-48pin.jpg| NAND TSOP48 360clip (note: no need to connect R/B2 on ps3's)
File:Progskeet-sl nand-adaptorboard-pinout.png|Progskeet SL-NAND adaptorboard
File:360-clip-56.png| NOR TSOP56 ZIF 360clip and solderboard
File:1Gbit-NANDclip-Front.jpg|1Gbit NANDclip - Front
File:1Gbit-NANDclip-back.jpg|1Gbit NANDclip - Back
 
File:Universal NAND TSOP clip.jpg|Universal NAND TSOP clip - Note: this will not fit on the [[COK-002]] NAND next to the SATA connector
File:NANDway-SignalBoosterEdition-to-UNI-48-Clip.jpg|[[Teensy++ 2.0]] NANDway SignalBoosterEdition to Universal NAND TSOP clip
File:NANDway-SignalBoosterEdition.jpg|[[Teensy++ 2.0]] NANDway SignalBoosterEdition
 
File:Tristate-COK-001.jpg|[[COK-001]] [[EBUS]] Tristate
File:Tristate-COK-002.jpg|[[COK-002]] [[EBUS]] Tristate
File:Tristate-SEM-001.jpg|[[SEM-001]] [[EBUS]] Tristate
</Gallery>
 
==== NOR ====
<Gallery>
File:DIA-001_NOR.JPG|DIA-001 NOR Testpoints (NOR layout 1)
File:DIA-002_by_DiscoBear.jpg|DIA-002 NOR Testpoints (NOR layout 1)
File:VER-001_NOR-3.3V.JPG|VER-001 NOR Testpoints (NOR layout 2)
File:Ver-001 nor-rev.jpg|VER-001 NOR Testpoints - trisaster.de, '''missing Tristate''' (NOR layout 2)
File:DYN-001_NOR.JPG|DYN-001 NOR Testpoints (NOR layout 3)
File:DYN-001_NOR_-_E3-dual-boot.jpg|DYN-001 NOR Testpoints + dualboot 'AB mod' (NOR layout 3)
File:Dyn 001-progskeet.jpg|DYN-001 NOR Testpoints with progskeet labeling (NOR layout 3)
File:Jtp jsd kte-progskeet.jpg|JSD-001, JTP-001, KTE-001 NOR Testpoints with Progskeet labeling (NOR layout 4)
File:Progskeet-1.2 - JTP001-JSD001-KTE001.jpg|JSD-001, JTP-001, KTE-001 NOR Testpoints with Progskeet 1.2 labeling (NOR layout 4)
File:JSD-001_NOR.JPG|JSD-001 NOR Testpoints (NOR layout 4)
File:JSD-001_NOR_-_nor_testpoints.png|JSD-001 Testpoints - orig. marcan/noraliser (NOR layout 4)
File:JTP-001_-_1-882-481-31.JPG|JTP-001 NOR Testpoints - '''not mapped''' (NOR layout 4)
File:SUR-001_BOTTOM_TESTPOINTS_-NOT_TRACED-.JPG|SUR-001 Nor Testpoints - '''not mapped''' (NOR layout 4)
File:Teensy++ 2.0 NOR testpoints layout 4.png|Teensy++ 2.0 NOR testpoints (NOR layout 4)
File:NOR-PINOUT+ZIF-SolderlessPinout.jpg|NOR Flash general pinout + 50pin ZIF pinout (Progskeet)
File:360-clip-56.png| NOR TSOP56 ZIF 360clip and solderboard (Progskeet)
File:Testpoints - unmapped - as seen on MSX-001.jpg|MSX-001 NOR Testpoints - '''not mapped''' (NOR layout 5)
</Gallery>
</Gallery>


=== Other Gallery ===
'''Missing / requested''' :  
<Gallery>
* COK-002 (NAND)
File:360Clip NAND rework.jpg| 360Clip NAND rework
* COK-002W (NAND)
File:360Clip_NAND_SMD_why_rework.jpg|360Clip NAND SMD why rework
* ''SUR-001 (NOR) some difference in components of JSD-001 but the testpoints are the same as JSD-001''
File:360Clip_NOR_cant_used_for_VER-001_no_space.jpg|360Clip NOR can't be used for VER-001: no space
* ''JTP-001 (NOR) visually the same as JSD-001, confirmed working with JSD-001 layout''
File:48-nonok.jpg|360Clip modification pin 48
* KTE-001 (NOR)
File:CLIP comparison.jpg|CLIP comparison
File:CLIP styles.jpg|CLIP styles
File:COK-002_Nand1_SMD_components_Clip_rework.jpg|COK-002 Nand1 SMD components Clip rework
File:Cutting_pin46_360clip-nor-TOPVIEW.jpg|Cutting pin46 360clip-nor - TOPVIEW
File:Cutting_pin48_and_46_360clip-nor.jpg|Cutting pin48 and 46 360clip-nor
File:Ext_PSU_on_PS3_2.jpg|Ext PSU on PS3
File:Progskeet - NAND-Adaptor PCB (red).png|Progskeet - NAND-Adaptor PCB (red)
File:Progskeet - NAND-Adaptor PCB.png|Progskeet - NAND-Adaptor PCB
File:Nor_damage.jpg|Damaged NOR. The pins are bent to the shape of the opposing pins on the E3 clip.
File:Nor damage 2.jpg|Above view of damaged NOR.
</Gallery>
 
=== [[Progskeet 1.0 / 1.1]] NAND Picture Guide ===
Full guide is here: [[Progskeet 1.0 / 1.1]]
<Gallery>
File:Progskeet Setup - Before.jpg|Before
File:Progskeet Setup - After.jpg|After (R7/R8 + R9/R11 closed)
File:Connect NAND clips - connect 50pin flatcable.jpg|connect 50pin flatcable
File:Connect NAND clips - connect Y-subboard.jpg|connect Y-subboard
File:Connect NAND clips - connect NAND flatcable to Y-subboard.jpg|connect NAND flatcable to Y-subboard
File:Connect NAND clips - connect clip to NAND flatcable.jpg|connect clip to NAND flatcable
File:Connect NAND clips - clip + NAND board.jpg|clip + NAND board
File:Connect NAND clips - NAND board.jpg|NAND board
File:Connect NAND clips - connect to PC.jpg|connect to PC
</Gallery>


== Generic reference ==
== Generic reference ==
=== Torx / Security Bits ===
* http://microcenter.com/product/208022/33-Piece_Security_Bit_Set
* or if you don't have those, use a smaller flat screwdriver, or just remove the center pin.


=== Soldering Guide(s) ===
=== Soldering Guide(s) ===
* http://www.circuitrework.com/guides/7-1-1.shtml
* http://www.circuitrework.com/guides/7-1-1.shtml
* http://store.curiousinventor.com/guides/Surface_Mount_Soldering/101
* http://store.curiousinventor.com/guides/Surface_Mount_Soldering/101
* http://en.wikipedia.org/wiki/Desoldering
 
** http://en.wikipedia.org/wiki/Field%27s_metal
* http://www.youtube.com/watch?v=E3OmchO_mDc
* http://www.youtube.com/watch?v=SSJGnDHKFQ8


=== Soldering Irons/Stations ===
=== Soldering Irons/Stations ===
Line 591: Line 558:
**http://www.amazon.com/Soldering-Station-Iron-Rework-Solder/dp/B004IQLUFG
**http://www.amazon.com/Soldering-Station-Iron-Rework-Solder/dp/B004IQLUFG
**http://www.amazon.com/REWORK-SOLDERING-IRON-STATION-852D/dp/B004ZB9D4O
**http://www.amazon.com/REWORK-SOLDERING-IRON-STATION-852D/dp/B004ZB9D4O
=== Stereo Microscopes ===
Things to look for:
* Good solid mounting
* More overhang to reach large boards
* Ring macrolight
* optional: T2 or otherwise adaptor for cameras
<GALLERY>
File:Stereo Microscope example1.jpg|Stereo Microscope - example 1
File:Stereo Microscope example2.jpg|Stereo Microscope - example 2
File:Stereo Microscope example3.jpg|Stereo Microscope - example 3
File:Stereo Microscope example4.jpg|Stereo Microscope - example 4
</GALLERY>
'''Tip:''' also available used


=== Soldering tips ===
=== Soldering tips ===
* Don't use >40W iron (we are not soldering copper pipes!)
* Don't use >40W iron (we are not soldering copper pipes!)
* Don't use leadfree solder (232'C @ SnSb)
* Don't use leadfree solder
* Don't use silverbased solder
* Don't use silverbased solder
* Don't use high tin alloy (e.g. 90/10: 300'C @ 97Sn 3Pb and 250'C @ 65Sn 35Pb)
* Don't use high tin alloy (e.g. 90/10: 300'C @ 97Sn 3Pb and 250'C @ 65Sn 35Pb)
* Use 60/40 (374'F / 190'C) or 63/37 (364'F / 183'C) both have nice low melting point for PCBs
* Use 60/40 (374'F / 190'C) or 63/37 (364'F / 183'C) both have nice low melting point for PCBs
<br />
 
large list of solder alloys and meltingpoints: http://alasir.com/reference/solder_alloys/


=== Wire reference ===
=== Wire reference ===
'''TLDR'''&nbsp;&nbsp;:&nbsp;&nbsp;NOR: use AWG26  /   NAND: use AWG28
Wire thickness AWG/mm :
 
    18 AWG - 0.0403" / 1.024mm
For wiring, use 20-28 AWG. 18 can be too stiff while 30 is too fragile. 24-26 AWG works fine in most cases. The Grounds and VCC wires may ofcourse be thicker than the signal wires. Keep wires short, up to ~20cm max (longer gives errors). The shorter the better : 15cm and shorter mostly works fine with AWG26 on NOR.
    19 AWG - 0.0359" / 0.912mm
 
    20 AWG - 0.0320" / 0.812mm
For NOR wiring the solderarea (the NORpoints) is 10x larger than the solderarea used with NAND (pitch 0.5mm, just as NOR chips btw), so for NOR you have much more headroom (and also need!) to use thicker wires (for NAND you most likely want to use 28 AWG and cannot use much thicker)
    21 AWG - 0.0285" / 0.723mm
 
    22 AWG - 0.0253" / 0.644mm
Use caliper to measure unknown/unmarked wires and compare with table/listing.
    23 AWG - 0.0226" / 0.573mm
 
    24 AWG - 0.0201" / 0.511mm
==== Table: AWG (inch) / Euro (mm) ====
    25 AWG - 0.0179" / 0.455mm
{| class="wikitable"
    26 AWG - 0.0159" / 0.405mm
|-
    27 AWG - 0.0142" / 0.361mm
! American<br />Wire<br />Gauge !! Diameter !! Cross<br /> Sectional<br /> Area !! Diameter !! Cross<br /> Sectional<br /> Area !! rowspan="2" | Notes
    28 AWG - 0.0126" / 0.321mm
|-
    29 AWG - 0.0113" / 0.286mm
! (AWG) !! d (inch) !! A (inch<sup>2</sup>) !! d (mm) !! A (mm<sup>2</sup>)
    30 AWG - 0.0100" / 0.255mm
|-
    31 AWG - 0.00893" / 0.227mm
|0000 (-3) || 0,4600 || 0,1662 || 11,6839 || 107,2172 ||
    32 AWG - 0.00795" / 0.202mm
|-
    33 AWG - 0.00708" / 0.180mm
|000 (-2) || 0,4096 || 0,1318 || 10,4048 || 85,0279 ||
    34 AWG - 0.00631" / 0.160mm
|-
    35 AWG - 0.00562" / 0.143mm
|00 (-1) || 0,3648 || 0,1045 || 9,2658 || 67,4308 ||
    36 AWG - 0.00500" / 0.127mm
|-
    37 AWG - 0.00445" / 0.113mm
|0 || 0,3249 || 0,0829 || 8,2515 || 53,4756 ||
    38 AWG - 0.00397" / 0.101mm7
|-
    39 AWG - 0.00353" / 0.0897mm
|1 || 0,2893 || 0,0657 || 7,3482 || 42,4085 ||
    40 AWG - 0.00314" / 0.0799mm
|-
&nbsp;
|2 || 0,2576 || 0,0521 || 6,5438 || 33,6318 ||
|-
|3 || 0,2294 || 0,0413 || 5,8275 || 26,6715 ||
|-
|4 || 0,2043 || 0,0328 || 5,1895 || 21,1516 ||
|-
|5 || 0,1819 || 0,0260 || 4,6214 || 16,7742 ||
|-
|6 || 0,1620 || 0,0206 || 4,1155 || 13,3027 ||
|-
|7 || 0,1443 || 0,0164 || 3,6650 || 10,5496 ||
|-
|8 || 0,1285 || 0,0130 || 3,2638 || 8,3663 ||
|-
|9 || 0,1144 || 0,0103 || 2,9065 || 6,6348 ||
|-
|10 || 0,1019 || 0,0082 || 2,5883 || 5,2617 ||
|-
|11 || 0,0907 || 0,0065 || 2,3050 || 4,1728 ||
|-
|12 || 0,0808 || 0,0051 || 2,0527 || 3,3092 ||
|-
|13 || 0,0720 || 0,0041 || 1,8279 || 2,6243 ||
|-
|14 || 0,0641 || 0,0032 || 1,6278 || 2,0812 ||
|-
|15 || 0,0571 || 0,0026 || 1,4496 || 1,6505 ||
|-
|16 || 0,0508 || 0,0020 || 1,2910 || 1,3089 ||
|-
|17 || 0,0453 || 0,0016 || 1,1496 || 1,0380 ||
|-
|18 || 0,0403 || 0,0013 || 1,0238 || 0,8232 ||
|-
|19 || 0,0359 || 0,0010 || 0,9117 || 0,6528 ||
|-
|20 || 0,0320 || 0,0008 || 0,8119 || 0,5177 ||
|-
|21 || 0,0285 || 0,0006 || 0,7230 || 0,4106 ||
|-
|22 || 0,0253 || 0,0005 || 0,6439 || 0,3256 ||
|-
|23 || 0,0226 || 0,0004 || 0,5734 || 0,2582 ||
|-
|24 || 0,0201 || 0,0003 || 0,5106 || 0,2048 ||
|-
|25 || 0,0179 || 0,0003 || 0,4547 || 0,1624 ||
|-
|26 || 0,0159 || 0,0002 || 0,4049 || 0,1288 || '''Best used for NOR consoles'''
|-
|27 || 0,0142 || 0,0002 || 0,3606 || 0,1021 ||
|-
|28 || 0,0126 || 0,0001 || 0,3211 || 0,0810 || '''Best used for NAND consoles'''
|-
| 29 || 0.0113 ||  || 0.286 || 0.064 ||
|-
| 30 || 0.0100 ||  || 0.255 || 0.051 ||
|-
| 31 || 0.00893 ||  || 0.227 || 0.040 ||
|-
| 32 || 0.00795 ||  || 0.202 || 0.032 ||
|-
| 33 || 0.00708 ||  || 0.180 || 0.025 ||
|-
| 34 || 0.00631 ||  || 0.160 || 0.020 ||
|-
| 35 || 0.00562 ||  || 0.143 || 0.016 ||
|-
| 36 || 0.00500 ||  || 0.127 || 0.013 ||
|-
| 37 || 0.00445 ||  || 0.113 || 0.010 ||
|-
| 38 || 0.00397 ||  || 0.101 || 0.008 ||
|-
| 39 || 0.00353 ||  || 0.0897 || 0.006 ||
|-
| 40 || 0.00314 ||  || 0.0799 || 0.005 ||
|-
|}
 
==== Alternative/cable comparison ====
     PATA/floppy 40-conductor cable - AWG28 (0.0126" / 0.321mm) with 0.0333" pitch +/- 0.002"
     PATA/floppy 40-conductor cable - AWG28 (0.0126" / 0.321mm) with 0.0333" pitch +/- 0.002"
     PATA/floppy 40-conductor cable - AWG30 (0.0100" / 0.255mm) with 0.0333" pitch +/- 0.002"
     PATA/floppy 40-conductor cable - AWG30 (0.0100" / 0.255mm) with 0.0333" pitch +/- 0.002"
Line 743: Line 613:
     SATA : solid 30 AWG - 0.0100" / 0.255mm
     SATA : solid 30 AWG - 0.0100" / 0.255mm


=== Resistor codes ===
* http://wiki.xtronics.com/index.php/Resistor_Codes
* http://www.hobby-hour.com/electronics/3-digit-smd-resistors.php


=== Tapes ===
For wiring, use 20-26 AWG. 18 can be too stiff while 28 is too fragile. 24-26 AWG works fine in most cases. The Grounds and VCC wires may ofcourse be thicker than the signal wires. Keep wires short (~20cm).
*Polyamide heat resistant tape http://dx.com/en/s/high+temperature+tape


Used to isolate hardware parts that will be installed permanently internally (is the same tape used in pc laptops to isolate wifi/bt cards and ram modules). This tape resist up to 300º without deformation or burning, and is made of 100% non-conductive materials... the tape is cheap but be aware because there are lot of fakes, always reads the comments of other buyers or buy in a reputable shop
For NOR wiring the solderarea is 10x larger than the solderarea used with NAND (pitch 0.5mm), so for NOR you have much more headroom to use thicker wires (for NAND you most likely want to use 26 AWG and cannot use much thicker)


== Generic unresolved issues ==
== Generic unresolved issues ==
There is a table made on the talk page to chart dump/flashing issues (and sucesses). See: [[Talk:Hardware_flashing#Testreport_table | Testreport_table]]
There is a table made on the talk page to chart dump/flashing issues (and sucesses). See: [http://www.ps3devwiki.com/index.php?title=Talk:Hardware_flashing#Testreport_table Testreport_table]


== [[Progskeet 1.0 / 1.1]] QA/problem solving ==
== Progskeet QA/problem solving ==


=== Generic advice ===
=== Generic advice ===
==== Updating [[Progskeet 1.0 / 1.1]] with Injectus ====
# connect injectus to [[Progskeet 1.0 / 1.1]]with very short wires (see [[:File:Injectus_jtag_pinout.jpg]] [[:File:Injectus-jtag-bottompads.png]])
# power injectus with usb
# power [[Progskeet 1.0 / 1.1]] with its own usb too (do NOT power the [[Progskeet 1.0 / 1.1]] with the injectus!)
# run injectus programmer software
## click tools
## open infectus (at bottom of pulldown)
## load dat file
## click program
See also [[Progskeet#Programming_the_Bitstream|Programming the Bitstream]]
==== R7 / R8 explaination ====
R7 / R8 explaination in a sketch: [[:File:Progskeet-R7-R8 explaination-sketch4.jpg]]


==== Be up to date ====
==== Be up to date ====
Line 777: Line 629:


===== Archive of old versions =====
===== Archive of old versions =====
Main folder: on [http://www.psdevwiki.com/files/flash/Tools/Progskeet/ psdevwiki/files]
Diagrams:
* [http://www.multiupload.com/5XEX630GN5 diagrams_110803.rar (4.76 MB)])
* [http://www.multiupload.com/WCWI0XABBU diagrams_110804.rar (9.73 MB)])
* [http://www.multiupload.com/NYI9621BF5 diagrams_110805.rar (10.4 MB)])


====== Diagrams ======
Driver:
* <span style="text-decoration: line-through;">[http://www.multiupload.com/5XEX630GN5 diagrams_110803.rar (4.76 MB)])</span>
* [http://www.multiupload.com/MIGAUSZL16 drivers_110726.rar (235.62 KB)]
* <span style="text-decoration: line-through;">[http://www.multiupload.com/WCWI0XABBU diagrams_110804.rar (9.73 MB)])</span>
* [http://www.multiupload.com/H8GVGR9ITL drivers_110812.rar (264.07 KB)])
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Diagrams/diagrams_110805.rar diagrams_110805.rar (10.4 MB)])
* [http://www.multiupload.com/67L14ZWUDH drivers_a110812.rar (267.61 KB)]


====== Driver ======
Flasher:
WinSkeet 111004 and older : use libusb0    Winskeet 111120 and newer: use WinUSB
* [http://www.multiupload.com/N88OW4HAK5 ProgSkeet_110803.rar (28.37 KB)]
zadig can be used as driver selector for both, make sure you select the right one.
* [http://www.multiupload.com/2CC0N1Y3SN ProgSkeet_110807.rar (29.24 KB)]
* <span style="text-decoration: line-through;">[http://www.multiupload.com/MIGAUSZL16 drivers_110726.rar (235.62 KB)]</span>
* [http://www.multiupload.com/VXYTEGEIJP ProgSkeet_110811-A.rar (30.02 KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/drivers_110812.rar drivers_110812.rar (264.07 KB)])
* [http://www.multiupload.com/70ICZS8DC1 ProgSkeet_110811-B.rar (29.8 KB)]
* <span style="text-decoration: line-through;">[http://www.multiupload.com/67L14ZWUDH drivers_a110812.rar (267.61 KB)]</span>
* [http://www.multiupload.com/ZH5WHAIWOZ ProgSkeet_110819.rar (32.27 KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/zadig.rar zadig.rar (4,9MB)]
 
====== Bitstream ======
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Bitstreams/ProgSkeet_Bitstreams_111106.rar ProgSkeet_Bitstreams_111106.rar (1.63 MB)] (NOR solderless and NOR+NAND soldered) [http://www.mediafire.com/?o66ls0yo8o1ybr8 Mirror]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Bitstreams/ProgSkeet_Bitstreams_111126.rar ProgSkeet_Bitstreams_111126.rar (1.63 MB)] (NAND solderless only) [http://www.mediafire.com/?h3dc7ohc2b2xon8 Mirror]
 
====== Flasher ======
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110803.rar ProgSkeet_110803.rar (28.37 KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110807.rar ProgSkeet_110807.rar (29.24 KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110811-A.rar ProgSkeet_110811-A.rar (30.02 KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110811-B.rar ProgSkeet_110811-B.rar (29.8 KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110812-A.rar ProgSkeet_110812-A.rar (30KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110816.rar ProgSkeet_110816.rar (32KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110819.rar ProgSkeet_110819.rar (32.27 KB)]
*111004/8:
*111004/8:
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/WinSkeet40000_111004.rar WinSkeet40000_111004.zip (5.1 MB)] (libusb)
**[http://www.multiupload.com/ZOTQNSFZNR WinSkeet40000_111004.zip (5.1 MB)]
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/YASkeet/YASkeet_20111008.tar.gz YASkeet_20111008.tar.gz (226.95 KB)]
**[http://www.multiupload.com/RP3V1UJFO2 YASkeet_20111008.tar.gz (226.95 KB)]
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/iSkeet/iSkeet_20111008.zip iSkeet_20111008.zip (497.83 KB)]
**[http://www.multiupload.com/YE6B15YHO0 iSkeet_20111008.zip (497.83 KB)]
*111120:
*111120:
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/Winskeet111120.rar Winskeet111120.rar (9.07 MB)] (WinUSB)
**[http://www.multiupload.com/ORH9JN84QF Winskeet111120.rar (9.07 MB)]
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/YASkeet/YASkeet_20111120.tar.gz YASkeet_20111120.tar.gz (229.72 KB)]
**[http://www.multiupload.com/W9QFCEBNOC YASkeet_20111120.tar.gz (229.72 KB)]
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/iSkeet/iSkeet_20111120.zip iSkeet_20111120.zip (11.87 MB)]
**[http://www.multiupload.com/1A5MPRPUX5 iSkeet_20111120.zip (11.87 MB)]
*111205:
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/Winskeet111205.rar Winskeet111205.rar (4.18 MB)] (WinUSB)


==== No shorts ====
==== No shorts ====
Line 827: Line 666:


=== Error : incorrect parameter ===
=== Error : incorrect parameter ===
Make sure you selected the correct values for your NOR/NAND device. If there is a preset, use it
Make sure you selected the correct values for your NOR/NAND device.
* on Common tab: select the flash you have @ Presets
E.g. :  
 
If not, e.g. :  
* NOR
* NOR
** Spansion S29GL128N90TFIR2 : 128KB sector, 128 sectors
** Spansion S29GL128N90TFIR2 : 128KB sector, 128 sectors
Line 845: Line 682:
* http://www.microsoft.com/download/en/details.aspx?id=5582
* http://www.microsoft.com/download/en/details.aspx?id=5582


=== Error/crash on Windows 7 (and halting on 0x0) ===
=== Error/crash on Windows 7 ===
* Disable Aero (known to crash on Win7 Ultimate)
* Disable Aero (known to crash on Win7 Ultimate)
** set display color to 256 colors will enforce Aero to disable too
** set display color to 256 colors will enforce Aero to disable too
Line 851: Line 688:
* Consider disabling UAC (or re-educate it proper)
* Consider disabling UAC (or re-educate it proper)
* Try "Compatibility Mode" (e.g. Windows 2000 or Windows XP SP2)
* Try "Compatibility Mode" (e.g. Windows 2000 or Windows XP SP2)
Conclusion: 32bit mostly seem to work fine. 64-bit seems tricky/hairy to get working sometimes. Try on good ol' Windows XP 32bit or Linux/OSX to rule out 64bit/chipset responsible for problems.
=== Timing switching trick ===
Finally, after many struggles, the way to flash any NOR chip is discovered. Now, here's the method:
*First of all note that when R7 is short - [[Progskeet 1.0 / 1.1]] takes supply from console itself, and when R8 is short - it is powered from USB. So then, whatever you'll do - make sure both R7 and R8 never shorted while console is powered on - this results in damaging mobo as well as console itself.
Preparations are the following: [[Progskeet 1.0 / 1.1]] soldered up correctly, no shorts or testpoints missing; Both R7 and R8 opened. (From now on, just forget about R8)
Open Winskeet (Yaskeet, whatever else you got there), set up NOR type and switch to NOR menu. Connect [[Progskeet 1.0 / 1.1]] to PC, power up console. Wait at least 10 seconds then short R7 - [[Progskeet 1.0 / 1.1]] gets recognized by PC. Set up the following options - Single word programming, '''Static Timing'''. Now you're ready.
Dump NOR several times, check it closely just to be sure it's correct. Prepare patched one then go ahead and write it back to NOR. Though it takes a little longer with mentioned settings, you'll be able to flash it almost correctly. At this point, look out for verification errors - there will be some with almost every NOR I've deal with. The key is that before flashing [[Progskeet 1.0 / 1.1]] reads the NOR and flash only those blocks that differs from desired file. Now, here's the trick itself - after flash process performed with several verification errors, flash back the same file again and again (up to 16 times in a row in several cases), untill number of errors reduces to minimum (three or four). At this point, writing the flash under these settings won't make any changes - this last "hard blocks" will always fail for verification, so just switch to '''USB Transfer Timing''' and flash it again. It will take your time around 2 minutes to flash every single block, but since their number were heavily reduced with previous actions, it won't take long in the end. Notice that no verification errors are occured. Now you're done, congratulations)


=== A/B Trick ===
=== A/B Trick ===
The A/B trick is a solution found by DiGiTaLAnGeL to write his Macronix NOR (but can be tried on other NORs as well <small><span style="color:red!important;">1</span></small>). <br />
The A/B trick is a solution found by DiGiTaLAnGeL to write his Macronix NOR (but can be tried on other NORs as well <small><span style="color:red;">1</span></small>). <br />
Some Sectors of his flash were "slow to write" and using the normal flashing procedure was resulting in a fail or in a freeze of the [[Progskeet 1.0 / 1.1]] Flasher.
Some Sectors of his flash were "slow to write" and using the normal flashing procedure was resulting in a fail or in a freeze of the ProgSkeet Flasher.


'''Needed tools:'''
'''Needed tools:'''
Line 870: Line 698:


'''Step by step guide:'''
'''Step by step guide:'''
* Shut Down your PS3 if not and be sure that the [[Progskeet 1.0 / 1.1]] USB Cable is not plugged in.
* Shut Down your PS3 if not and be sure that the Progskeet's USB Cable is not plugged in.
* Put your R7 Switch in OFF Position.
* Put your R7 Switch in OFF Position.
* Power on your PS3.
* Power on your PS3.
Line 877: Line 705:
* Open Flasher "A" and flash your file (remember to set up the NOR size/sectors!)
* Open Flasher "A" and flash your file (remember to set up the NOR size/sectors!)
* When it reaches 100% , check C:\Proskeet.log, if you found some sectors failed to write... continue to the next step.
* When it reaches 100% , check C:\Proskeet.log, if you found some sectors failed to write... continue to the next step.
* Without powering off your PS3, unplug [[Progskeet 1.0 / 1.1]] USB Cable and Close Flasher "A"
* Without powering off your PS3, unplug Progskeet's USB Cable and Close Flasher "A"
* Open Flasher "B" and replug your USB Cable.
* Open Flasher "B" and replug your USB Cable.
* Flash your file (remember to set up the NOR size/sectors!)
* Flash your file (remember to set up the NOR size/sectors!)
Line 886: Line 714:
If you still have sectors that have failed to write, start again until they successfully write (Rember to check the Progskeet.log because reaching 100% doesn't mean that the sectors have successfully been written)
If you still have sectors that have failed to write, start again until they successfully write (Rember to check the Progskeet.log because reaching 100% doesn't mean that the sectors have successfully been written)


:<small>note: <span style="color:red!important;">1)</span></small><br />
:<small>note: <span style="color:red;">1)</span></small><br />
::<small>&lt;DiGiAnGeL&gt; if you successfully write at least one of the sectors you are having problem with, this trick work for you!<br />&lt;DiGiAnGeL&gt; (some sectors require even 5 minutes of trying before successfully writing them)</small><br />
::<small>&lt;DiGiAnGeL&gt; if you successfully write at least one of the sectors you are having problem with, this trick work for you!<br />&lt;DiGiAnGeL&gt; (some sectors require even 5 minutes of trying before successfully writing them)</small><br />


=== Irregular device disappering when reading/writing ===
=== Irregular device disappering when reading/writing ===
  <MrGBNC> I've had good dumps but sometimes when I click read [[Progskeet 1.0 / 1.1]] disappears from the Device Manager
  <MrGBNC> I've had good dumps but sometimes when I click read progskeet disappears from the Device Manager
  <eussNL> hmm, sounds like voltage drop or usb connection fail
  <eussNL> hmm, sounds like voltage drop or usb connection fail
  <MrGBNC> and last week was [[Progskeet 1.0 / 1.1]] no longer recognized by windows
  <MrGBNC> and last week was progskeet no longer recognized by windows
  <MrGBNC> unknown device
  <MrGBNC> unknown device
  <Abkarino> you may have gnd problem
  <Abkarino> you may have gnd problem
Line 899: Line 727:
  <Abkarino> i had the same problem before
  <Abkarino> i had the same problem before
  <Abkarino> but uf6667 and ago told me to remove r4 and try again
  <Abkarino> but uf6667 and ago told me to remove r4 and try again
  <Abkarino> now [[Progskeet 1.0 / 1.1]] work fine every time i plug it to my PC
  <Abkarino> now ProgSkeet work fine every time i plug it to my PC
  <MrGBNC> I've also talked to Ago, he said that the resistance between GND and VCC is too small for my [[Progskeet 1.0 / 1.1]]
  <MrGBNC> I've also talked to Ago, he said that the resistance between GND and VCC is too small for my progskeet
  <Ago> well, you had voltage drops
  <Ago> well, you had voltage drops
  <Ago> and a cap might be bad
  <Ago> and a cap might be bad
  <MrGBNC> that is why I try to exchange/warranty. I also couldn´t read a socket´ed NAND, only 30 in dump ;)
  <MrGBNC> that is why I try to exchange/warranty. I also couldn´t read a socket´ed NAND, only 30 in dump ;)
{{Hardware Flashers}}<noinclude>[[Category:Main]]</noinclude>
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