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[[Category:Hardware]]
<div style="float:right">[[File:Progskeet wiring to NANDs COK-002-idone-SAM 1765.jpg|200px|thumb|left|Progskeet wired to NANDs of a COK-002 board (photo:idone)]]<br />
<div style="float:right">[[File:Progskeet wiring to NANDs COK-002-idone-SAM 1765.jpg|200px|thumb|left|Progskeet wired to NANDs of a COK-002 board (photo:idone)]]<br />
[[File:PS3_Hardware.JPG|200px|thumb|left|Typical NOR flashing requires 16 Data wires, 23 Address wires and 3-4 control wires to the NOR pads (photo:defyboy)]]</div>
[[File:PS3_Hardware.JPG|200px|thumb|left|Typical NOR flashing requires 16 Data wires, 23 Address wires and 3-4 control wires to the NOR pads (photo:defyboy)]]</div>
= intro=
= intro=
Before you think this is going to be easy, let me explain why not:
Before you think this is going to be easy, let me explain why not:
* 18 SKU´s (15 different: [[CECHAxx]] · [[CECHBxx]] · [[CECHCxx]] · [[CECHExx]] · [[CECHGxx]] · [[CECHHxx]] · [[CECHJxx]] · [[CECHKxx]] · [[CECHLxx]] · [[CECHMxx]] · [[CECHPxx]] · [[CECHQxx]] · [[CECH-20xx]] · [[CECH-21xx]] · [[CECH-25xx]] · [[CECH-30xx]] · [[CECH-40xx]])
* 17 SKU´s (15 different: CECHA, CECHB, CECHC, CECHE, CECHG, CECHH, CECHK, CECHL, CECHM, CECHP, CECHQ, CECH-20xx, CECH-21xx, CECH-25xx, CECH-30xx)
** with 13 different motherboards ([[COK-00x|COK-001]] · [[COK-00x|COK-002]] · [[COK-00x|COK-002W]] · [[SEM-00x]] · [[DIA-00x]] · [[VER-00x]] · [[DYN-00x]] · [[SUR-00x]] · [[JTP-00x]] · [[JSD-00x]] · [[KTE-00x]] · [[MSX-00x]])
** with 12 different motherboards (COK001, COK002, COK002W, SEM001, DIA001, DIA002, VER001, DYN001, SUR001, JTP001, JSD001, KTE001 )
*** 9 flashtypes (NAND: Samsung [[K9F1G08U0A-PIB0]] · Samsung [[K9F1G08U0B-PIB0]] · Samsung [[K9F2G08U0M]] / NOR: Macronix [[MX29GL128ELT2I-90G]] · [[MX29GL128FLT2I]], Samsung [[K8P2716UZC-QI4D]] · [[K8Q2815UQB-PI4B]], Spansion [[S29GL128N90TFIR2]] · [[S29GL128P90TFIR2]])
*** 7 flashtypes (Spansion S29GL128N90TFIR2, Samsung K8Q2815UQB-PI4B, Spansion S29GL128P90TFIR2, Samsung K8P2716UZC-QI4D, Macronix MX29GL128ELT2I-90G)
* 4 powering options (console powered yes/no, flasher selfpowered yes/no)
* 4 powering options
* more than 6 hardware flashers ([[Infectus]], [[Noraliser]], NORway' [[Teensy++ 2.0]], [[Progskeet 1.0 / 1.1]] / [[Progskeet 1.2]], [[E3]], [[PNM]], [[PIC32MX]])
* more then 6 hardware flashers (Infectus, Noraliser, NORway, Progskeet, E3, PNM, PIC32MX)
but even with that amazing number of possible variations, it all comes down to '''2 seperate diagrams to use: NAND or NOR'''.
but even with that amazing number of possible variations, it all comes down to 2 seperate diagrams to use: NAND or NOR.


== Hardware Flashers ==
== Hardware Flashers ==
Both early launch consoles which feature [[Flash_%28Hardware%29#NAND | NAND flash]] memory (block devices, that interleave their data unlike [[Flash_%28Hardware%29#NOR | NOR flash]]) and later consoles which feature [[Flash_%28Hardware%29#NOR | NOR flash]] memory are able to be flashed.
Both early launch consoles which feature [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NAND NAND flash] memory (block devices, that interleave their data unlike [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NOR NOR flash]) and later consoles which feature [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NOR NOR flash] memory are able to be flashed.
=== Different Flashers ===
=== Different Flashers ===


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==== NORway ====
==== NORway ====
Work has been underway to brink a low cost AVR ([http://www.atmel.com/dyn/resources/prod_documents/7593S.pdf Atmel 90USB1286]) based NOR flasher that is capable of reading and writing on all consoles by defyboy. This was opensourced and further enhanced, now known as NORway for [[Teensy++ 2.0]] boards.
Work has been underway to brink a low cost AVR ([http://www.atmel.com/dyn/resources/prod_documents/7593S.pdf Atmel 90USB1286]) based NOR flasher that is capable of reading and writing on all consoles by defyboy. This was opensourced and further enhanced, now known as NORway for [[Teensy 2.0++]] boards.


==== Progskeet ====
==== Progskeet ====
Other people haven't been sitting idle either: uf6667 and bmx have developed [[Progskeet 1.0 / 1.1]], based on an [http://www.actel.com/documents/PA3_DS.pdf Actel A3P125 FPGA] for NAND and NOR based consoles (not only PS3, but also useable for Wii and Xbox360). Later followed up by [[Progskeet 1.2]], which was anounced to get an open API.
Other people haven't been sitting idle either: uf6667 and <nowiki>****</nowiki> have developed [[Progskeet]], based on a [http://www.actel.com/documents/PA3_DS.pdf Actel A3P125 FPGA] for NAND and NOR based consoles (not only PS3, but also useable for Wii and Xbox360).
Although highly hyped/marketed as universal flasher, it is not the recommended end user choice: long history of issues, long time between fixes, no clear support path etc.


==== PNM ====
==== PNM ====
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=== Comparison ===
=== Comparison ===
{{ Flash types and models used by PS3}}
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|+ PS3 Flashers compatibility
|- bgcolor="#cccccc"
! rowspan="3"  | Flasher !! rowspan="13" {{cellcolors|lightgrey}} !! colspan="7" | [[SKU_Models#PS3_Fat|PS3 Fat]] !! rowspan="13" {{cellcolors|lightgrey}} !! colspan="5" | [[SKU_Models#PS3_Slim|PS3 Slim]] !! rowspan="13" {{cellcolors|lightgrey}} !! rowspan="3" | notes
! rowspan="3"  | Flasher !! colspan="7" | FAT !! colspan="5" | SLIM !! rowspan="3" | Notes
|-
|-
! [[CECHAxx|CECHA]]<br />[[CECHBxx|CECHB]] !! [[CECHCxx|CECHC]]<br />[[CECHExx|CECHE]] !! [[CECHExx|CECHE]] !! [[CECHGxx|CECHG]] !! [[CECHHxx|CECHH]] !! [[CECHJxx|CECHJ]]<br />[[CECHKxx|CECHK]] !! [[CECHLxx|CECHL]]<br />[[CECHMxx|CECHM]]<br />[[CECHPxx|CECHP]]<br />[[CECHQxx|CECHQ]] !! [[CECH-20xx|CECH-20xx]] !! [[CECH-21xx|CECH-21xx]] !! [[CECH-25xx|CECH-25xx]] !! [[CECH-25xx|CECH-25xx]] !! [[CECH-30xx|CECH-30xx]]
! CECHA<br />CECHB !! CECHC<br />CECHE !! CECHE !! CECHG !! CECHH !! CECHK !! CECHL<br />CECHM<br />CECHP<br />CECHQ !! CECH-20.. !! CECH-21.. !! CECH-25.. !! CECH-25.. !! CECH-30..
|-
|-
! [[COK-00x#COK-001|COK<br />001]] !! [[COK-00x#COK-002|COK<br />002]] !! [[COK-00x#COK-002W|COK<br />002W]] !! [[SEM-00x|SEM<br />001]] !! [[DIA-00x#DIA-001|DIA<br />001]] !! [[DIA-00x#DIA-002|DIA<br />002]] !! [[VER-00x|VER<br />001]] !! [[DYN-00x|DYN<br />001]] !! [[SUR-00x|SUR<br />001]] !! [[JTP-00x|JTP<br />001]] !! [[JSD-00x|JSD<br />001]] !! [[KTE-00x|KTE<br />001]]
! COK<br />001 !! COK<br />002 !! COK<br />002W !! SEM<br />001 !! DIA<br />001 !! DIA<br />002 !! VER<br />001 !! DYN<br />001 !! SUR<br />001 !! JTP<br />001 !! JSD<br />001 !! KTE<br />001
|-
|-
| [[Infectus]] || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || NAND only
| [[Infectus]] || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || NAND only
|-
|-
| [[Progskeet 1.0 / 1.1]] || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || advertised Universal NAND + NOR + SPI
| [[Progskeet]] 1.0/1.1 || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || Universal NAND + NOR + SPI
|-
| [[Progskeet 1.2]] || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || advertised Universal NAND + NOR + SPI
|-
|-
| [[Progskeet 1.21]] || {{Issues}} || {{Issues}} || {{Issues}} || {{Issues}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || advertises Universal NAND + NOR + SPI
| [[Progskeet 1.2]] || || || || || || || || || || || || ||  
|-
|-
| [[Teensy++ 2.0]]: NANDway / NORway || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || OpenSource / OpenHardware + works for NAND + NOR
| [[Teensy 2.0++]] / NORway || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || OpenSource / OpenHardware
|-
|-
| [[PNM]] || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || OpenSource / OpenHardware
| [[PNM]] || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || OpenSource / OpenHardware
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|-
|-
| [[E3]] || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || 1 console only (unless you use the Samsung multi console update)
| [[E3]] || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || 1 console only (unless you use the Samsung multi console update)
|-
! connection type !! colspan="4" | NAND layout 1 !! colspan="2" | NOR layout 1 !! colspan="1" | NOR layout 2 || colspan="1" | NOR layout 3 !! colspan="4" | NOR layout 4 !!
|-
|-
|}
|}


{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"  
|+ PS3 Flashers features
|- bgcolor="#cccccc"
! Feature !! [[Infectus]] !! [[PNM]] !! [[Progskeet 1.0 / 1.1]] !! [[Progskeet 1.2]] / [[Progskeet 1.21|1.21]] !! [[Teensy++ 2.0]]<br />NANDway / NORway !! [[PIC32MX]] !! [[E3]] !! Remarks
! Feature !! [[Infectus]] !! [[PNM]] !! [[Progskeet]] !! [[Progskeet 1.2]] !! [[Teensy 2.0++]]<br />NORway !! [[PIC32MX]] !! [[E3]] !! Remarks
|-
|-
| Use CFI || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || ? || ? || Common Flash Memory Interface writing strategies (Progkseet can dump CFI, but doesnt use it directly for writestrategy)
| Use CFI || ? || {{Yes}} || {{Yes}} || - || {{No}} || ? || ? || Common Flash Memory Interface writing strategies (Progkseet can dump CFI, but doesnt use it directly for writestrategy)
|-
|-
| PS3 NAND Support<br /><small>(see above table)</small> || {{Yes}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} || E3 supports NAND with later 'to be released' edition   
| PS3 NAND Support<br /><small>(see above table)</small> || {{Yes}} || {{No}} || {{Yes}} || - || {{No}} || {{No}} || {{Yes}} || E3 supports NAND with later 'to be released' edition   
|-
|-
| PS3 NOR Support<br /><small>(see above table)</small> || {{No}} || {{Yes}} || {{Yes}} || {{Issues}} || {{Yes}} || {{Yes}} || {{Yes}} || Users reporting NOR writing problems on Progskeet 1.2 / 1.21
| PS3 NOR Support<br /><small>(see above table)</small> || {{No}} || {{Yes}} || {{Yes}} || - || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
|-
| Solderless || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} || Solderless is optional for E3 (but still requires soldering tristate).
| Solderless || {{No}} || {{No}} || {{Yes}} || - || {{No}} || {{No}} || {{Yes}} || Solderless is optional for E3 (but still requires soldering tristate).
NOR/NAND solderless clip for [[Progskeet 1.0 / 1.1]] are already available now.
NOR/NAND solderless clip for Progskeet are already available now.
Announced for PNM near future.
Announced for PNM near future.
|-
|-
| OpenSource || {{No}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} ||   
| OpenSource || {{No}} || {{Yes}} || {{No}} || - || {{Yes}} || {{Yes}} || {{No}} ||   
|-
|-
| OpenHardware || {{No}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} ||   
| OpenHardware || {{No}} || {{Yes}} || {{No}} || - || {{Yes}} || {{Yes}} || {{No}} ||   
|-
|-
| Updateable || JTAG || USB || JTAG || JTAG || USB || ISP || microSD ||   
| Updateable || JTAG || USB || JTAG || - || USB || ISP || microSD ||   
|-
|-
| Onboard Flash || {{No}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || Instant-on dual firmware for PNM using a jumper // E3 uses flash on driveboard, not internal
| Onboard Flash || {{No}} || {{Yes}} || {{No}} || - || {{No}} || {{No}} || {{Yes}} || Instant-on dual firmware for PNM using a jumper // E3 uses flash on driveboard, not internal
|-
|-
| Dual Boot solution || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} || Real quick dualboot requires dual flash (and user to swap the harddrive)
| Dual Boot solution || {{No}} || {{Yes}} || {{Yes}} || - || {{No}} || {{No}} || {{Yes}} || Real quick dualboot requires dual flash (and user to swap the harddrive)
|-
|-
| File Transfer Protocol || USB || X-Modem || USB || USB || USB ||  ||  ||   
| File Transfer Protocol || USB || X-Modem || USB || - || USB ||  ||  ||   
|-
|-
| Mass Production || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{Yes}} || PNM V2 might be mass produced
| Mass Production || {{No}} || {{No}} || {{Yes}} || - || {{No}} || {{No}} || {{Yes}} || PNM V2 might be mass produced
|-
|-
| X360 NAND Support || {{Yes}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} ||  
| X360 NAND Support || {{Yes}} || {{No}} || {{Yes}} || - || {{No}} || {{No}} || {{No}} ||  
|-
|-
| Wii NAND Support || {{Yes}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} ||  
| Wii NAND Support || {{Yes}} || {{No}} || {{Yes}} || - || {{No}} || {{No}} || {{No}} ||  
|-
|-
|}
|}
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{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|-
|-
! style="background-color:red!important;" | <span style="background-color:lightred; color:white;">Generic Warning</span>
! style="background-color:red;" | <span style="background-color:lightred; color:white;">Generic Warning</span>
|-
|-
| <span style="white; color:red!important; font-size:180%; ">Make sure you have several proper dumps of your flash before even trying writing to it! Use unpacking tools (e.g. Norunpack, Flowrebuilder, Norpatch etc.) and hexeditors (e.g. HxD) and use [[Flash]] page as reference.
| style="background-color:white;" | <span style="white; color:red; font-size:180%; ">Make sure you have several proper dumps of your flash before even trying writing to it! Use unpacking tools (e.g. Norunpack, Flowrebuilder, Norpatch etc.) and hexeditors (e.g. HxD) and use [[Flash]] page as reference.
* CRC/MD5 is not a method to check your flash (if it is bad, you are only comparing if the other file is equally bad).
* CRC/MD5 is not a method to check your flash (if it is bad, you are only comparing if the other file is equally bad).
* Also make sure you checked the content of the flash, Flowrebuilder, Norunpack only looks for image header and unpacks without warnings and without checking the content.
* Also make sure you checked the content of the flash, Flowrebuilder, Norunpack only looks for image header and unpacks without warnings and without checking the content.
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== NAND Wiring ==
== NAND Wiring ==
Flashers for NAND based consoles (CECHA/COK-001, CECHB/COK-001, CECHC/COK-002, CECHD/unreleased, CECHE/COK-002W, CECHF/unreleased, CECHG/SEM-001) are generaly wired directly to the pins of the NAND ('''you cannot use the testpoints!'''), plus ground and Vcc. For NAND pinouts see: [[Flash (Hardware) #NAND]]
Flashers for NAND based consoles (CECHA/COK-001, CECHB/COK-001, CECHC/COK-002, CECHD/unreleased, CECHE/COK-002W, CECHF/unreleased, CECHG/SEM-001) are generaly wired directly to the pins of the NAND ('''you cannot use the testpoints!'''), plus ground and Vcc. For NAND pinouts see: [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NAND Flash (Hardware) #NAND]


There are 2 nands interleaved at the 512byte sectors level, giving a 1024 byte "interleaved sector". pages are 2kb on each nand.
There are 2 nands interleaved at the 512byte sectors level, giving a 1024 byte "interleaved sector". pages are 2kb on each nand.


=== Which NAND is low (NAND 0)/high (NAND 1)? ===
=== Which NAND is low/high? ===
* COK-001 :
* COK-001 :
** IC3802 LOW (<abbr title="main componentside with SATA connector, CELL BE, RSX etc">main componentside</abbr> next to [[Starship2]])
** IC3802 LOW (<abbr title="main componentside with SATA connector, CELL BE, RSX etc">main componentside</abbr> next to [[Starship2]])
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* COK-002 + COK-002W :
* COK-002 + COK-002W :
** [[:File:CECHC NAND-IC3802.JPG|IC3802 LOW]] (<abbr title="main componentside with SATA connector, CELL BE, RSX etc">main componentside</abbr> between SATA connector and [[South Bridge]])
** IC3802 LOW (<abbr title="main componentside with SATA connector, CELL BE, RSX etc">main componentside</abbr> between SATA connector and [[South Bridge]])
** [[:File:CECHC-NAND-IC3803.JPG|IC3803 HIGH]] (<abbr title="main componentside with SATA connector, CELL BE, RSX etc.">main componentside</abbr> between SATA connector and [[Connectors#CN2401_12P|AV Multi connector]])
** IC3803 HIGH (<abbr title="main componentside with SATA connector, CELL BE, RSX etc.">main componentside</abbr> between SATA connector and [[Connectors#CN2401_12P|AV Multi connector]])


* SEM-001 :
* SEM-001 :
** IC3802 LOW (backside)
** IC3802 LOW (backside)
** IC3803 HIGH (main componentside with SATA connector, CELL BE, RSX etc.)
** IC3803 HIGH (main componentside with SATA connector, CELL BE, RSX etc.)
=== SMD parts connecting to the NANDs ===
* NAND0:
** R3841 : 2200 {{ohm}} (between SS2_XFRB0 / RB#-pin7 and +3.3_SB_VDDIO/VCC as pullup)
** R3812 : xx (between SS2_XFWP0 and WP#-pin19)
** R3813 : 0 {{ohm}} (between +3.3_SB_VDDIO and WP#-pin19 as always pulled up WP#)
** C3823 : 0.1{{micro}}F B 10V (between GND-pin13 and +3.3_SB_VDDIO/VCC-pin12 for filtering)
** C3824 : 0.1{{micro}}F B 10V (between GND-pin36 and +3.3_SB_VDDIO/VCC-pin37 for filtering)
* NAND1:
** R3840 : 2200 {{ohm}} (between SS2_XFRB1 / RB#-pin7 and +3.3_SB_VDDIO/VCC as pullup)
** R3814 : xx (between SS2_XFWP1 and WP#-pin19)
** R3815 : 0 {{ohm}} (between +3.3_SB_VDDIO and WP#-pin19 as always pulled up WP#)
** C3825 : 0.1{{micro}}F B 10V (between GND-pin13 and +3.3_SB_VDDIO/VCC-pin12 for filtering)
** C3826 : 0.1{{micro}}F B 10V (between GND-pin36 and +3.3_SB_VDDIO/VCC-pin37 for filtering)
Effect when lost:
* Without RB# pullup parts (pin19) it cannot be read or written with adequate timings (only with a flasher can slow down writing and not by PS3)
* Without WP# pullup parts (pin7) it cannot be written (only with a flasher that pullup WP# and not by PS3)
* Without VCC filter parts (pins 12+37) it cannot be read nor written (only with a flasher that injects VCC and not by PS3)


=== Pinout Table ===
=== Pinout Table ===
{{NAND-Flashertable}}
{{NAND-Flashertable}}
Remarks:
Remarks:
* [[Progskeet 1.0 / 1.1]] is feeded from NAND 3.3V
* Progskeet is feeded from NAND 3.3V
* Infectus is feeded from +5V board trace.
* Infectus is feeded from +5V board trace.
* NAND's are feeded in both cases by the console itself.
* NAND's are feeded in both cases by the console itself.


[[Progskeet 1.0 / 1.1]] Note: Some modification is needed for [[Progskeet 1.0 / 1.1]] to unbrick:
Progskeet Note: Some modification is needed for Progskeet to unbrick:
* desolder R8 from the [[Progskeet 1.0 / 1.1]] PCB (to disable the connection from pad R8 to left pad R7)
* desolder R8 from the Progskeet PCB (to disable the connection from pad R8 to left pad R7)
* left pin of [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] to left lead of R7, middle pin of [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] to right lead of R7
* left pin of [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] to left lead of R7, middle pin of [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] to right lead of R7
* Vcc to +3.3 // put [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] in "OFF" (right) postion, power on the ps3, put the [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] in the "ON"/left position, it will be recognized by the PC, NAND is always on now, do everything as usual''.
* Vcc to +3.3 // put [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] in "OFF" (right) postion, power on the ps3, put the [http://www.google.com/search?um=1&hl=nl&safe=off&tbm=isch&sa=1&q=switch+toggle toggle switch] in the "ON"/left position, it will be recognized by the PC, NAND is always on now, do everything as usual''.
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* First connect flasher to pc
* First connect flasher to pc
* Use the PS3 to power the NANDs.
* Use the PS3 to power the NANDs.
[[Progskeet 1.0 / 1.1]] specific:
Progskeet specific:
* On NAND tab, you click NAND 1 and select 'auto'
* On NAND tab, you click NAND 1 and select 'auto'
* On NAND tab, you click NAND 2 and select 'auto'
* On NAND tab, you click NAND 2 and select 'auto'
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=== Using NAND flashers ===
=== Using NAND flashers ===


==== [[Progskeet 1.0 / 1.1]] ====
==== Progskeet ====
Method 1 (with R7 switch and R8 closed):
Method 1 (with R7 switch and R8 closed):
  put switch in "OFF" (R7 is open) position so that [[Progskeet 1.0 / 1.1]] is not powered.
  put switch in "OFF" (R7 is open) position so that progskeet is not powered.
  power on the ps3 and wait for 10-15 seconds (sometimes shorter time is needed),
  power on the ps3 and wait for 10-15 seconds (sometimes shorter time is needed),
  put the switch in the "ON" (R7 closed) position, so [[Progskeet 1.0 / 1.1]] is powered and will be recognized by the PC.
  put the switch in the "ON" (R7 closed) position, so progskeet is powered and will be recognized by the PC.
  NAND is always on now, do everything as usual
  NAND is always on now, do everything as usual
  &nbsp;   
  &nbsp;   
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  &nbsp;   
  &nbsp;   
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  you need switch to "on" (R7 closed) and [[Progskeet 1.0 / 1.1]] USB disconnected.
  you need switch to "on" (R7 closed) and progskeet USB disconnected.


Method 2 (with R7 open / R8 closed):
Method 2 (with R7 open / R8 closed):
  1. Remove USB cable from your PC
  1. Remove USB cable from your PC
  2. Open up [[Progskeet 1.0 / 1.1]] flashing software (use latest) and on Common tab: select the flash you have @ Presets
  2. Open up progskeet flashing software (use latest) and on Common tab: select the flash you have @ Presets
  3. Power on PS3 and wait 10-15 seconds (sometimes shorter time is needed),
  3. Power on PS3 and wait 10-15 seconds (sometimes shorter time is needed),
  4. Plug in the USB cable to your PC
  4. Plug in the USB cable to your PC
  5. [[Progskeet 1.0 / 1.1]] will be recognised and you can now go ahead and dump
  5. Progskeet will be recognised and you can now go ahead and dump
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  you need to disconnect the USB cable to your PC
  you need to disconnect the USB cable to your PC


===== downloads =====
===== downloads =====
All '''current''' downloads are available [http://www.progskeet.com/download.php here] / all backup/mirror are [http://www.psdevwiki.com/files/flash/Tools/Progskeet/ here]
All '''current''' downloads are available [http://www.progskeet.com/download.php here] / all backup/mirror are [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/ here]


==== Infectus ====
==== Infectus ====
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==== Needed NAND tools ====
==== Needed NAND tools ====
In case the flasher program doesnt understand dual NAND de/interleaving you'll need  : [http://psdevwiki.com/files/flash/Tools/Flowrebuilder/ FlowRebuilder]
In case the flasher program doesnt understand dual NAND de/interleaving you'll need  : [http://ps3devwiki.com/files/flash/Tools/Flowrebuilder/ FlowRebuilder]


=====Flowrebuilder options=====
=====Flowrebuilder options=====
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===== Extracted flash content files =====
===== Extracted flash content files =====
<span style="color:red!important;">(make sure they are all there, flowrebuilder will not give warning when it fails!)</span>:
<span style="background-color:white; color:red;">(make sure they are all there, flowrebuilder will not give warning when it fails!)</span>:
* bootloader_0
* bootloader_0
* bootloader_1
* bootloader_1
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=== Dump NAND from GameOS ===
=== Dump NAND from GameOS ===
[http://psdevwiki.com/files/flash/Tools/USB%20Flash%20Dump/ USB Flash Dump] // source/mirror:  
[http://ps3devwiki.com/files/flash/Tools/USB%20Flash%20Dump/ USB Flash Dump] // source/mirror:  
[http://gitbrew.org/~glevand/ps3/pkgs/dump_flash.pkg dump_flash.pkg]<br />
[http://gitbrew.org/~glevand/ps3/pkgs/dump_flash.pkg dump_flash.pkg]<br />
Make sure USB stick is FAT32 with enough free space (256MB per dump)
Make sure USB stick is FAT32 with enough free space (256MB per dump)
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{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|-
|-
! style="background-color:red!important;" id="Brick warning" | <span style="background-color:lightred; color:white;">Brick warning - Peek/Poke only</span>
! style="background-color:red;" id="Brick warning" | <span style="background-color:lightred; color:white;">Brick warning - Peek/Poke only</span>
|-
|-
| [[#Brick warning]]<span style="white; color:red!important;">
| style="background-color:white;" | [[#Brick warning]]<span style="white; color:red;">


TCL: http://pastebin.com/Snh4ERQ6 (Don't use, BRICK RISK, see below)<br />
TCL: http://pastebin.com/Snh4ERQ6 (Don't use, BRICK RISK, see below)<br />
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=== TriState on NAND consoles ===
=== TriState on NAND consoles ===
using [[Starship2]] to [[South Bridge]] BRDY /SS2_BRDY
using [[Starship2]] to southbridge /SB_EBUS_ACK @ SB_MAIN(P30)  (numbered 52 in [[:File:SS2_NOR.JPG]])
* CECHA (COK-001): [[EBUS]] jl:9309 (page 20 of servicemanual) / (named BRDY in [[:File:COK-001-NOR_1.jpg]])
* CECHA (COK-001): IC3801:CXD4302GB-T6 pin:C1/ ebus jl:9308 (page 20 of [http://www.ps3devwiki.com/files/documents/-PS3%20Service%20Manuals/ servicemanual])
* CECHC + CECHE (COK-002): [[EBUS]] jl:9309 (page 20 of servicemanual)
* CECHC + CECHE (COK-002): IC3801:CXD4302GB-T6 pin:C1/ ebus jl:9308 (page 20 of [http://www.ps3devwiki.com/files/documents/-PS3%20Service%20Manuals/ servicemanual])
* CECHG (SEM001): [[EBUS]] jl:9309 (page 21 of servicemanual) / (named SB_TRI in [[:File:SEM-001-tristate.jpg]])
* CECHG (SEM001): IC3801:CXD9909GB pin:C1/ ebus jl:9308 (page 21 of [http://www.ps3devwiki.com/files/documents/-PS3%20Service%20Manuals/ servicemanual])


== NOR Interface Testpoints ==
== NOR Interface Testpoints ==
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=== Tristate ===
=== Tristate ===
Tristate, or as it is referred to in the service manuals SB_DISABLE exists solely for the purpose of placing the [[South Bridge]] pins into high-impedance (aka the [https://en.wikipedia.org/wiki/Three-state_logic third state logic]) so that we can access the flash without the [[South Bridge]] interfering.
Tristate, or as it is referred to in the service manuals SB_DISABLE exists solely for the purpose of placing the [[South Bridge]] pins into high-impedance (the third state) so that we can access the flash without the [[South Bridge]] interfering.
 
When the southbridge pins are in tristate is like if southbridge (and all peripherals connected to it) where disconnected from the main circuit, the PS3 powers up normally (fans, etc) but it won't boot up to the XMB screen because some components of the motherboard are not found, it just sits there with a black screen


Because the tristate pin is not connected to the [[Flash (Hardware) | Flash]] TSOP package, but to the [[South Bridge]] BGA package, this makes tracing the pin quite difficult. One should be able to locate it by having the running you could ground out the unknown pins whilst checking the continuity of a known address or data line against ground. These should enter high-impedance or no-continuity when you ground out SB_DISABLE.
Because the tristate pin is not connected to the [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#NOR NOR flash] TSOP package, but to the [[South Bridge]] BGA package, this makes tracing the pin quite difficult. One should be able to locate it by having the running you could ground out the unknown pins whilst checking the continuity of a known address or data line against ground. These should enter high-impedance or no-continuity when you ground out SB_DISABLE.


=== Connecting NOR pads to flasher ===
=== Connecting NOR pads to flasher ===
{{NOR-Flashertable}}
{{NOR-Flashertable}}


==== [[Progskeet 1.0 / 1.1]] notes ====
==== Progskeet notes ====
Some modification is needed for [[Progskeet 1.0 / 1.1]] to unbrick:
Some modification is needed for Progskeet to unbrick:
* desolder R8 from the [[Progskeet 1.0 / 1.1]] PCB
* desolder R8 from the Progskeet PCB
* left pin of switch to left lead of R7, middle pin of switch to right lead of R7
* left pin of switch to left lead of R7, middle pin of switch to right lead of R7
* Vcc to +3.3 // put switch in "OFF" (right) postion, power on the ps3, put the switch in the "ON"/left position, it will be recognized by the PC, NOR is always on now, do everything as usual''.
* Vcc to +3.3 // put switch in "OFF" (right) postion, power on the ps3, put the switch in the "ON"/left position, it will be recognized by the PC, NOR is always on now, do everything as usual''.
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* Turn on console to restore (progress LEDs will light up one by one and blink if successfully).
* Turn on console to restore (progress LEDs will light up one by one and blink if successfully).
* Unplug powercable and set 1:Flash fun down to PS3 Mode and turn on the PS3, if everything went fine, it will now be debricked (remember: in case syscon has 3.56+ hashes, you need prepatched LV1, see downgrader guides).<br />
* Unplug powercable and set 1:Flash fun down to PS3 Mode and turn on the PS3, if everything went fine, it will now be debricked (remember: in case syscon has 3.56+ hashes, you need prepatched LV1, see downgrader guides).<br />
<!--// [http://www.multiupload.com/3IHN3VZYZG English-E3 FLASHER repair method if console bricked.pdf (424.95 KB)] //-->
[http://www.multiupload.com/3IHN3VZYZG English-E3 FLASHER repair method if console bricked.pdf (424.95 KB)]
<!--// should later link to http://www.psdevwiki.com/index.php?title=E3 itself //-->
<!--// should later link to http://www.ps3devwiki.com/index.php?title=E3 itself //-->


=== Speed comparison NOR flashers ===
=== Speed comparison NOR flashers ===
<!--// Tabelised content : Performance Teensy: quoted from NORway documentation: 0:05:11 for a full dump/read (52,68 KB/s), 0:01:35 per sector write or 2:08:19 for a full write (2,12 KB/s). Teensy speed according to other sources: 0:00:45 for a full dump/read (364 KB/s), 0:00:05.351 per sector write or 0:08:19 for a full write (32,83 KB/s). Comparison with [[Progskeet 1.0 / 1.1]]: 0:00:16 for a full dump/read (~1MB/s), 0:00:00.365 per sector write or 0:00:46.811 for a full write (~300-400KB/s). //-->
<!--// Tabelised content : Performance Teensy: quoted from NORway documentation: 0:05:11 for a full dump/read (52,68 KB/s), 0:01:35 per sector write or 2:08:19 for a full write (2,12 KB/s). Teensy speed according to other sources: 0:00:45 for a full dump/read (364 KB/s), 0:00:05.351 per sector write or 0:08:19 for a full write (32,83 KB/s). Comparison with Progskeet: 0:00:16 for a full dump/read (~1MB/s), 0:00:00.365 per sector write or 0:00:46.811 for a full write (~300-400KB/s). //-->
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
|- bgcolor="#cccccc"
|- bgcolor="#cccccc"
!  colspan="9" | Speed comparison NOR flashers
!  colspan="9" | Speed comparison NOR flashers
|-
|-
!  !! colspan="2" | [[Teensy++ 2.0]]<br />(NORway 0.1) !! colspan="2" | [[Teensy++ 2.0]]<br />(NORway 0.3) !! colspan="2" | [[Progskeet 1.0 / 1.1]] !! colspan="2" | [[PNM]]<br />(X-Modem - 460800 baud)
!  !! colspan="2" | [[Teensy 2.0++]]<br />(NORway 0.1) !! colspan="2" | [[Teensy 2.0++]]<br />(NORway 0.3) !! colspan="2" | [[Progskeet]] !! colspan="2" | [[PNM]]<br />(X-Modem - 460800 baud)
|-
|-
!  !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp;
!  !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp; !! &nbsp;time (h:mm:ss)&nbsp; !! &nbsp;speed&nbsp;(KB/sec)&nbsp;
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=== Using NOR flashers ===
=== Using NOR flashers ===


==== [[Progskeet 1.0 / 1.1]] ====
==== Progskeet ====
Method 1 (with R7 switch and R8 closed):
Method 1 (with R7 switch and R8 closed):
  1. Unplug the PS3 powercable from the back
  1. Unplug the PS3 powercable from the back
  2. Open up [[Progskeet 1.0 / 1.1]] flashing software (use latest) and on Common tab: select the flash you have @ Presets
  2. Open up progskeet flashing software (use latest) and on Common tab: select the flash you have @ Presets
  3. Set the R7 switch to "off"
  3. Set the R7 switch to "off"
  4. Plug the PS3 powercable back in and Power on the PS3
  4. Plug the PS3 powercable back in and Power on the PS3
  5. Wait 10 seconds and set the R7 switch to "on" to power [[Progskeet 1.0 / 1.1]] (sometimes shorter time is needed)
  5. Wait 10 seconds and set the R7 switch to "on" to power progskeet (sometimes shorter time is needed)
  6. [[Progskeet 1.0 / 1.1]] will be recognised and you can now go ahead and dump
  6. Progskeet will be recognised and you can now go ahead and dump
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  you need switch to "on" (R7 closed) and [[Progskeet 1.0 / 1.1]] USB disconnected.
  you need switch to "on" (R7 closed) and progskeet USB disconnected.


Method 2 (with R7 open / R8 closed):
Method 2 (with R7 open / R8 closed):
  1. Remove USB cable from your PC
  1. Remove USB cable from your PC
  2. Open up [[Progskeet 1.0 / 1.1]] flashing software (use latest) and on Common tab: select the flash you have @ Presets
  2. Open up progskeet flashing software (use latest) and on Common tab: select the flash you have @ Presets
  3. Power on PS3 and wait 10 seconds (sometimes shorter time is needed)
  3. Power on PS3 and wait 10 seconds (sometimes shorter time is needed)
  4. Plug in the USB cable to your PC
  4. Plug in the USB cable to your PC
  5. [[Progskeet 1.0 / 1.1]] will be recognised and you can now go ahead and dump
  5. Progskeet will be recognised and you can now go ahead and dump
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  For normal console operation (e.g. after you dumped, flashed/downgraded it):
  you need to disconnect the USB cable to your PC
  you need to disconnect the USB cable to your PC
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=== Dump NOR from GameOS ===
=== Dump NOR from GameOS ===
[http://gitbrew.org/~glevand/ps3/pkgs/dump_flash.pkg dump_flash.pkg]  // backup/mirror: [http://www.multiupload.com/Y1G1G7E4J4 dump_flash.pkg (70.48 KB)]<br />
[http://gitbrew.org/~glevand/ps3/pkgs/dump_flash.pkg dump_flash.pkg]  // backup/mirror: [http://www.multiupload.com/Y1G1G7E4J4 dump_flash.pkg (70.48 KB)]<br />
Make sure USB stick is FAT32 with enough free space (16MB per dump)  
Make sure USB stick is FAT32 with enough free space (16MB per dump)
Note: This application takes about 120 minutes to complete the dump, tested on a PS3 80GB CECHL04


=== Dumping NOR from Linux ===
=== Dumping NOR from Linux ===
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== Board Revisions ==
== Board Revisions ==
For overview of used types, see [[Flash_%28Hardware%29#Retail | flashtypes table]]
For overview of used types, see [http://www.ps3devwiki.com/index.php?title=Flash_%28Hardware%29#Retail flashtypes table]


=== NAND boards - [[COK-00x|COK-001]], [[COK-00x|COK-002]], [[COK-00x|COK-002W]], [[SEM-00x|SEM-001]] ===
=== NAND boards - [[COK-00x|COK-001]], [[COK-00x|COK-002]], [[COK-00x|COK-002W]], [[SEM-00x|SEM-001]] ===
These are the earliest revisions of the PS3 motherboards: [[CECHAxx|CECHA]]/[[COK-00x|COK-001]], [[CECHBxx|CECHB]]/[[COK-00x|COK-001]], [[CECHCxx|CECHC]]/[[COK-00x|COK-002]], [[CECHExx|CECHE]]/[[COK-00x|COK-002W]], [[CECHGxx|CECHG]]/[[SEM-00x|SEM-001]] and contain 2x NAND chips for a total of 256MB. These chips are interleaved which is controlled by a proprietary controller chip codenamed "[[Starship2]]" or SS2. This chip handles the interleaving and presents the NAND Chips to the [[South Bridge]] as a single large coherent flash over a proprietary [[EBUS]].<br />
These are the earliest revisions of the PS3 motherboards: [[CECHAxx|CECHA]]/[[COK-00x|COK-001]], [[CECHBxx|CECHB]]/[[COK-00x|COK-001]], [[CECHCxx|CECHC]]/[[COK-00x|COK-002]], [[CECHExx|CECHE]]/[[COK-00x|COK-002W]], [[CECHGxx|CECHG]]/[[SEM-00x|SEM-001]] and contain 2x NAND chips for a total of 256MB. These chips are interleaved which is controlled by a proprietary controller chip codenamed "[[Starship2]]" or SS2. This chip handles the interleaving and presents the NAND Chips to the [[South Bridge]] as a single large coherent flash over a proprietary EBUS.<br />
Wiring: direct to NAND flash or using boardtraces to NANDs - '''don't use the testpoints'''.
Wiring: direct to NAND flash or using boardtraces to NANDs - '''don't use the testpoints'''.


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=== NOR layout3 - [[DYN-00x|DYN-001]] ===
=== NOR layout3 - [[DYN-00x|DYN-001]] ===
Used in [[CECH-20xx|CECH-20xx]]. The [[Progskeet 1.0 / 1.1]] and teensy pinouts match the teensy picture provided on this page even though it states it's the pinout for [[Progskeet 1.0 / 1.1]]. Single 16MB NOR.
Used in [[CECH-20xx|CECH-20xx]]. The progskeet and teensy pinouts match the teensy picture provided on this page even though it states it's the pinout for progskeet. Single 16MB NOR.


=== NOR layout4 - [[SUR-00x|SUR-001]], [[JTP-00x|JTP-001]], [[JSD-00x|JSD-001]], [[KTE-00x|KTE-001]] ===
=== NOR layout4 - [[SUR-00x|SUR-001]], [[JTP-00x|JTP-001]], [[JSD-00x|JSD-001]], [[KTE-00x|KTE-001]] ===
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'''KTE-001''': Used in [[CECH-30xx|CECH-30xx]]. Some difference in components but the testpoints are the same for [[SUR-00x|SUR-001]], [[JTP-00x|JTP-001]], [[JSD-00x|JSD-001]], [[KTE-00x|KTE-001]]
'''KTE-001''': Used in [[CECH-30xx|CECH-30xx]]. Some difference in components but the testpoints are the same for [[SUR-00x|SUR-001]], [[JTP-00x|JTP-001]], [[JSD-00x|JSD-001]], [[KTE-00x|KTE-001]]


=== NOR layout5 - [[MSX-00x|MSX-001]], [[MPX-00x|MPX-001]], [[NPX-00x|NPX-001]], [[PPX-00x|PPX-001]] and [[PQX-00x|PQX-001]] ===
=== NOR layout5 - [[MSX-00x|MSX-001]] ===
'''[[MSX-00x|MSX-001]] and [[MPX-00x|MPX-001]]''': Used in [[CECH-40xx|CECH-40xx]]. Much difference in components positioning (main hearth of the board is 45 degrees rotated), but it still has testpoints.
'''[[MSX-00x|MSX-001]]''': Used in [[CECH-40xx|CECH-40xx]]. Much difference in components positioning (main hearth of the board is 45 degrees rotated), but it still has testpoints.


== Gallery ==
== Gallery ==
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==== NAND ====
==== NAND ====
<Gallery>
<Gallery>
File:SS2_NOR.JPG|Starship2 '''[[EBUS]]''' Testpoints (NAND board) '''do not use!'''
File:SS2_NOR.JPG|Starship2 '''EBUS''' Testpoints (NAND board) '''do not use!'''
File:COK-001-NOR.jpg|COK-001 '''[[EBUS]]''' Testpoints (NAND board - only overlay) '''do not use!'''
File:COK-001-NOR.jpg|COK-001 '''EBUS''' Testpoints (NAND board - only overlay) '''do not use!'''
File:COK-001-NOR_1.jpg|COK-001 '''[[EBUS]]''' Testpoints (NAND board) '''do not use!'''
File:COK-001-NOR_1.jpg|COK-001 '''EBUS''' Testpoints (NAND board) '''do not use!'''
File:COK-001 NAND traces.jpg|COK-001 boardtraces (NAND board) confirmed
File:COK-002 - EBUS points between Southbridge and StarShip2.jpg|COK-002 '''EBUS''' Testpoints (NAND board) '''do not use!'''
 
File:COK-002 - EBUS points between Southbridge and StarShip2.jpg|COK-002 '''[[EBUS]]''' Testpoints (NAND board) '''do not use!'''
File:COK-002 - NANDs.jpg|COK-002 - NANDs
File:COK-002 - NANDs.jpg|COK-002 - NANDs
File:Boardcok002.jpg|COK-002 boardtraces (NAND board) needs Testing/Confirmation ('''incomplete''': 3 points still missing)
File:Boardcok002.jpg|COK-002 boardtraces (NAND board) needs Testing/Confirmation ('''incomplete''': 3 points still missing)
File:COK-002 NAND traces.jpg|COK-002 boardtraces (NAND board) confirmed
File:SEM-001-NANDs-boardtraces-jestero.jpg|SEM-001 boardtraces (NAND board)
File:SEM-001-NANDs-boardtraces-jestero.jpg|SEM-001 boardtraces (NAND board)
File:SEM-001 NAND traces.jpg|SEM-001 boardtraces (NAND board) confirmed
File:Progskeet-Single-NAND-360clip.png|Progskeet - Single NAND - 360clip
File:Progskeet-Single-NAND-360clip.png|Progskeet - Single NAND - 360clip
File:Nand-360clip-wiiclip-48pin.jpg| NAND TSOP48 360clip (note: no need to connect R/B2 on ps3's)
File:Nand-360clip-wiiclip-48pin.jpg| NAND TSOP48 360clip (note: no need to connect R/B2 on ps3's)
File:Progskeet-sl nand-adaptorboard-pinout.png|Progskeet SL-NAND adaptorboard
File:Progskeet-sl nand-adaptorboard-pinout.png| Progskeet SL-NAND adaptorboard
File:1Gbit-NANDclip-Front.jpg|1Gbit NANDclip - Front
File:1Gbit-NANDclip-back.jpg|1Gbit NANDclip - Back
 
File:Universal NAND TSOP clip.jpg|Universal NAND TSOP clip - Note: this will not fit on the [[COK-002]] NAND next to the SATA connector
File:NANDway-SignalBoosterEdition-to-UNI-48-Clip.jpg|[[Teensy++ 2.0]] NANDway SignalBoosterEdition to Universal NAND TSOP clip
File:NANDway-SignalBoosterEdition.jpg|[[Teensy++ 2.0]] NANDway SignalBoosterEdition
 
File:Tristate-COK-001.jpg|[[COK-001]] [[EBUS]] Tristate
File:Tristate-COK-002.jpg|[[COK-002]] [[EBUS]] Tristate
File:Tristate-SEM-001.jpg|[[SEM-001]] [[EBUS]] Tristate
</Gallery>
</Gallery>
==== NOR ====
==== NOR ====
<Gallery>
<Gallery>
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File:DYN-001_NOR_-_E3-dual-boot.jpg|DYN-001 NOR Testpoints + dualboot 'AB mod' (NOR layout 3)
File:DYN-001_NOR_-_E3-dual-boot.jpg|DYN-001 NOR Testpoints + dualboot 'AB mod' (NOR layout 3)
File:Dyn 001-progskeet.jpg|DYN-001 NOR Testpoints with progskeet labeling (NOR layout 3)
File:Dyn 001-progskeet.jpg|DYN-001 NOR Testpoints with progskeet labeling (NOR layout 3)
File:Jtp jsd kte-progskeet.jpg|JSD-001, JTP-001, KTE-001 NOR Testpoints with Progskeet labeling (NOR layout 4)
File:Jtp jsd kte-progskeet.jpg|JSD-001, JTP-001, KTE-001 NOR Testpoints with progskeet labeling (NOR layout 4)
File:Progskeet-1.2 - JTP001-JSD001-KTE001.jpg|JSD-001, JTP-001, KTE-001 NOR Testpoints with Progskeet 1.2 labeling (NOR layout 4)
File:JSD-001_NOR.JPG|JSD-001 NOR Testpoints (NOR layout 4)
File:JSD-001_NOR.JPG|JSD-001 NOR Testpoints (NOR layout 4)
File:JSD-001_NOR_-_nor_testpoints.png|JSD-001 Testpoints - orig. marcan/noraliser (NOR layout 4)
File:JSD-001_NOR_-_nor_testpoints.png|JSD-001 Testpoints - orig. marcan/noraliser (NOR layout 4)
File:JTP-001_-_1-882-481-21-testpoints.jpg|JTP-001 NOR Testpoints - '''not mapped''' (NOR layout 4)
File:JTP-001_-_1-882-481-31.JPG|JTP-001 NOR Testpoints - '''not mapped''' (NOR layout 4)
File:JTP-001_-_1-882-481-31.JPG|JTP-001 NOR Testpoints - '''not mapped''' (NOR layout 4)
File:SUR-001_BOTTOM_TESTPOINTS_-NOT_TRACED-.JPG|SUR-001 Nor Testpoints - '''not mapped''' (NOR layout 4)
File:SUR-001_BOTTOM_TESTPOINTS_-NOT_TRACED-.JPG|SUR-001 Nor Testpoints - '''not mapped''' (NOR layout 4)
File:Teensy++ 2.0 NOR testpoints layout 4.png|Teensy++ 2.0 NOR testpoints (NOR layout 4)
File:NOR-PINOUT+ZIF-SolderlessPinout.jpg|NOR Flash general pinout + 50pin ZIF pinout (Progskeet)
File:NOR-PINOUT+ZIF-SolderlessPinout.jpg|NOR Flash general pinout + 50pin ZIF pinout (Progskeet)
File:360-clip-56.png| NOR TSOP56 ZIF 360clip and solderboard (Progskeet)
File:360-clip-56.png| NOR TSOP56 ZIF 360clip and solderboard (Progskeet)
File:Testpoints - unmapped - as seen on MSX-001.jpg|MSX-001 NOR Testpoints - '''not mapped''' (NOR layout 5)
</Gallery>
</Gallery>


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File:Progskeet - NAND-Adaptor PCB (red).png|Progskeet - NAND-Adaptor PCB (red)
File:Progskeet - NAND-Adaptor PCB (red).png|Progskeet - NAND-Adaptor PCB (red)
File:Progskeet - NAND-Adaptor PCB.png|Progskeet - NAND-Adaptor PCB
File:Progskeet - NAND-Adaptor PCB.png|Progskeet - NAND-Adaptor PCB
File:Nor_damage.jpg|Damaged NOR. The pins are bent to the shape of the opposing pins on the E3 clip.
File:Nor damage 2.jpg|Above view of damaged NOR.
</Gallery>
</Gallery>


=== [[Progskeet 1.0 / 1.1]] NAND Picture Guide ===
=== Progskeet NAND Picture Guide ===
Full guide is here: [[Progskeet 1.0 / 1.1]]
Full guide is here: [[Progskeet]]
<Gallery>
<Gallery>
File:Progskeet Setup - Before.jpg|Before
File:Progskeet Setup - Before.jpg|Before
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== Generic reference ==
== Generic reference ==
=== Torx / Security Bits ===
* http://microcenter.com/product/208022/33-Piece_Security_Bit_Set
* or if you don't have those, use a smaller flat screwdriver, or just remove the center pin.


=== Soldering Guide(s) ===
=== Soldering Guide(s) ===
* http://www.circuitrework.com/guides/7-1-1.shtml
* http://www.circuitrework.com/guides/7-1-1.shtml
* http://store.curiousinventor.com/guides/Surface_Mount_Soldering/101
* http://store.curiousinventor.com/guides/Surface_Mount_Soldering/101
* http://en.wikipedia.org/wiki/Desoldering
 
** http://en.wikipedia.org/wiki/Field%27s_metal
* http://www.youtube.com/watch?v=E3OmchO_mDc
* http://www.youtube.com/watch?v=SSJGnDHKFQ8


=== Soldering Irons/Stations ===
=== Soldering Irons/Stations ===
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**http://www.amazon.com/Soldering-Station-Iron-Rework-Solder/dp/B004IQLUFG
**http://www.amazon.com/Soldering-Station-Iron-Rework-Solder/dp/B004IQLUFG
**http://www.amazon.com/REWORK-SOLDERING-IRON-STATION-852D/dp/B004ZB9D4O
**http://www.amazon.com/REWORK-SOLDERING-IRON-STATION-852D/dp/B004ZB9D4O
=== Stereo Microscopes ===
Things to look for:
* Good solid mounting
* More overhang to reach large boards
* Ring macrolight
* optional: T2 or otherwise adaptor for cameras
<GALLERY>
File:Stereo Microscope example1.jpg|Stereo Microscope - example 1
File:Stereo Microscope example2.jpg|Stereo Microscope - example 2
File:Stereo Microscope example3.jpg|Stereo Microscope - example 3
File:Stereo Microscope example4.jpg|Stereo Microscope - example 4
</GALLERY>
'''Tip:''' also available used


=== Soldering tips ===
=== Soldering tips ===
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=== Wire reference ===
=== Wire reference ===
'''TLDR'''&nbsp;&nbsp;:&nbsp;&nbsp;NOR: use AWG26  /  NAND: use AWG28
For wiring, use 20-26 AWG. 18 can be too stiff while 28 is too fragile. 24-26 AWG works fine in most cases. The Grounds and VCC wires may ofcourse be thicker than the signal wires. Keep wires short, up to ~20cm max (longer gives errors). The shorter the better : 15cm and shorter mostly works fine with AWG26 on NOR.
 
For wiring, use 20-28 AWG. 18 can be too stiff while 30 is too fragile. 24-26 AWG works fine in most cases. The Grounds and VCC wires may ofcourse be thicker than the signal wires. Keep wires short, up to ~20cm max (longer gives errors). The shorter the better : 15cm and shorter mostly works fine with AWG26 on NOR.


For NOR wiring the solderarea (the NORpoints) is 10x larger than the solderarea used with NAND (pitch 0.5mm, just as NOR chips btw), so for NOR you have much more headroom (and also need!) to use thicker wires (for NAND you most likely want to use 28 AWG and cannot use much thicker)
For NOR wiring the solderarea (the NORpoints) is 10x larger than the solderarea used with NAND (pitch 0.5mm, just as NOR chips btw), so for NOR you have much more headroom (and also need!) to use thicker wires (for NAND you most likely want to use 28 AWG and cannot use much thicker)


Use caliper to measure unknown/unmarked wires and compare with table/listing.
Use caliper to measure unknown/unmarked wires and compare with above table/listing.


==== Table: AWG (inch) / Euro (mm) ====
==== Table: AWG (inch) / Euro (mm) ====
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|25 || 0,0179 || 0,0003 || 0,4547 || 0,1624 ||  
|25 || 0,0179 || 0,0003 || 0,4547 || 0,1624 ||  
|-
|-
|26 || 0,0159 || 0,0002 || 0,4049 || 0,1288 || '''Best used for NOR consoles'''
|26 || 0,0159 || 0,0002 || 0,4049 || 0,1288 || Best used for NOR consoles
|-
|-
|27 || 0,0142 || 0,0002 || 0,3606 || 0,1021 ||  
|27 || 0,0142 || 0,0002 || 0,3606 || 0,1021 ||  
|-
|-
|28 || 0,0126 || 0,0001 || 0,3211 || 0,0810 || '''Best used for NAND consoles'''
|28 || 0,0126 || 0,0001 || 0,3211 || 0,0810 || Best used for NAND consoles
|-
|-
| 29 || 0.0113 ||  || 0.286 || 0.064 ||  
| 29 || 0.0113 ||  || 0.286 || 0.064 ||  
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     SATA : solid 28 AWG - 0.0126" / 0.321mm
     SATA : solid 28 AWG - 0.0126" / 0.321mm
     SATA : solid 30 AWG - 0.0100" / 0.255mm
     SATA : solid 30 AWG - 0.0100" / 0.255mm
=== Resistor codes ===
* http://wiki.xtronics.com/index.php/Resistor_Codes
* http://www.hobby-hour.com/electronics/3-digit-smd-resistors.php
=== Tapes ===
*Polyamide heat resistant tape http://dx.com/en/s/high+temperature+tape
Used to isolate hardware parts that will be installed permanently internally (is the same tape used in pc laptops to isolate wifi/bt cards and ram modules). This tape resist up to 300º without deformation or burning, and is made of 100% non-conductive materials... the tape is cheap but be aware because there are lot of fakes, always reads the comments of other buyers or buy in a reputable shop


== Generic unresolved issues ==
== Generic unresolved issues ==
There is a table made on the talk page to chart dump/flashing issues (and sucesses). See: [[Talk:Hardware_flashing#Testreport_table | Testreport_table]]
There is a table made on the talk page to chart dump/flashing issues (and sucesses). See: [http://www.ps3devwiki.com/index.php?title=Talk:Hardware_flashing#Testreport_table Testreport_table]


== [[Progskeet 1.0 / 1.1]] QA/problem solving ==
== Progskeet QA/problem solving ==


=== Generic advice ===
=== Generic advice ===


==== Updating [[Progskeet 1.0 / 1.1]] with Injectus ====
==== Updating Progskeet with Injectus ====
# connect injectus to [[Progskeet 1.0 / 1.1]]with very short wires (see [[:File:Injectus_jtag_pinout.jpg]] [[:File:Injectus-jtag-bottompads.png]])
# connect injectus to progskeet with very short wires (see [[:File:Injectus_jtag_pinout.jpg]] [[:File:Injectus-jtag-bottompads.png]])
# power injectus with usb  
# power injectus with usb  
# power [[Progskeet 1.0 / 1.1]] with its own usb too (do NOT power the [[Progskeet 1.0 / 1.1]] with the injectus!)
# power progskeet with its own usb too (do NOT power the progskeet with the injectus!)
# run injectus programmer software
# run injectus programmer software
## click tools
## click tools
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===== Archive of old versions =====
===== Archive of old versions =====
Main folder: on [http://www.psdevwiki.com/files/flash/Tools/Progskeet/ psdevwiki/files]
Main folder: on [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/ ps3devwiki/files]


====== Diagrams ======  
====== Diagrams ======  
* <span style="text-decoration: line-through;">[http://www.multiupload.com/5XEX630GN5 diagrams_110803.rar (4.76 MB)])</span>
* <span style="text-decoration: line-through;">[http://www.multiupload.com/5XEX630GN5 diagrams_110803.rar (4.76 MB)])</span>
* <span style="text-decoration: line-through;">[http://www.multiupload.com/WCWI0XABBU diagrams_110804.rar (9.73 MB)])</span>
* <span style="text-decoration: line-through;">[http://www.multiupload.com/WCWI0XABBU diagrams_110804.rar (9.73 MB)])</span>
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Diagrams/diagrams_110805.rar diagrams_110805.rar (10.4 MB)])
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Diagrams/diagrams_110805.rar diagrams_110805.rar (10.4 MB)])


====== Driver ======  
====== Driver ======  
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  zadig can be used as driver selector for both, make sure you select the right one.
  zadig can be used as driver selector for both, make sure you select the right one.
* <span style="text-decoration: line-through;">[http://www.multiupload.com/MIGAUSZL16 drivers_110726.rar (235.62 KB)]</span>
* <span style="text-decoration: line-through;">[http://www.multiupload.com/MIGAUSZL16 drivers_110726.rar (235.62 KB)]</span>
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/drivers_110812.rar drivers_110812.rar (264.07 KB)])
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/drivers_110812.rar drivers_110812.rar (264.07 KB)])
* <span style="text-decoration: line-through;">[http://www.multiupload.com/67L14ZWUDH drivers_a110812.rar (267.61 KB)]</span>
* <span style="text-decoration: line-through;">[http://www.multiupload.com/67L14ZWUDH drivers_a110812.rar (267.61 KB)]</span>
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/zadig.rar zadig.rar (4,9MB)]
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/zadig.rar zadig.rar (4,9MB)]


====== Bitstream ======  
====== Bitstream ======  
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Bitstreams/ProgSkeet_Bitstreams_111106.rar ProgSkeet_Bitstreams_111106.rar (1.63 MB)] (NOR solderless and NOR+NAND soldered) [http://www.mediafire.com/?o66ls0yo8o1ybr8 Mirror]
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Bitstreams/ProgSkeet_Bitstreams_111106.rar ProgSkeet_Bitstreams_111106.rar (1.63 MB)] (NOR solderless and NOR+NAND soldered)
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Bitstreams/ProgSkeet_Bitstreams_111126.rar ProgSkeet_Bitstreams_111126.rar (1.63 MB)] (NAND solderless only) [http://www.mediafire.com/?h3dc7ohc2b2xon8 Mirror]
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Bitstreams/ProgSkeet_Bitstreams_111126.rar ProgSkeet_Bitstreams_111126.rar (1.63 MB)] (NAND solderless only)


====== Flasher ======  
====== Flasher ======  
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110803.rar ProgSkeet_110803.rar (28.37 KB)]
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110803.rar ProgSkeet_110803.rar (28.37 KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110807.rar ProgSkeet_110807.rar (29.24 KB)]
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110807.rar ProgSkeet_110807.rar (29.24 KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110811-A.rar ProgSkeet_110811-A.rar (30.02 KB)]
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110811-A.rar ProgSkeet_110811-A.rar (30.02 KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110811-B.rar ProgSkeet_110811-B.rar (29.8 KB)]
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110811-B.rar ProgSkeet_110811-B.rar (29.8 KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110812-A.rar ProgSkeet_110812-A.rar (30KB)]
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110812-A.rar ProgSkeet_110812-A.rar (30KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110816.rar ProgSkeet_110816.rar (32KB)]
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110816.rar ProgSkeet_110816.rar (32KB)]
* [http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110819.rar ProgSkeet_110819.rar (32.27 KB)]
* [http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/ProgSkeet_110819.rar ProgSkeet_110819.rar (32.27 KB)]
*111004/8:
*111004/8:
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/WinSkeet40000_111004.rar WinSkeet40000_111004.zip (5.1 MB)] (libusb)
**[http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/WinSkeet40000_111004.rar WinSkeet40000_111004.zip (5.1 MB)] (libusb)
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/YASkeet/YASkeet_20111008.tar.gz YASkeet_20111008.tar.gz (226.95 KB)]
**[http://www.ps3devwiki.com/files/flash/Tools/Progskeet/YASkeet/YASkeet_20111008.tar.gz YASkeet_20111008.tar.gz (226.95 KB)]
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/iSkeet/iSkeet_20111008.zip iSkeet_20111008.zip (497.83 KB)]
**[http://www.ps3devwiki.com/files/flash/Tools/Progskeet/iSkeet/iSkeet_20111008.zip iSkeet_20111008.zip (497.83 KB)]
*111120:
*111120:
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/Winskeet111120.rar Winskeet111120.rar (9.07 MB)] (WinUSB)
**[http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/Winskeet111120.rar Winskeet111120.rar (9.07 MB)] (WinUSB)
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/YASkeet/YASkeet_20111120.tar.gz YASkeet_20111120.tar.gz (229.72 KB)]
**[http://www.ps3devwiki.com/files/flash/Tools/Progskeet/YASkeet/YASkeet_20111120.tar.gz YASkeet_20111120.tar.gz (229.72 KB)]
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/iSkeet/iSkeet_20111120.zip iSkeet_20111120.zip (11.87 MB)]
**[http://www.ps3devwiki.com/files/flash/Tools/Progskeet/iSkeet/iSkeet_20111120.zip iSkeet_20111120.zip (11.87 MB)]
*111205:
*111205:
**[http://www.psdevwiki.com/files/flash/Tools/Progskeet/Winskeet/Winskeet111205.rar Winskeet111205.rar (4.18 MB)] (WinUSB)
**[http://www.ps3devwiki.com/files/flash/Tools/Progskeet/Winskeet/Winskeet111205.rar Winskeet111205.rar (4.18 MB)] (WinUSB)


==== No shorts ====
==== No shorts ====
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=== Timing switching trick ===
=== Timing switching trick ===
Finally, after many struggles, the way to flash any NOR chip is discovered. Now, here's the method:
Finally, after many struggles, the way to flash any NOR chip is discovered. Now, here's the method:
*First of all note that when R7 is short - [[Progskeet 1.0 / 1.1]] takes supply from console itself, and when R8 is short - it is powered from USB. So then, whatever you'll do - make sure both R7 and R8 never shorted while console is powered on - this results in damaging mobo as well as console itself.  
*First of all note that when R7 is short - Progskeet takes supply from console itself, and when R8 is short - it is powered from USB. So then, whatever you'll do - make sure both R7 and R8 never shorted while console is powered on - this results in damaging mobo as well as console itself.  
Preparations are the following: [[Progskeet 1.0 / 1.1]] soldered up correctly, no shorts or testpoints missing; Both R7 and R8 opened. (From now on, just forget about R8)
Preparations are the following: Progskeet soldered up correctly, no shorts or testpoints missing; Both R7 and R8 opened. (From now on, just forget about R8)
Open Winskeet (Yaskeet, whatever else you got there), set up NOR type and switch to NOR menu. Connect [[Progskeet 1.0 / 1.1]] to PC, power up console. Wait at least 10 seconds then short R7 - [[Progskeet 1.0 / 1.1]] gets recognized by PC. Set up the following options - Single word programming, '''Static Timing'''. Now you're ready.
Open Winskeet (Yaskeet, whatever else you got there), set up NOR type and switch to NOR menu. Connect Progskeet to PC, power up console. Wait at least 10 seconds then short R7 - Progskeet gets recognized by PC. Set up the following options - Single word programming, '''Static Timing'''. Now you're ready.
Dump NOR several times, check it closely just to be sure it's correct. Prepare patched one then go ahead and write it back to NOR. Though it takes a little longer with mentioned settings, you'll be able to flash it almost correctly. At this point, look out for verification errors - there will be some with almost every NOR I've deal with. The key is that before flashing [[Progskeet 1.0 / 1.1]] reads the NOR and flash only those blocks that differs from desired file. Now, here's the trick itself - after flash process performed with several verification errors, flash back the same file again and again (up to 16 times in a row in several cases), untill number of errors reduces to minimum (three or four). At this point, writing the flash under these settings won't make any changes - this last "hard blocks" will always fail for verification, so just switch to '''USB Transfer Timing''' and flash it again. It will take your time around 2 minutes to flash every single block, but since their number were heavily reduced with previous actions, it won't take long in the end. Notice that no verification errors are occured. Now you're done, congratulations)  
Dump NOR several times, check it closely just to be sure it's correct. Prepare patched one then go ahead and write it back to NOR. Though it takes a little longer with mentioned settings, you'll be able to flash it almost correctly. At this point, look out for verification errors - there will be some with almost every NOR I've deal with. The key is that before flashing Progskeet reads the NOR and flash only those blocks that differs from desired file. Now, here's the trick itself - after flash process performed with several verification errors, flash back the same file again and again (up to 16 times in a row in several cases), untill number of errors reduces to minimum (three or four). At this point, writing the flash under these settings won't make any changes - this last "hard blocks" will always fail for verification, so just switch to '''USB Transfer Timing''' and flash it again. It will take your time around 2 minutes to flash every single block, but since their number were heavily reduced with previous actions, it won't take long in the end. Notice that no verification errors are occured. Now you're done, congratulations)  


=== A/B Trick ===
=== A/B Trick ===
The A/B trick is a solution found by DiGiTaLAnGeL to write his Macronix NOR (but can be tried on other NORs as well <small><span style="color:red!important;">1</span></small>). <br />
The A/B trick is a solution found by DiGiTaLAnGeL to write his Macronix NOR (but can be tried on other NORs as well <small><span style="color:red;">1</span></small>). <br />
Some Sectors of his flash were "slow to write" and using the normal flashing procedure was resulting in a fail or in a freeze of the [[Progskeet 1.0 / 1.1]] Flasher.
Some Sectors of his flash were "slow to write" and using the normal flashing procedure was resulting in a fail or in a freeze of the ProgSkeet Flasher.


'''Needed tools:'''
'''Needed tools:'''
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'''Step by step guide:'''
'''Step by step guide:'''
* Shut Down your PS3 if not and be sure that the [[Progskeet 1.0 / 1.1]] USB Cable is not plugged in.
* Shut Down your PS3 if not and be sure that the Progskeet's USB Cable is not plugged in.
* Put your R7 Switch in OFF Position.
* Put your R7 Switch in OFF Position.
* Power on your PS3.
* Power on your PS3.
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* Open Flasher "A" and flash your file (remember to set up the NOR size/sectors!)
* Open Flasher "A" and flash your file (remember to set up the NOR size/sectors!)
* When it reaches 100% , check C:\Proskeet.log, if you found some sectors failed to write... continue to the next step.
* When it reaches 100% , check C:\Proskeet.log, if you found some sectors failed to write... continue to the next step.
* Without powering off your PS3, unplug [[Progskeet 1.0 / 1.1]] USB Cable and Close Flasher "A"
* Without powering off your PS3, unplug Progskeet's USB Cable and Close Flasher "A"
* Open Flasher "B" and replug your USB Cable.
* Open Flasher "B" and replug your USB Cable.
* Flash your file (remember to set up the NOR size/sectors!)
* Flash your file (remember to set up the NOR size/sectors!)
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If you still have sectors that have failed to write, start again until they successfully write (Rember to check the Progskeet.log because reaching 100% doesn't mean that the sectors have successfully been written)
If you still have sectors that have failed to write, start again until they successfully write (Rember to check the Progskeet.log because reaching 100% doesn't mean that the sectors have successfully been written)


:<small>note: <span style="color:red!important;">1)</span></small><br />
:<small>note: <span style="color:red;">1)</span></small><br />
::<small>&lt;DiGiAnGeL&gt; if you successfully write at least one of the sectors you are having problem with, this trick work for you!<br />&lt;DiGiAnGeL&gt; (some sectors require even 5 minutes of trying before successfully writing them)</small><br />
::<small>&lt;DiGiAnGeL&gt; if you successfully write at least one of the sectors you are having problem with, this trick work for you!<br />&lt;DiGiAnGeL&gt; (some sectors require even 5 minutes of trying before successfully writing them)</small><br />


=== Irregular device disappering when reading/writing ===
=== Irregular device disappering when reading/writing ===
  <MrGBNC> I've had good dumps but sometimes when I click read [[Progskeet 1.0 / 1.1]] disappears from the Device Manager
  <MrGBNC> I've had good dumps but sometimes when I click read progskeet disappears from the Device Manager
  <eussNL> hmm, sounds like voltage drop or usb connection fail
  <eussNL> hmm, sounds like voltage drop or usb connection fail
  <MrGBNC> and last week was [[Progskeet 1.0 / 1.1]] no longer recognized by windows
  <MrGBNC> and last week was progskeet no longer recognized by windows
  <MrGBNC> unknown device
  <MrGBNC> unknown device
  <Abkarino> you may have gnd problem
  <Abkarino> you may have gnd problem
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  <Abkarino> i had the same problem before
  <Abkarino> i had the same problem before
  <Abkarino> but uf6667 and ago told me to remove r4 and try again
  <Abkarino> but uf6667 and ago told me to remove r4 and try again
  <Abkarino> now [[Progskeet 1.0 / 1.1]] work fine every time i plug it to my PC
  <Abkarino> now ProgSkeet work fine every time i plug it to my PC
  <MrGBNC> I've also talked to Ago, he said that the resistance between GND and VCC is too small for my [[Progskeet 1.0 / 1.1]]
  <MrGBNC> I've also talked to Ago, he said that the resistance between GND and VCC is too small for my progskeet
  <Ago> well, you had voltage drops
  <Ago> well, you had voltage drops
  <Ago> and a cap might be bad
  <Ago> and a cap might be bad
  <MrGBNC> that is why I try to exchange/warranty. I also couldn´t read a socket´ed NAND, only 30 in dump ;)
  <MrGBNC> that is why I try to exchange/warranty. I also couldn´t read a socket´ed NAND, only 30 in dump ;)
{{Hardware Flashers}}<noinclude>[[Category:Main]]</noinclude>
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