Editing Game Modding

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== Game Settings ==
Most PS3 games (probably all) uses one or more settings files that can contain several infos, like the list of [[PlayStation_archive_(PSARC)|.psarc's]] that will be loaded at boot time, generic settings like gamma level or brighness, or debug settings like gravity, godmode, fps display, etc, etc, etc...
This settings files can be embedded inside other file or separated files (in this case usually protected as an .edat) and are dependant of the [[Game Engines|Game Engine]], in other words... all the games compiled with the same engine uses the same settings files
==Game Files Mods==
==Game Files Mods==
See also [[Multimedia Formats and Tools|Multimedia Formats and Tools page]]
See also [[Multimedia Formats and Tools|Multimedia Formats and Tools page]]
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===Call of Duty: Modern Warfare 2===
===Call of Duty: Modern Warfare 2===
====iMCSv7 Private patch 1.13====
====iMCSv7 Private patch 1.13====
{{Boxtip2|content='''Created by:''' iMCSx http://www.fivestargamerz.com/f192/imcsv7-private-patch-1-13-%7C-big-font-scroll-menu-menu-space-40416/<br />'''Download:''' http://www.mediafire.com/?18dw0w7g6ddxz71}}
{{Boxtip2|content='''Created by:''' iMCSx http://www.fivestargamerz.com/f192/imcsv7-private-patch-1-13-%7C-big-font-scroll-menu-menu-space-40416/<br />'''Download:''' http://www.mediafire.com/?18dw0w7g6ddxz71}}
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** Replace the patch_mp.ff using Comgenies File Manager or FTP in the directory of '''dev_hdd0/GAME/BLESxxxx/USDIR/patch_mp.ff'''
** Replace the patch_mp.ff using Comgenies File Manager or FTP in the directory of '''dev_hdd0/GAME/BLESxxxx/USDIR/patch_mp.ff'''


===Final Fantasy series ===
===Grand Theft Auto 4===
 
*http://jul.rustedlogic.net/thread.php?id=17075


*https://tcrf.net/Final_Fantasy_XIII
===Gran Tourismo 5/6===
 
{{Boxtip2|content='''Created by:''' Flatz http://www.ps3hax.net/showthread.php?t=36878&page=2<br />'''Download:'''  https://mega.co.nz/#!m0glTRqS!JYyZVU...ceMkj2nEfP8X1g}}
===Gran Turismo 5/6===
{{Boxtip2|content='''Created by:''' Flatz http://www.ps3hax.net/showthread.php?t=36878&page=2<br />'''Download:'''  https://mega.co.nz/#!OwBXnZ5R!nG8dq3ixNu5zDOu-uZmpw_Q5EkHJt8FkZ9_rg0l7FrQ}}


*Info: unpack the GT.VOL file
*Info: unpack the GT.VOL file
*Usage: gttool <volume file> <GT5/GT6> <output directory>
*Usage: gttool <volume file> <GT5/GT6> <output directory>
GT TOOL source code: http://zenhax.com/viewtopic.php?f=9&t=76
Hello!
Half year ago I've created a tool to unpack encrypted and compressed archives from both versions of Gran Turismo (5, 6) and yesterday some guys asked me for its source code. So I've decided to release it. However a part of the source code requires some refactoring: https://mega.co.nz/#!OwBXnZ5R!nG8dq3ixN ... 9_rg0l7FrQ
PD use custom file formats, cryptographic algorithms, deflate compression, sqlite database, custom script language called AdHoc (all scripts are already compiled here). If I recall correctly textures use DXT compression and soundtracks are stored in a custom container in the ATRAC3 format, movies are in the PAM format but they are encrypted, I've found a single key for an intro movie, other keys are stored in scripts. Also I've reversed their cache system with such weird naming system (K/H/A3 and so on), you can find all needed functions for them too.
Unfortunately I have no free time to continue this so I hope someone will be more lucky with it. Enjoy!
''Could somebody please update tool for hdd cache and specdb decryption?''<br>
My tool can handle both things: HDD cache and specdb (and more). You just need to look carefully into original forum thread, I've released them too.<br>
--[[User:Flatz|Flatz]] ([[User talk:Flatz|talk]]) 06:40, 19 December 2014 (EST)
Hi, Flatz, yeah I read the thread but "refactoring" and "compiling" are alien to me :(
Nice work on the vol extraction though, hopefully somebody will put together a release with all the options for GT6.
===Rag Doll Kung Fu: Fists Of Plastic===
Incredibly Modifiable since the game's .xml files aren't encrypted...
.dds texture swap work... i've already found extra hidden game modes (TAG, Assassin, Defend The Shrine, Onslaught & Treasure etc) ... including at least one that works...
TAG MODE... so i made a menu option to start it for PlayerVsPlayer (no AI in TAG for now) works great until you try to load main menu after a match...
also i was able to improve the AI, Jump distance / run speed etc...
i even made Dodgeball mode low gravity ...
there is also EngineConfig_PS3.ini which seems to have not only debug mode to skip main menu etc... but also dedicated server settings...
private server would be fun...
===Shin Hayarigami===
*USRDIR/sound/sound_se.dat is packed with .vag files
*USRDIR/sound/sound_bgm.dat is packed with .at9 files


===Skyrim===
===Skyrim===
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*Porting mods to PS3
*Porting mods to PS3
**The files modifyed uses to be: INTERFACE.BSA (optional), SHADERS.BSA (optional), MISC.BSA, UPDATE.BSA, UPDATE.BSM, UPDATE.ESM. Can be obtained from the game update with pkgview.exe, or from the internall ps3 hdd after his installation
**The files modifyed uses to be: INTERFACE.BSA (optional), SHADERS.BSA (optional), MISC.BSA, UPDATE.BSA, UPDATE.BSM, UPDATE.ESM. Can be obtained from the game update with pkgview.exe, or from the internall ps3 hdd after his installation
**The tools needed to modify this files are: BSA Unpacker, BSA Commander, and a hex editor (e.g: XVI Hex Editor). Link to the tools: [Removed]
**The tools needed to modify this files are: BSA Unpacker, BSA Commander, and a hex editor (e.g: XVI Hex Editor). Link to the tools: http://www.mediafire.com/?d2zb4ozldkplx4y
**Turorial video: http://www.youtube.com/watch?v=pdHleBeftDY
**Turorial video: http://www.youtube.com/watch?v=pdHleBeftDY


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{{Development}}<noinclude>[[Category:Main]]</noinclude>
{{System Firmware}}<noinclude>[[Category:Main]]</noinclude>
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