Editing Console ID

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== Structure ==
== Console ID structure ==
 
32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on [[IDPS]] followed by [[PSID]]
32byte (0x20) sequence, in flash at offset 0x80870+0x81BD0 (NAND) / 0x303D0 (NOR), seems to be based on [[IDPS]] followed by [[PSID]]


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| unknown || 0x4 || 00 00 00 01 || rowspan="5" style="text-align:center;" | [[IDPS]]
| unknown || 0x4 || 00 00 00 01 || rowspan="5" style="text-align:center;" | [[IDPS]]
|-
|-
| [[Product Code]] || 0x2 || 00 84
| [[Target ID]] || 0x2 || 00 84
|-
|-
| SKU || 0x2 || 00 01
| SKU || 0x2 || 00 01
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| unknown || 0x6 || f3 44 ac 4f 8d 2f
| unknown || 0x6 || f3 44 ac 4f 8d 2f
|-
|-
| unknown || 0x10 || 00000000000000000000000000000000 || perhaps [[OpenPSID]],<br />or [[NP Account ID]] in case 00's could mean '''all accounts'''
| unknown || 0x10 || 00000000000000000000000000000000 || perhaps [[PSID]],<br />in case 00's could mean '''all accounts'''
|-
|-
|}
|}
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People used to zerofill their IDPS(e.g. F*ckPSN) to avoid console ban or to return on PSN with a banned console. This method was patched by Sony though.
People used to zerofill their IDPS(e.g. F*ckPSN) to avoid console ban or to return on PSN with a banned console. This method was patched by Sony though.


The way i know it:
The way i know it:
* Console ID = [[IDPS]] (PSID as treated by flatz) + [[PSID]] (Open PSID as treated by flatz)
* Console ID = [[IDPS]] (IDP and DeviceID as treated by KaKaRoTo) + [[PSID]] (PSID as treated by KaKaRoTo)
Another way to look at them:
* Console ID = [[IDPS]] (Network PSID, used for online tasks) + [[PSID]] (Local PSID, used for offline tasks as example linking hdd backups and gamesaves to the console)


== Examples ==
Console ID = [[IDPS]] (PSID as treated by flatz) + [[PSID]] (Open PSID as treated by flatz)


000000010087000B140D4819D4B0685E




{{Development}}<noinclude>[[Category:Main]]</noinclude>
{{Development}}<noinclude>[[Category:Main]]</noinclude>
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