SELF File Format

From Vita Developer wiki
Revision as of 14:05, 18 December 2011 by Mysis (talk | contribs) (Created page with "Category:Software SELF stands for Signed Executable and Linkable Format. It is the format used by the executables on the PS3 (SCE Header Version 2), PS Vita (SCE Header Ver...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


SELF stands for Signed Executable and Linkable Format.

It is the format used by the executables on the PS3 (SCE Header Version 2), PS Vita (SCE Header Version 3) It consists of an elf whose sections might be encrypted using AES CTR and signed using ECDSA + HMAC-SHA1 It has a specific header here called SCE header where it stores all the parameters for this process

File Format

Notes:

  • Numbers are stored in little endian format.

SELF/SCE Header

Struct

typedef struct {

 uint32_t magic;                 /* 53434500 = SCE\0 */
 uint32_t version;               /* header version 3*/
 uint16_t sdk_type;              /* */
 uint16_t header_type;           /* 1 self, 2 unknown, 3 pkg */
 uint32_t metadata_offset;       /* metadata offset */
 uint64_t header_len;            /* self header length */
 uint64_t elf_filesize;          /* ELF file length */
 uint64_t self_filesize;          /* SELF file length */
 uint64_t unknown;               /* UNKNOWN */
 uint64_t unknown;               /* value is 4 */
 uint64_t appinfo_offset;        /* app info offset */
 uint64_t elf_offset;            /* ELF #1 offset */
 uint64_t phdr_offset;           /* program header offset */
 uint64_t shdr_offset;           /* section header offset */
 uint64_t section_info_offset;   /* section info offset */
 uint64_t sceversion_offset;     /* version offset */
 uint64_t controlinfo_offset;    /* control info offset */
 uint64_t controlinfo_size;      /* control info size */
 uint64_t padding;               

} __attribute__((packed)) SELF;

Table

field offset type notes
magic 0x0 u32 Must be "SCE\0"
version 0x4 u32 This must be 3
sdk_type 0x8 u16 This corresponds to the revision of the key to decrypt
header_type 0xA u16 1 self, 2 rvk, 3 pkg, 4 spp
metadata_offset 0xC u32 Offset to the checksums. Must be at least 20 bytes before the end of the header
header_len 0x10 u64 This is the length of the header (including the fake elf headers)
  • The total length of the header must be less that 8KB
Encrypted size 0x18 u64 The size of the encrypted part of the self file.
unknown 0x20 u64 Must be 3
App_info_offset 0x28 u64 An offset in the header, usually at 0x70. See App info header.
elf_offset 0x30 u64 offset to the elf header
phdr_offset 0x38 u64 offset to phdr
shdr_offset 0x40 u64 offset to shdr
encrypted phdr sizes/offsets table offset 0x48 u64 Offset to a table which maps phdr entries to the actual offset/size within the encrypted fself.

Because fselfs can be compressed, they might not match the values listed within the elf.

sceversion header 0x50 u64 Offset to a header which contains some version information, including an offset to the .sceversion section of the encrypted elf.

The playstation 3 doesn't care about this, and doesn't even check the header

Digest 0x58 u64
Digest Size 0x60 u64

comments

The real ELF data is located after the SCE header (see header size).