Keys
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Usefull information
ID Storage Source and explanation: [1] Save Data Source: [2] Kirk Engine Source: [3]
Location
keyfiles should be placed in ~/.vita or %userprofile%\vitakeys
Naming
naming:
- file prefix: pkg
- file suffix: 092 103 105 106 150 151... etc.
- key file (erk): %s-key-%s
- iv file (riv): %s-iv-%s
- ctype file (curvetype): %s-ctype-%s
- pub file (public): %s-pub-%s
- priv file (private): %s-priv-%s
PS Vita Keys
These are the PS Vita Keys.
PSP2 Keys
Type | Version | Length | PSP2 Key | Notes |
---|---|---|---|---|
Game PKG | Beta/Retail (<1.00) | 0x10 | 07F2C68290B50D2C33818D709B60E62B |
It's the PSP AES PKG Key (It's on the net, i did't found it) |
Game PKG | (1.00+) | 0x10 | - | - |
PSP2AesKey
//PSP2 private byte[] PSP2AesKey = new byte[16] { 0x07, 0xF2, 0xC6, 0x82, 0x90, 0xB5, 0x0D, 0x2C, 0x33, 0x81, 0x8D, 0x70, 0x9B, 0x60, 0xE6, 0x2B // Also used on PS Vita for Beta <1.00 packages };
PSP2 index.dat Keys
private byte[] PSP2IndexKey180 = new byte[32] { 0x06, 0xCC, 0x2E, 0x8F, 0xD4, 0x08, 0x05, 0xA7, 0x36, 0xF1, 0x7C, 0xF2, 0xC1, 0x3D, 0x58, 0xA6, 0xC8, 0xCF, 0x10, 0x7E, 0x9E, 0x4A, 0x66, 0xAE, 0x25, 0xD3, 0x9C, 0xA2, 0x1C, 0x25, 0x31, 0xCC };
private byte[] PSP2IndexKey1691 = new byte[32] { 0x27, 0x2A, 0xE4, 0x37, 0x8C, 0xB0, 0x6B, 0xF3, 0xF6, 0x58, 0xF5, 0x1C, 0x77, 0xAC, 0xA2, 0x76, 0x9B, 0xE8, 0x7F, 0xB1, 0x9B, 0xBF, 0x3D, 0x4D, 0x6B, 0x1B, 0x0E, 0xD2, 0x26, 0xE3, 0x9C, 0xC6 }; private byte[] PSP2IndexIV = new byte[16] { 0x37, 0xFA, 0x4E, 0xD2, 0xB6, 0x61, 0x8B, 0x59, 0xB3, 0x4F, 0x77, 0x0F, 0xBB, 0x92, 0x94, 0x7B };