Talk:ConsoleId: Difference between revisions
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= PSVita ConsoleId samples = | = PSVita ConsoleId samples = | ||
* 00 00 00 01 01 01 00 0B 04 00 XX XX XX XX XX XX ( | * 00 00 00 01 01 01 00 0B 04 00 XX XX XX XX XX XX ( from a DEM-3000L ) | ||
* 00 00 00 01 01 01 00 05 04 00 XX XX XX XX XX XX ( | * 00 00 00 01 01 01 00 05 04 00 XX XX XX XX XX XX ( from a DEM-3000H ) | ||
* 00 00 00 01 01 01 00 10 04 00 XX XX XX XX XX XX ( | |||
* 00 00 00 01 01 02 00 10 0C 00 XX XX XX XX XX XX ( | * 00 00 00 01 01 01 00 10 04 00 XX XX XX XX XX XX ( from a PDEL-1000, with minimum FW 1.03 ) | ||
* 00 00 00 01 01 03 00 10 0C 1C XX XX XX XX XX XX ( | |||
* 00 00 00 01 01 05 00 10 0C 02 XX XX XX XX XX XX ( | * 00 00 00 01 01 02 00 10 0C 00 XX XX XX XX XX XX ( from a PTEL-10xx, with minimum FW 1.66 ) | ||
* 00 00 00 01 01 05 00 10 0C 08 XX XX XX XX XX XX ( | * 00 00 00 01 01 02 00 14 0C 00 XX XX XX XX XX XX ( from a PTEL-2002, Chinese, equivalent to PCH-2005) | ||
* 00 00 00 01 01 05 00 10 0C 10 XX XX XX XX XX XX ( | |||
* 00 00 00 01 01 03 00 11 0C 00 XX XX XX XX XX XX ( | * 00 00 00 01 01 03 00 10 0C 1C XX XX XX XX XX XX ( from a PCH-10xx ) | ||
* 00 00 00 01 01 07 02 01 0C 00 XX XX XX XX XX XX ( | * 00 00 00 01 01 05 00 10 0C 02 XX XX XX XX XX XX ( from a PCH-10xx, with minimum FW 1.06 ) | ||
* 00 00 00 01 01 07 02 01 0C 03 XX XX XX XX XX XX ( | * 00 00 00 01 01 05 00 10 0C 08 XX XX XX XX XX XX ( from a PCH-11xx, with minimum FW 1.06 ) | ||
* 00 00 00 01 01 07 00 18 0C 02 XX XX XX XX XX XX ( | * 00 00 00 01 01 05 00 10 0C 10 XX XX XX XX XX XX ( from a PCH-11xx ) | ||
* 00 00 00 01 01 03 00 11 0C 00 XX XX XX XX XX XX ( from a PCH-11xx Japanese Blue, with minimum FW 1.81 ) | |||
* 00 00 00 01 01 07 02 01 0C 00 XX XX XX XX XX XX ( from a PSTV, with minimum FW 3.20 ) | |||
* 00 00 00 01 01 07 02 01 0C 03 XX XX XX XX XX XX ( from a PSTV, with minimum FW 3.20 ) | |||
* 00 00 00 01 01 07 00 18 0C 02 XX XX XX XX XX XX ( from a PCH-20xx, with minimum FW 3.50 ) | |||
= Notes = | = Notes = | ||
* In a physical memory dump, you can usually find the ConsoleId 0x40 bytes after the magic 1E C8 1E EB 72 A9 E1 81 D5 92 0B 45 3C F2 C2 1F | * In a physical memory dump, you can usually find the ConsoleId 0x40 bytes after the magic 1E C8 1E EB 72 A9 E1 81 D5 92 0B 45 3C F2 C2 1F |
Revision as of 15:51, 26 March 2020
PSVita ConsoleId samples
- 00 00 00 01 01 01 00 0B 04 00 XX XX XX XX XX XX ( from a DEM-3000L )
- 00 00 00 01 01 01 00 05 04 00 XX XX XX XX XX XX ( from a DEM-3000H )
- 00 00 00 01 01 01 00 10 04 00 XX XX XX XX XX XX ( from a PDEL-1000, with minimum FW 1.03 )
- 00 00 00 01 01 02 00 10 0C 00 XX XX XX XX XX XX ( from a PTEL-10xx, with minimum FW 1.66 )
- 00 00 00 01 01 02 00 14 0C 00 XX XX XX XX XX XX ( from a PTEL-2002, Chinese, equivalent to PCH-2005)
- 00 00 00 01 01 03 00 10 0C 1C XX XX XX XX XX XX ( from a PCH-10xx )
- 00 00 00 01 01 05 00 10 0C 02 XX XX XX XX XX XX ( from a PCH-10xx, with minimum FW 1.06 )
- 00 00 00 01 01 05 00 10 0C 08 XX XX XX XX XX XX ( from a PCH-11xx, with minimum FW 1.06 )
- 00 00 00 01 01 05 00 10 0C 10 XX XX XX XX XX XX ( from a PCH-11xx )
- 00 00 00 01 01 03 00 11 0C 00 XX XX XX XX XX XX ( from a PCH-11xx Japanese Blue, with minimum FW 1.81 )
- 00 00 00 01 01 07 02 01 0C 00 XX XX XX XX XX XX ( from a PSTV, with minimum FW 3.20 )
- 00 00 00 01 01 07 02 01 0C 03 XX XX XX XX XX XX ( from a PSTV, with minimum FW 3.20 )
- 00 00 00 01 01 07 00 18 0C 02 XX XX XX XX XX XX ( from a PCH-20xx, with minimum FW 3.50 )
Notes
- In a physical memory dump, you can usually find the ConsoleId 0x40 bytes after the magic 1E C8 1E EB 72 A9 E1 81 D5 92 0B 45 3C F2 C2 1F