Playstation Update Package (PUP): Difference between revisions
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The file structure of the PSVita PUP files is almost identical to the PS3's, although there is a slight difference in the header and the hash algorithm. Whereas in PS3 the format was big-endian for the Vita it has been switched to little endian. Also the '''Format Version''' field in PSVita PUP is set to 2 where in PS3 PUPs it was set to 1. There is also 0x50 bytes of extra data in the header and the hashes used are of a longer length than in PS3 updates: 0x20 bytes (SHA-256 length) in PSVita vs 0x14 (SHA-1 length) in PS3. | The file structure of the PSVita PUP files is almost identical to the PS3's, although there is a slight difference in the header and the hash algorithm. Whereas in PS3 the format was big-endian for the Vita it has been switched to little endian. Also the '''Format Version''' field in PSVita PUP is set to 2 where in PS3 PUPs it was set to 1. There is also 0x50 bytes of extra data in the header and the hashes used are of a longer length than in PS3 updates: 0x20 bytes (SHA-256 length) in PSVita vs 0x14 (SHA-1 length) in PS3. | ||
== Header == | == SCEUF Header == | ||
{| class="wikitable" | {| class="wikitable" | ||
! Offset !! Length !! Type !! Information | ! Offset !! Length !! Type !! Information | ||
|- | |- | ||
| 0x0 || | | 0x0 || 0x7 || char[7] || Magic (hex: 53 43 45 55 46 00 00 ~ ASCII "SCEUF") | ||
|- | |- | ||
| | | 0x7 || 0x1 || uin8_t || Format Flag | ||
|- | |- | ||
| | | 0x8 || 0x2 || uin16_t || Format Version | ||
|- | |- | ||
| | | 0xA || 0x6 || char[6] || Padding or unk | ||
|- | |- | ||
| | | 0x10 || 0x4 || uin32_t || Sdk Version | ||
|- | |- | ||
| 0x28 || 0x8 || unsigned long || | | 0x14 || 0x4 || uin32_t || Build No | ||
|- | |||
| 0x18 || 0x8 || uin32_t || Segment num | |||
|- | |||
| 0x1C || 0x4 || uin32_t || Padding or unk | |||
|- | |||
| 0x20 || 0x8 || unsigned long || Header Length (ex: 0xE00, 0x1000) | |||
|- | |||
| 0x28 || 0x8 || unsigned long || Data Length ( = (PUP filesize - Header Length) / 0x100 ) | |||
|- | |- | ||
| 0x30 || 0x50 || '''UNKNOWN''' || UNKNOWN, same for all >V1.0 files so far, maybe something for extra security? (or maybe to break a PS3 which tries to read the update) | | 0x30 || 0x50 || '''UNKNOWN''' || UNKNOWN, same for all >V1.0 files so far, maybe something for extra security? (or maybe to break a PS3 which tries to read the update) |
Revision as of 23:41, 14 January 2019
Description
The PSVita and PSVita TV OS can install the update as /PSP2/UPDATE/PSP2UPDAT.PUP or as /PSVITA/UPDATE/PSVUPDAT.PUP.
The update comes from:
http://djp01.psv.update.playstation.net/update/psv/image/image/<YYYY_MMDD>/pre_<md5>/PSVUPDAT.PUP
It is only used by sony on the website; that's why there is no update list on that server.
Types of PSVita PUP
There are different types of PSVita PUP:
- full -> core system stuff (majority of partitions are found here, most important ones being os0: and vs0:)
- systemdata -> sa0: location
- preinst -> pd0: location
- devkit / testkit: Debug updates for PTEL-XXXX and PDEL-XXXX do not separate into three different PUPs. A single PUP will update all components. Additionally updates for PDEL units contains updates for the CP and probably other development unit specific components.
Extraction
The PSVita and PSVita TV update files can be extracted using:
- "PS VITA Firmware xTractor"
- pupunpack from vitatools.
Decryption
To decrypt the files that are unpacked using the tool, the key is available under PSVita Keys.
Structure
Differences with PS3 PUPs
The file structure of the PSVita PUP files is almost identical to the PS3's, although there is a slight difference in the header and the hash algorithm. Whereas in PS3 the format was big-endian for the Vita it has been switched to little endian. Also the Format Version field in PSVita PUP is set to 2 where in PS3 PUPs it was set to 1. There is also 0x50 bytes of extra data in the header and the hashes used are of a longer length than in PS3 updates: 0x20 bytes (SHA-256 length) in PSVita vs 0x14 (SHA-1 length) in PS3.
SCEUF Header
Offset | Length | Type | Information |
---|---|---|---|
0x0 | 0x7 | char[7] | Magic (hex: 53 43 45 55 46 00 00 ~ ASCII "SCEUF") |
0x7 | 0x1 | uin8_t | Format Flag |
0x8 | 0x2 | uin16_t | Format Version |
0xA | 0x6 | char[6] | Padding or unk |
0x10 | 0x4 | uin32_t | Sdk Version |
0x14 | 0x4 | uin32_t | Build No |
0x18 | 0x8 | uin32_t | Segment num |
0x1C | 0x4 | uin32_t | Padding or unk |
0x20 | 0x8 | unsigned long | Header Length (ex: 0xE00, 0x1000) |
0x28 | 0x8 | unsigned long | Data Length ( = (PUP filesize - Header Length) / 0x100 ) |
0x30 | 0x50 | UNKNOWN | UNKNOWN, same for all >V1.0 files so far, maybe something for extra security? (or maybe to break a PS3 which tries to read the update)
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000030 02 00 00 00 01 00 00 00 00 00 00 00 02 00 00 00 ................ 00000040 00 00 00 00 0F 00 00 00 00 00 00 00 00 00 00 00 ................ 00000050 00 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000060 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00000070 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ |
0x80 | 0x20 * File Count | File Table | File Table |
0x80 + (0x20 * File Count) | 0x40 * File Count | Hash Table | Hash Table |
0x80 + (0x60 * File Count) | 0x20 | bytes | Header Hash (maybe SHA-256?) |
File Table
The file table consists of a number of file entries determined by File Count, with the format below (which is the same as the format in PS3 PUP1 files).
Offset | Length | Type | Information |
---|---|---|---|
0x0 | 0x8 | unsigned long | Entry ID |
0x8 | 0x8 | unsigned long | Data Offset |
0x10 | 0x8 | unsigned long | Data Length |
0x18 | 0x8 | unsigned long | Unknown |
Filename IDs
File Entry ID | Filename | Notes |
---|---|---|
0x10 | Version string | |
0x101 | license.xml | License XML |
0x200 | psp2swu.self | main updater |
0x204 | cui_setupper.self | development updater initializer |
0x301 | package_data01.pkg | |
0x302 | package_data02.pkg | |
0x303 | package_data03.pkg | |
0x304 | package_data04.pkg | |
0x305 | package_data05.pkg | |
0x306 | package_data06.pkg | |
0x307 | package_data07.pkg | |
0x308 | package_data08.pkg | |
0x309 | package_data09.pkg | |
0x30A | package_data10.pkg | |
0x30B | package_data11.pkg | |
0x30C | package_data12.pkg | |
0x30D | package_data13.pkg | |
0x30E | package_data14.pkg | |
0x30F | package_data15.pkg | |
0x400 | package_scewm.wm | wm means watermark. Same ID for retail PUPs. Different IDs for dev PUPs for each developer. |
0x401 | package_sceas.as | Unknown SCEAS magic file |
0x2005 | CP firmware in early debug updates only | |
0x2006 | CP firmware in debug updates only |
Hash Table
The hash table contains a hash entry for every file inside the PUP.
The hash entry format is:
Offset | Length | Type | Information |
---|---|---|---|
0x0 | 0x8 | unsigned long | File Index |
0x8 | 0x20 | bytes | File Hash (hmac-sha256 algo?) |
0x28 | 0x18 | bytes | Unknown |
Files
preinst - 01.000.000
Type | Header | Information | Size |
---|---|---|---|
ASCII:MM.mmmm (01.500) | [none] | version.txt | 1 |
cui_setupper.self | SCE (SELF) | binary0.self | 4536 |
unknown_lib.sprx | SCE (SELF) | binary1.self | 42 |
XML | license.xml | 451 | |
SCE | package_file_0.pkg | 7904 | |
SCE | package_file_1.pkg | 8130 | |
SCE | package_file_2.pkg | 8196 | |
SCE | package_file_3.pkg | 8196 | |
SCE | package_file_4.pkg | 8196 | |
SCE | package_file_5.pkg | 7883 | |
SCE | package_file_6.pkg | 8052 | |
SCE | package_file_7.pkg | 6943 | |
SCE | package_file_8.pkg | 7758 | |
SCE | package_file_9.pkg | 7805 | |
SCE | package_file_10.pkg | 7804 | |
SCE | package_file_11.pkg | 8005 | |
SCE | package_file_12.pkg | 8103 | |
SCE | package_file_13.pkg | 8084 | |
SCE | package_file_14.pkg | 8066 | |
SCE | package_file_15.pkg | 1661 | |
SCEWM | package_file_16.pkg | 14 | |
SCEAS | package_file_17.pkg | 1 |
systemdata - 01.000.010
Type | Header | Information | Size |
---|---|---|---|
ASCII:MM.mmmm (01.500) | [none] | version.txt | 1 |
cui_setupper.self | SCE (SELF) | binary0.self | 4536 |
unknown_lib.sprx | SCE (SELF) | binary1.self | 42 |
XML | license.xml | 451 | |
SCE | package_file_0.pkg | 2625 | |
SCE | package_file_1.pkg | 4048 | |
SCE | package_file_2.pkg | 2746 | |
SCE | package_file_3.pkg | 3874 | |
SCE | package_file_4.pkg | 4742 | |
SCE | package_file_5.pkg | 4660 | |
SCE | package_file_6.pkg | 3946 | |
SCE | package_file_7.pkg | 4145 | |
SCE | package_file_8.pkg | 4630 | |
SCE | package_file_9.pkg | 5476 | |
SCE | package_file_10.pkg | 4860 | |
SCE | package_file_11.pkg | 4722 | |
SCEWM | package_scewm.wm | 4 | |
SCEAS | package_sceas.as | 1 |
full - 01.500.000
Type | Header | Information | Size |
---|---|---|---|
ASCII:MM.mmmm (01.500) | [none] | version.txt | 1 |
cui_setupper.self | SCE (SELF) | binary0.self | 4536 |
unknown_lib.sprx | SCE (SELF) | binary1.self | 42 |
XML | license.xml | 451 | |
SCE | package_file_0.pkg | 634 | |
SCE | package_file_1.pkg | 6718 | |
SCE | package_file_2.pkg | 8194 | |
SCE | package_file_3.pkg | 8194 | |
SCE | package_file_4.pkg | 8194 | |
SCE | package_file_5.pkg | 8194 | |
SCE | package_file_6.pkg | 8194 | |
SCE | package_file_7.pkg | 8194 | |
SCE | package_file_8.pkg | 8194 | |
SCE | package_file_9.pkg | 8194 | |
SCE | package_file_10.pkg | 8194 | |
SCE | package_file_11.pkg | 6154 | |
SCEWM | package_scewm.wm | 4 | |
SCEAS | package_sceas.as | 1 |
Regioning
Contrarly to PS3, there is no regioning in the .PUP files: they are the same for all different regions.
However, the PSVita gets the psp2-updatelist.xml from different servers, depending on the region of that model.
Retail:
11 jan 2012 :: full 01.520.000 + systemdata 01.000.010 + preinst 01.000.000:
<update_data_list> <region id="jp"> <np level0_system_version="01.520.000" level1_system_version="01.520.000" level2_system_version="01.520.000"/> <version system_version="01.520.000" label="01.520"> <update_data update_type="full"> <image size="94646272"> http://djp01.psp2.update.playstation.net/update/psp2/image/2012_0111/rel_01a72de4dd90191f679f648da8d11a48/PSP2UPDAT.PUP?dest=jp </image> </update_data> </version> <recovery spkg_type="systemdata"> <image spkg_version="01.000.010" size="56817152"> http://djp01.psp2.update.playstation.net/update/psp2/image/2012_0111/sd_d48c3a2ca8963ffc7ac01c73e873809c/PSP2UPDAT.PUP?dest=jp </image> </recovery> <recovery spkg_type="preinst"> <image spkg_version="01.000.000" size="128837120"> http://djp01.psp2.update.playstation.net/update/psp2/image/2012_0111/pre_5899e51b24eb4ab2c985df08bf6c901b/PSP2UPDAT.PUP?dest=jp </image> </recovery> </region> </update_data_list>
22 dec 2011 :: full 01.510.000 + systemdata 01.000.010 + preinst 01.000.000:
<update_data_list> <region id="jp"> <np level0_system_version="01.510.000" level1_system_version="01.510.000" level2_system_version="01.510.000"/> <version system_version="01.510.000" label="01.510"> <update_data update_type="full"> <image size="94500352"> http://djp01.psp2.update.playstation.net/update/psp2/image/2011_1222/rel_48ac631ecae3837a7530506de0d73eaf/PSP2UPDAT.PUP?dest=jp </image> </update_data> </version> <recovery spkg_type="systemdata"> <image spkg_version="01.000.010" size="56817152"> http://djp01.psp2.update.playstation.net/update/psp2/image/2011_1222/sd_52ff6b714e5f701d15938a6fee68fb66/PSP2UPDAT.PUP?dest=jp </image> </recovery> <recovery spkg_type="preinst"> <image spkg_version="01.000.000" size="128837120"> http://djp01.psp2.update.playstation.net/update/psp2/image/2011_1222/pre_a18a91bb8c86f8c1a101d19fcb15fb6d/PSP2UPDAT.PUP?dest=jp </image> </recovery> </region> </update_data_list>
14 dec 2011 :: full 01.500.000 + systemdata 01.000.010 + preinst 01.000.000:
<update_data_list> <region id="jp"> <np level0_system_version="01.500.000" level1_system_version="01.500.000" level2_system_version="01.500.000"/> <version system_version="01.500.000" label="01.500"> <update_data update_type="full"> <image size="94496256"> http://djp01.psp2.update.playstation.net/update/psp2/image/2011_1214/rel_f090a69bcf392b5c311b9e786c5cc0b5/PSP2UPDAT.PUP?dest=jp </image> </update_data> </version> <recovery spkg_type="systemdata"> <image spkg_version="01.000.010" size="56817152"> http://djp01.psp2.update.playstation.net/update/psp2/image/2011_1214/sd_484243f3964158b38ad1adaac0332a3e/PSP2UPDAT.PUP?dest=jp </image> </recovery> <recovery spkg_type="preinst"> <image spkg_version="01.000.000" size="128837120"> http://djp01.psp2.update.playstation.net/update/psp2/image/2011_1214/pre_24b5601c3b3aa63b51cf5eaeab718a4c/PSP2UPDAT.PUP?dest=jp </image> </recovery> </region> </update_data_list>
Shop:
<update_data_list> <region id="shop"> <np level0_system_version="00.000.000" level1_system_version="00.000.000" level2_system_version="00.000.000"/> <version system_version="00.000.000"> <update_data update_type="full"> <image>NA</image> </update_data> </version> </region> </update_data_list>
Retail basic structure of the update URL:
http://d<TLD>01.psp2.update.playstation.net/update/psp2/image/<YYYY_MMDD>/pre_<md5>/PSP2UPDAT.PUP?dest=<TLD> (TLD=2 letter abbreviation from above region, YYYY_MMDD is release date, md5 is 22-digits long HASH)
PUP Download Repositories
Links: