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template.xml files are stored in '''sce_sys/livearea/content''' and are responsible for the livearea's design and functions of a Game/Application. Once a new game/app has been installed and the bubble launched for the first time, the content of the xml file will be partially written in the '''ur0:shell/db/app.db''' ''(tbl_livearea & tbl_livearea_frame)''
template.xml files are stored in '''sce_sys/livearea/content''' and are responsible for the livearea's design and functions of a Game/Application. Once a new app has been installed and the bubble is launched for the first time, the xml's content will be partially written in the '''ur0:shell/db/app.db''' ''(tbl_livearea & tbl_livearea_frame)''
 
 
==Sample of a basic xml structure==
 
<pre><?xml version="1.0" encoding="utf-8"?>
 
<livearea style="a1" format-ver="01.00" content-rev="1">
  <livearea-background>
    <image>bg0.png</image>
  </livearea-background>
  <gate>
    <startup-image>startup.png</startup-image>
  </gate>
 
  <frame id="frame3">
    <liveitem>
      <text><str>Hello World!</str></text>
    </liveitem>
  </frame>
</livearea></pre>
 
Inside the '''<livearea>'''-tag the basic layout will be declared along with some internal version information of the xml. In the '''<image>-tag''' inside the '''<livearea-background>'''-tag the background picture will be declared ''(by default this will be bg0.png and located next to the template.xml itself)'' Analog to this the '''<startup-image>'''-tag inside the '''<gate>'''-tag declares the startup icon. ''(startup.png by default)'' And lastly the string "Hello World!" will be displayed at the position of frame3 depending on the livearea style.
 
 
==Tags==
 
===<livearea>===
'''Example:'''
<pre><livearea style="a1" format-ver="01.00" content-rev="1"></pre>
Different Layouts for ''style=""'':
<gallery>
Frames layout a1.jpg|a1
Frames layout a2.jpg|a2
Frames layout a3.jpg|a3
Frames layout a4.jpg|a4
Frames layout a5.jpg|a5
Frames layout ad0.jpg|ad0
Frames layout ad1.jpg|ad1
Frames layout ad2.jpg|ad2
Frames layout ad3.jpg|ad3
Frames layout ad4.jpg|ad4
Frames layout nsx1.jpg|nsx1
Frames layout ps1emu.jpg|ps1emu
Frames layout psmobile.jpg|psmobile
Frames layout pspemu.jpg|pspemu
Frames layout vd.jpg|vd
Frames layout browser.jpg|browser
Frames layout content_manager.jpg|content_manager
Frames layout kids.jpg|kids
Frames layout music.jpg|music
</gallery>
 
===<livearea-background>===
<pre><livearea-background>
  <image>bg0.png</image>
</livearea-background></pre>
 
===<gate>===
<pre><gate>
  <startup-image>startup.png</startup-image>
</gate></pre>
 
===<frame>===
Depending on the layout style, there will be different numbers of frames available. The positions itself are fix but you can position your liveitems inside them freely.
<pre><frame id="frame3" multi="o" autoflip="0" rev="1"></pre>
 
===<liveitem>===
Liveitems are the actual displayed 'widgets' inside a frame. There can be different versions for different xxx. For example:
<pre><liveitem default="on"></pre>
<pre><liveitem from="2016-07-25T07:00:00.00Z" until="9999-07-25T17:00:00.00Z"></pre>
 
===<text>===
Example for styling options:
<pre><text align="outside-right" ellipsis="off" line-align="left" line-break="on" line-space="3" margin-left="39" margin-top="18" origin="image" pre-br="on"  text-valign="center" valign="bottom" word-scroll="off" word-wrap="on" x="17" ></pre>
 
===<str>===
Example for styling options:
<pre><str bold="on" color="#ffffff" emboss="off" oblique="off" shadow="off" size="22.000000" underline="off">Lorem Ipsum</str></pre>
 
===<image>===
Example for styling options:
<pre><image align="center" origin="frame" valign="top" width="99" height="99" x="-209">x.png</image></pre>
 
===<background>===
<pre><background align="center" valign="center" >x.png</background></pre>
 
===<target>===
Creates a link that can be selected and touched. Can open a website or execute an uri call.
Examples:
<pre><target>http://xyz.com</target></pre>
<pre><target>camera:</target></pre>
<pre><target>psns:browse?product=EP4293-PCSB00956_00-GALGUNWAPP000000</target></pre>
 
 
===<lang>===
Example: The liveitem containing this tag will only become active if the Vita's language setting is set to Japanese.
<pre><lang>ja</lang></pre>
'''Language Codes:''' ja, en, fr, es, de, it, nl, pt, ru, ko, ch, zh, fi, sv, da, no, pl, en-gb, pt-br, tr
 
===<exclude-lang>===
The liveitem will become active if the Vita's language setting doesn't match the language code(s). ''(Multiple declarations possible!)''
<pre><exclude-lang>en-gb</exclude-lang>
<exclude-lang>fr</exclude-lang>
<exclude-lang>es</exclude-lang>
<exclude-lang>de</exclude-lang></pre>
 
===<age-limit>===
<pre><age-limit >3</age-limit></pre>
 
===<model>===
The liveitem will only become active on a Vita.
<pre><model>vita</model></pre>
 
 
==Advanced tags for System Applications==
 
<pre><title color="#000000ff"/></pre>
Sets the title color for system apps in the top left corner.
 
<pre><system-function-zone>
  <func>voucher-code</func>
  <func>online-manual
    <target>sceman:photos</target>
  </func>
  <func>reload</func>
</system-function-zone></pre>
Declares additional buttons to the top of the livearea screen.
 
==Frame Example of NPXS10015==
[[File:Frame settings.png]]
 
You can always dump the un-encrypted template.xml of any System application from '''vs0:app/NPXS1????/sce_sys/livearea/contents/''' or any installed game/app from '''ur0:appmeta/TitleID/livearea/contents/'''.

Revision as of 14:29, 11 August 2016

template.xml files are stored in sce_sys/livearea/content and are responsible for the livearea's design and functions of a Game/Application. Once a new app has been installed and the bubble is launched for the first time, the xml's content will be partially written in the ur0:shell/db/app.db (tbl_livearea & tbl_livearea_frame)


Sample of a basic xml structure

<?xml version="1.0" encoding="utf-8"?>

<livearea style="a1" format-ver="01.00" content-rev="1">
 
  <livearea-background>
    <image>bg0.png</image>
  </livearea-background>
 
  <gate>
    <startup-image>startup.png</startup-image>
  </gate>

  <frame id="frame3">
    <liveitem>
      <text><str>Hello World!</str></text>
    </liveitem>
  </frame>
 
</livearea>

Inside the <livearea>-tag the basic layout will be declared along with some internal version information of the xml. In the <image>-tag inside the <livearea-background>-tag the background picture will be declared (by default this will be bg0.png and located next to the template.xml itself) Analog to this the <startup-image>-tag inside the <gate>-tag declares the startup icon. (startup.png by default) And lastly the string "Hello World!" will be displayed at the position of frame3 depending on the livearea style.


Tags

<livearea>

Example:

<livearea style="a1" format-ver="01.00" content-rev="1">

Different Layouts for style="":

<livearea-background>

<livearea-background>
  <image>bg0.png</image>
</livearea-background>

<gate>

<gate>
  <startup-image>startup.png</startup-image>
</gate>

<frame>

Depending on the layout style, there will be different numbers of frames available. The positions itself are fix but you can position your liveitems inside them freely.

<frame id="frame3" multi="o" autoflip="0" rev="1">

<liveitem>

Liveitems are the actual displayed 'widgets' inside a frame. There can be different versions for different xxx. For example:

<liveitem default="on">
<liveitem from="2016-07-25T07:00:00.00Z" until="9999-07-25T17:00:00.00Z">

<text>

Example for styling options:

<text align="outside-right" ellipsis="off" line-align="left" line-break="on" line-space="3" margin-left="39" margin-top="18" origin="image" pre-br="on"  text-valign="center" valign="bottom" word-scroll="off" word-wrap="on" x="17" >

<str>

Example for styling options:

<str bold="on" color="#ffffff" emboss="off" oblique="off" shadow="off" size="22.000000" underline="off">Lorem Ipsum</str>

<image>

Example for styling options:

<image align="center" origin="frame" valign="top" width="99" height="99" x="-209">x.png</image>

<background>

<background align="center" valign="center" >x.png</background>

<target>

Creates a link that can be selected and touched. Can open a website or execute an uri call. Examples:

<target>http://xyz.com</target>
<target>camera:</target>
<target>psns:browse?product=EP4293-PCSB00956_00-GALGUNWAPP000000</target>


<lang>

Example: The liveitem containing this tag will only become active if the Vita's language setting is set to Japanese.

<lang>ja</lang>

Language Codes: ja, en, fr, es, de, it, nl, pt, ru, ko, ch, zh, fi, sv, da, no, pl, en-gb, pt-br, tr

<exclude-lang>

The liveitem will become active if the Vita's language setting doesn't match the language code(s). (Multiple declarations possible!)

<exclude-lang>en-gb</exclude-lang>
<exclude-lang>fr</exclude-lang>
<exclude-lang>es</exclude-lang>
<exclude-lang>de</exclude-lang>

<age-limit>

<age-limit >3</age-limit>

<model>

The liveitem will only become active on a Vita.

<model>vita</model>


Advanced tags for System Applications

<title color="#000000ff"/>

Sets the title color for system apps in the top left corner.

<system-function-zone>
  <func>voucher-code</func>
  <func>online-manual
     <target>sceman:photos</target>
  </func>
  <func>reload</func>
</system-function-zone>

Declares additional buttons to the top of the livearea screen.

Frame Example of NPXS10015

Frame settings.png

You can always dump the un-encrypted template.xml of any System application from vs0:app/NPXS1????/sce_sys/livearea/contents/ or any installed game/app from ur0:appmeta/TitleID/livearea/contents/.