GXT: Difference between revisions
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GXT is a container for storing one or multiple graphic (dds, tga or pvr) textures for the PSVita and PSP. | |||
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Revision as of 14:51, 24 July 2015
GXT is a container for storing one or multiple graphic (dds, tga or pvr) textures for the PSVita and PSP.
File format
The GXT (.gxt) format consists of:
Header (for single texture):
Offset (h) | Size (h) | Example (h) | Value (conversion) | Notes |
GXT header | ||||
0x00 | 0x04 | 47 58 54 00 | "GXT " | Magic |
0x04 | 0x04 | 03 00 00 10 | Version | |
0x08 | 0x04 | 01 00 00 00 | 1 | Number of textures embedded |
0x0C | 0x04 | 40 00 00 00 | 40 | Offset of the texture data |
0x10 | 0x04 | 00 00 00 80 | Number of 16 entry palettes | |
0x14 | 0x04 | 00 00 00 00 | Number of 256 entry palettes | |
0x18 | 0x08 | 00 ... 00 | 00 | Padding |
GXT specification | ||||
0x20 | 0x04 | 40 00 00 00 | 40 | Offset to the texture data relative to the start of the file |