PSCode: Difference between revisions
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It is derived from the [[ConsoleId]]. | It is derived from the [[ConsoleId]]. | ||
Knowing PSCode we are able to deduce the 9 first Bytes of [[ConsoleId]]. | Knowing PSCode we are able to deduce the 9 first Bytes of [[ConsoleId]]. | ||
What information this stores is almost completely known (see [[ConsoleId#Structure]]). | What information this stores is almost completely known (see [[ConsoleId#Structure]]). | ||
For global info (not PSVita dependant), see [[https://github.com/CelesteBlue-dev/PS-ConsoleId-wiki PSConsoleId-wiki]]. | For global info (not PSVita dependant), see [[https://github.com/CelesteBlue-dev/PS-ConsoleId-wiki PSConsoleId-wiki]]. |
Revision as of 18:06, 9 March 2018
The PSCode is a 8 bytes code that contains console specific information like Region or Model Type.
It is derived from the ConsoleId.
Knowing PSCode we are able to deduce the 9 first Bytes of ConsoleId.
What information this stores is almost completely known (see ConsoleId#Structure). For global info (not PSVita dependant), see [PSConsoleId-wiki].
Structure
Chassis Revision ⇓ ⇓ 00000000 00 01 01 05 00 10 00 03 ⇑ ⇑ ⇑ ⇑ Target ID SKU Model (Internal: Product Code) (Internal: Product Sub Code)
1st and 2nd bytes is the PSCode magic
3th and 4th bytes represent the Target ID TODO:list PSVita target id
5th and 6th bytes represent the Vita SKU Model
7th and 8th bytes represent the Chassis Revision
Where is it used ?
It is get by GetPsCode or GetPsCode2.
It is only used by non-secure kernel to determine the model of the device: - IsCEX, IsDEX, IsTool, IsTest - IsVita, IsDolce, IsGenuineVita, IsGenuineDolce
but also the region by the TargetId it embeds.