Psp2-updatelist.xml: Difference between revisions
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== | == psp2-updatelist.xml == | ||
On retail (CEX) consoles- when you check for updates via WiFi in seettings the console will download an XML file | |||
based on the console's region code. for example on PSVita's sold within the United States the URL for the XML file will be | |||
<code>http://fus01.psp2.update.playstation.net/update/psp2/list/us/psp2-updatelist.xml</code> | |||
When this is read by the system the <code>region id</code> MUST match the system region. | |||
possible regions are: <code>jp</code>, <code>us</code>, <code>au</code>, <code>uk</code>, <code>eu</code>, <code>kr</code>, <code>sa</code>, <code>tw</code>, <code>ru</code>, <code>mx</code>, <code>cn</code> | |||
and on devkit you must use the region id <code>257</code> and <code>258</code> for testkit's | |||
The file must be no larger than 65535 bytes, | |||
And the URL's specifying where to download the .PUP from can be no longer than 1024 characters, | |||
it also must be a direct URL to the content *including "http://" prototcal* | |||
When selecting "Update via connecting to PC" the console instead connected to Content Mannager Assistant and then CMA downloads the updatelist file and the PUP files from PC side and sends it back to the vita, | |||
because of this using a custom Content Mannager Assistant such as QCMA you can just send whatever psp2-updatelist you want to the vita. this is also what happens with "Update via connecting to PS3" | |||
On devkit&testkit you can configure your own URL for the psp2-updatelist.xml file. in <code>Debug Settings > System Update</code> | |||
and this setting can be overidden by placing a file at <code>ux0:/data/PSP2/UPDATE/SERVER_URL.TXT</code> or <code>host0:/PSP2/UPDATE/SERVER_URL.TXT</code> | |||
=== Running your own local updateserver === | === Running your own local updateserver === | ||
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== Notes == | == Notes == | ||
# This is untested, please report back! | # This is untested, please report back! | ||
# Possible values are: <code>jp</code>, <code>us</code>, <code>au</code>, <code>uk</code>, <code>eu</code>, <code>kr</code>, <code>sa</code>, <code>tw</code>, <code>ru</code>, <code>mx</code>, <code>cn</code>; | # Possible values are: <code>jp</code>, <code>us</code>, <code>au</code>, <code>uk</code>, <code>eu</code>, <code>kr</code>, <code>sa</code>, <code>tw</code>, <code>ru</code>, <code>mx</code>, <code>cn</code>, <code>257</code> and <code>258</code>; |
Latest revision as of 16:11, 16 April 2020
psp2-updatelist.xml[edit | edit source]
On retail (CEX) consoles- when you check for updates via WiFi in seettings the console will download an XML file
based on the console's region code. for example on PSVita's sold within the United States the URL for the XML file will be
http://fus01.psp2.update.playstation.net/update/psp2/list/us/psp2-updatelist.xml
When this is read by the system the region id
MUST match the system region.
possible regions are: jp
, us
, au
, uk
, eu
, kr
, sa
, tw
, ru
, mx
, cn
and on devkit you must use the region id 257
and 258
for testkit's
The file must be no larger than 65535 bytes, And the URL's specifying where to download the .PUP from can be no longer than 1024 characters, it also must be a direct URL to the content *including "http://" prototcal*
When selecting "Update via connecting to PC" the console instead connected to Content Mannager Assistant and then CMA downloads the updatelist file and the PUP files from PC side and sends it back to the vita, because of this using a custom Content Mannager Assistant such as QCMA you can just send whatever psp2-updatelist you want to the vita. this is also what happens with "Update via connecting to PS3"
On devkit&testkit you can configure your own URL for the psp2-updatelist.xml file. in Debug Settings > System Update
and this setting can be overidden by placing a file at ux0:/data/PSP2/UPDATE/SERVER_URL.TXT
or host0:/PSP2/UPDATE/SERVER_URL.TXT
Running your own local updateserver[edit | edit source]
Using a webserver (apache, lighttpd, nginx, etc. whatever your preference is) and proxy/firewall to catch "http://f**01.psp2.update.playstation.net/update/psp2/list/**/psp2-updatelist.xml" and point it to your local server you could[1] have more control over the updates/bandwith. Ofcourse you need to have every PSP2UPDATE.PUP
file you reference to, otherwise it errors out.
In this example the webserver is configured at http://192.168.0.254 , region is set to eu
[2] change it to your own need.
<update_data_list> <region id="au"> <np level0_system_version="01.600.000" level1_system_version="03.600.000" level2_system_version="03.600.000" map="03.600.000"/> <np_d level0_system_version="01.600.000" level1_system_version="03.600.000" level2_system_version="03.600.000" map="03.600.000"/> <version system_version="03.600.000" label="3.60"> <update_data update_type="full"> <image size="133676544">http://192.168.0.254/psp2/update/3_600_00/rel/PSP2UPDAT.PUP</image> </update_data> </version> <recovery spkg_type="systemdata"> <image spkg_version="01.000.010" size="56768512">http://192.168.0.254/psp2/update/3_600_00/sd/PSP2UPDAT.PUP</image> </recovery> <recovery spkg_type="preinst"> <image spkg_version="01.000.000" size="128788480">http://192.168.0.254/psp2/update/3_600_00/pre/PSP2UPDAT.PUP</image> </recovery> <version system_version="03.610.000" label="3.61"> <update_data update_type="full"> <image size="133676544">http://192.168.0.254/psp2/update/3_600_00/rel/PSP2UPDAT.PUP</image> </update_data> </version> <recovery spkg_type="systemdata"> <image spkg_version="01.000.010" size="56768512">http://192.168.0.254/psp2/update/3_600_00/sd/PSP2UPDAT.PUP</image> </recovery> <recovery spkg_type="preinst"> <image spkg_version="01.000.000" size="128788480">http://192.168.0.254/psp2/update/3_600_00/pre/PSP2UPDAT.PUP</image> </recovery> </region> </update_data_list>
Notes[edit | edit source]
- This is untested, please report back!
- Possible values are:
jp
,us
,au
,uk
,eu
,kr
,sa
,tw
,ru
,mx
,cn
,257
and258
;