PVR: Difference between revisions
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[[Category:Software]]<noinclude>[[Category:Main]]</noinclude> | [[Category:Software]]<noinclude>[[Category:Main]]</noinclude> | ||
<div style="float:right">[[File:Texture-Icon-AA.JPG|100px|thumb|left|Standard model image widely used]]</div> | |||
<div style="color: #ffffff; background-color: #505652; border: 1px solid #808000; padding: 5px; {{box-shadow|4px|4px|8px|#b0b090}}"> | <div style="color: #ffffff; background-color: #505652; border: 1px solid #808000; padding: 5px; {{box-shadow|4px|4px|8px|#b0b090}}"> | ||
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== Features == | == Features == | ||
<div style="float:right">[[File:03_PVRTC_ATITC_ETC1_BC1_comparison.png|200px|left]]</div> | |||
*PVRTC supports both opaque (RGB) and translucent (RGBA) textures (unlike other formats such as S3TC that require a dedicated, larger form to support full alpha channels). | *PVRTC supports both opaque (RGB) and translucent (RGBA) textures (unlike other formats such as S3TC that require a dedicated, larger form to support full alpha channels). | ||
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== File format == | == File format == | ||
The PVR (.pvr) format ( | The PVR (.pvr) format (specification version 3.0.0) consists of: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
| style="background-color:#505652; color:#FFFFFF;" |'''Header'''<br />52 bytes | | style="background-color:#505652; color:#FFFFFF;" |'''Header'''<br />52 bytes (0x34) | ||
| style="background-color:#505652; color:#FFFFFF;" |'''Meta Data (optional)'''<br />variable | | style="background-color:#505652; color:#FFFFFF;" |'''Meta Data (optional)'''<br />variable | ||
| style="background-color:#505652; color:#FFFFFF;" |'''Texture Data'''<br />variable | | style="background-color:#505652; color:#FFFFFF;" |'''Texture Data'''<br />variable | ||
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| 0x14 || 0x04 || 00 00 00 00 || 0 || '''Channel Type:''' | | 0x14 || 0x04 || 00 00 00 00 || 0 || '''Channel Type:''' | ||
|- | |- | ||
| 0x18 || | | 0x18 || 0x04 || 00 01 00 00 || 256 || '''Height:''' width of the texture stored in the texture data, in pixels. | ||
|- | |- | ||
| 0x1C || 0x04 || 00 01 00 00 || 256 || '''Width:''' width of the texture stored in the texture data, in pixels. | | 0x1C || 0x04 || 00 01 00 00 || 256 || '''Width:''' width of the texture stored in the texture data, in pixels. | ||
|- | |- | ||
| 0x20 || 0x04 || 01 00 00 00 || 1 || '''Depth:'''depth of the texture stored in the texture data, in pixels. | | 0x20 || 0x04 || 01 00 00 00 || 1 || '''Depth:''' depth of the texture stored in the texture data, in pixels. | ||
|- | |||
| 0x24 || 0x04 || 01 00 00 00 || 1 || '''Num. Surfaces:''' number of surfaces within the texture array. | |||
|- | |- | ||
| | | 0x28 || 0x04 || 01 00 00 00 || 1 || '''Num. Faces:''' number of faces in a cube map. | ||
|- | |- | ||
| | | 0x2C || 0x04 || 01 00 00 00 || 1 || '''MIP-Map Count:''' number of MIP-Map levels present including the top level. | ||
<small> | |||
A value of one, therefore, means that only the top level texture exists. | |||
</small> | |||
|- | |- | ||
| | | 0x30 || 0x04 || 00 00 00 00 || 0 || '''Meta Data Size:''' allows for the creator of a PVR to store custom information within the PVR file relating to the storage. | ||
|- | |- | ||
|} | |} | ||
==== Pixel Format ==== | ==== Pixel Format ==== | ||
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is a four byte identifier (consisting of single byte characters or integers) whose value, combined with the value of ‘Key’, is used to determine how ‘Data’ should be handled.<br /> | is a four byte identifier (consisting of single byte characters or integers) whose value, combined with the value of ‘Key’, is used to determine how ‘Data’ should be handled.<br /> | ||
The values {‘P’, ‘V’, ‘R’, 0} to {‘P’, ‘V’, ‘R’, 255} (and their numerical equivalents) are reserved and must not be used except as described in Pre-defined Medata Data section.<br /> | The values {‘P’, ‘V’, ‘R’, 0} to {‘P’, ‘V’, ‘R’, 255} (and their numerical equivalents) are reserved and must not be used except as described in Pre-defined Medata Data section.<br /> | ||
==== Pre-defined Medata Data ==== | ==== Pre-defined Medata Data ==== | ||
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is an unsigned 32bit integer representing the size of ‘Data’ in bytes. | is an unsigned 32bit integer representing the size of ‘Data’ in bytes. | ||
==== Data | ==== Data ==== | ||
is an array of user defined information of size determined from ‘Data Size’ of a data type and purpose determined from the value of ‘FourCC’ and ‘Key’. | is an array of user defined information of size determined from ‘Data Size’ of a data type and purpose determined from the value of ‘FourCC’ and ‘Key’. | ||
==== Padding ==== | |||
8 bytes or more, if defined. | |||
=== Texture Data === | === Texture Data === | ||
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*http://web.onetel.net.uk/~simonnihal/assorted3d/fenney03texcomp.pdf PVRTC algorithm: Texture Compression using Low-Frequency Signal Modulation | *http://web.onetel.net.uk/~simonnihal/assorted3d/fenney03texcomp.pdf PVRTC algorithm: Texture Compression using Low-Frequency Signal Modulation | ||
*http://blog.imgtec.com/powervr/understanding-powervr-series5xt-pvrtc-pvrtc2-and-texture-compression-part-6 overview | *http://blog.imgtec.com/powervr/understanding-powervr-series5xt-pvrtc-pvrtc2-and-texture-compression-part-6 overview | ||
== Tools == | |||
*http://community.imgtec.com/developers/powervr/tools/ suite of utilities and docs | |||
== Related Articles == | |||
*[[GXT|.gxt]] Graphic texture files |
Latest revision as of 23:03, 24 August 2015
PowerVR Texture Compression files: PVRTC and PVRTC2 are a family of lossy, fixed-rate texture compression formats.
PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and more.
Features[edit | edit source]
- PVRTC supports both opaque (RGB) and translucent (RGBA) textures (unlike other formats such as S3TC that require a dedicated, larger form to support full alpha channels).
- competitive compression ratios.
File format[edit | edit source]
The PVR (.pvr) format (specification version 3.0.0) consists of:
Header 52 bytes (0x34) |
Meta Data (optional) variable |
Texture Data variable |
Header[edit | edit source]
Offset (h) | Size (h) | Example (h) | Value (conversion) | Notes |
PVR header | ||||
0x00 | 0x04 | 50 56 52 03 | "PVR " | Version: Contains the version of the PVR header format. |
0x04 | 0x04 | 00 00 00 00 | Flags:
| |
0x08 | 0x08 | 72 67 62 61 08 08 08 08 | "rgba" | Pixel Format: rgba + bit rate per channel |
0x10 | 0x04 | 00 00 00 00 | Colour Space:
| |
0x14 | 0x04 | 00 00 00 00 | 0 | Channel Type: |
0x18 | 0x04 | 00 01 00 00 | 256 | Height: width of the texture stored in the texture data, in pixels. |
0x1C | 0x04 | 00 01 00 00 | 256 | Width: width of the texture stored in the texture data, in pixels. |
0x20 | 0x04 | 01 00 00 00 | 1 | Depth: depth of the texture stored in the texture data, in pixels. |
0x24 | 0x04 | 01 00 00 00 | 1 | Num. Surfaces: number of surfaces within the texture array. |
0x28 | 0x04 | 01 00 00 00 | 1 | Num. Faces: number of faces in a cube map. |
0x2C | 0x04 | 01 00 00 00 | 1 | MIP-Map Count: number of MIP-Map levels present including the top level.
A value of one, therefore, means that only the top level texture exists. |
0x30 | 0x04 | 00 00 00 00 | 0 | Meta Data Size: allows for the creator of a PVR to store custom information within the PVR file relating to the storage. |
Pixel Format[edit | edit source]
If the most significant 4 bytes contain a value, the full 8 bytes are used to determine the pixel format.
The least significant 4 bytes contain the channel order, each byte containing a single character, or a null character if there are fewer than four channels, e.g., {‘r’, ‘g’, ‘b’, ‘a’} or {‘r’, ‘g’, ‘b’, ‘\0’}.
The most significant 4 bytes state the bit rate for each channel in the same order, each byte containing a single 8bit unsigned integer value, or zero if there are fewer than four channels, e.g., {8, 8, 8, 8} or {5, 6, 5, 0}.
Where the most significant 4 bytes have been set to ‘0’ and the least significant 4 bytes will contain a 32bit unsigned integer value identifying the pixel format
Formats | Value | |||
Identifier | ||||
PVRTC 2bpp RGB | 0 | |||
PVRTC 2bpp RGBA | 1 | |||
PVRTC 4bpp RGB | 2 | |||
PVRTC 4bpp RGBA | 3 | |||
PVRTC-II 2bpp | 4 | |||
PVRTC-II 4bpp | 5 | |||
ETC1 | 6 | |||
DXT1 | 7 | |||
DXT2 | 8 | |||
DXT3 | 9 | |||
DXT4 | 10 | |||
DXT5 | 11 | |||
BC1 | 7 | |||
BC2 | 9 | |||
BC3 | 11 | |||
BC4 | 12 | |||
BC5 | 13 | |||
BC6 | 14 | |||
BC7 | 15 | |||
UYVY | 16 | |||
YUY2 | 17 | |||
BW1bpp | 18 | |||
R9G9B9E5 Shared Exponent | 19 | |||
RGBG8888 | 20 | |||
GRGB8888 | 21 | |||
ETC2 RGB | 22 | |||
ETC2 RGBA | 23 | |||
ETC2 RGB A1 | 24 | |||
EAC R11 | 25 | |||
EAC RG11 | 26 | |||
ASTC_4x4 | 27 | |||
ASTC_5x4 | 28 | |||
ASTC_5x5 | 29 | |||
ASTC_6x5 | 30 | |||
ASTC_6x6 | 31 | |||
ASTC_8x5 | 32 | |||
ASTC_8x6 | 33 | |||
ASTC_8x8 | 34 | |||
ASTC_10x5 | 35 | |||
ASTC_10x6 | 36 | |||
ASTC_10x8 | 37 | |||
ASTC_10x10 | 38 | |||
ASTC_12x10 | 39 | |||
ASTC_12x12 | 40 | |||
ASTC_3x3x3 | 41 | |||
ASTC_4x3x3 | 42 | |||
ASTC_4x4x3 | 43 | |||
ASTC_4x4x4 | 44 | |||
ASTC_5x4x4 | 45 | |||
ASTC_5x5x4 | 46 | |||
ASTC_5x5x5 | 47 | |||
ASTC_6x5x5 | 48 | |||
ASTC_6x6x5 | 49 | |||
ASTC_6x6x6 | 50 |
Channel Type[edit | edit source]
the data type of the colour channels within the texture data.
Data Type | Value |
Unsigned Byte Normalised | 0 |
Signed Byte Normalised | 1 |
Unsigned Byte | 2 |
Signed Byte | 3 |
Unsigned Short Normalised | 4 |
Signed Short Normalised | 5 |
Unsigned Short | 6 |
Signed Short | 7 |
Unsigned Integer Normalised | 8 |
Signed Integer Normalised | 9 |
Unsigned Integer | 10 |
Signed Integer | 11 |
Float | 12 |
Meta Data Format[edit | edit source]
FourCC 4 bytes |
Key 4 bytes |
Data Size 4 bytes |
Data variable |
Padding variable |
FourCC[edit | edit source]
is a four byte identifier (consisting of single byte characters or integers) whose value, combined with the value of ‘Key’, is used to determine how ‘Data’ should be handled.
The values {‘P’, ‘V’, ‘R’, 0} to {‘P’, ‘V’, ‘R’, 255} (and their numerical equivalents) are reserved and must not be used except as described in Pre-defined Medata Data section.
Pre-defined Medata Data[edit | edit source]
FourCC | Key | Data Size | Data Description | |
Pre-defined metadata | ||||
‘P’, ‘V’, ‘R’, 3 | 0 | Variable | An array of integers describing the position and sizes of each texture within a texture atlas. Each sequence of four integers represents the information for a single texture within the atlas and appear in the order:
| |
‘P’, ‘V’, ‘R’, 3 | 1 | 8 | Specifies that the file contains normal map information.
The 8 bytes are in the form of a 32bit float representing the scale of the normal map, followed by a four character array describing the order of the channels, | |
‘P’, ‘V’, ‘R’, 3 | 2 | 6 | Specifies that the file contains a cube map and the order of the faces within that cube map.
The 6 bytes represent a six character string. This string shows the order the cube map faces are stored in the texture data, for example ‘XxYyZz’. | |
‘P’, ‘V’, ‘R’, 3 | 3 | 3 | Specifies the logical orientation of the texture within the texture data.
This does not affect the mapping from pixels to texture coordinates. Each byte is a Boolean value representing the orientation for a single axis in the order X, Y, Z.
| |
‘P’, ‘V’, ‘R’, 3 | 4 | 12 | Specifies whether the texture has a border.
The 12 bytes are broken down into three unsigned 32bit integers. The three integers represent the size of the border of the image, in pixels, on the X, Y and Z axes, respectively. | |
‘P’, ‘V’, ‘R’, 3 | 5 | variable | Specifies that this block contains padding data.
The size of data varies in order to align the texture data with a convenient block boundary. |
Key[edit | edit source]
is an unsigned 32bit integer, which, when coupled with ‘FourCC’ determines how ‘Data’ should be handled.
Data Size[edit | edit source]
is an unsigned 32bit integer representing the size of ‘Data’ in bytes.
Data[edit | edit source]
is an array of user defined information of size determined from ‘Data Size’ of a data type and purpose determined from the value of ‘FourCC’ and ‘Key’.
Padding[edit | edit source]
8 bytes or more, if defined.
Texture Data[edit | edit source]
- http://web.onetel.net.uk/~simonnihal/assorted3d/fenney03texcomp.pdf PVRTC algorithm: Texture Compression using Low-Frequency Signal Modulation
- http://blog.imgtec.com/powervr/understanding-powervr-series5xt-pvrtc-pvrtc2-and-texture-compression-part-6 overview
Tools[edit | edit source]
- http://community.imgtec.com/developers/powervr/tools/ suite of utilities and docs
Related Articles[edit | edit source]
- .gxt Graphic texture files