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[[Category:Hardware]]<noinclude>[[Category:Main]]</noinclude>
[[Category:Hardware]]<noinclude>[[Category:Main]]</noinclude>
<div style="float:right">[[File:Ps-vita - gamecard-10pins - memorycard-9-pins.jpg|200px|thumb|left|Ps-vita - gamecard (10pins) / memorycard (9-pins)]]</div>
<div style="float:right">[[File:Ps-vita - gamecard-10pins - memorycard-9-pins.jpg|200px|thumb|left|Ps-vita - gamecard (10pins) / memorycard (9-pins)]]</div><br />


== PS Vita Cards ==
== PS Vita Cards ==
Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)
Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)


=== PS Vita Gamecards ===
=== PS Vita Gamecards ===
<div style="float:right">[[File:Comparison - Nintendo 3DS cart - common SD card - PSVita Gamecard - common microSD card - FRONTS.jpg|200px|thumb|left|Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card]]<br />[[File:PSVita-Gamecard-BACK.jpg|200px|thumb|left|PSVita Gamecard - BACK]]</div>
<div style="float:right">[[File:Comparison - Nintendo 3DS cart - common SD card - PSVita Gamecard - common microSD card - FRONTS.jpg|200px|thumb|left|Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card]]<br />[[File:200px-Playstation_vita_media.svg.png|200px|thumb|left|PSVita Cards measurements]]</div>


10 pin SD sized card (physical incompatible). ±1.4mm pitch.<br />
10 pin SD sized card (physical incompatible). ±1.4mm pitch.<br />
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Currently produced as 2GB and 4GB cards.<br />
Currently produced as 2GB and 4GB cards.<br />
[http://yifan.lu/2014/02/17/how-to-disassemble-vita-game-cartridges/ How to disassemble vita game cartridges (and reassemble it)] <br />


==== Pinout ====
==== Pinout ====
<div style="float:right">
Pinout by [[Game Card|motoharu]]
[[File:PS Vita Gamecard - inside module - topside.jpg|200px|thumb|left|PSVita Gamecard - inside module - topside : 'SanDisk D1149 07011-004G MOB49MA3B3.02 China']]<br />[[File:PS Vita Gamecard - annotated.jpg|200px|thumb|left|PSVita Gamecard - inside module - contactside - annotated]]</div>
 
{| class="wikitable"
{| class="wikitable sortable" style="text-align: center;border:3px dotted #123AAA;"
|-
! colspan="3" | [https://github.com/motoharu-gosuto/psvcd/raw/master/pics/pic8.png Pinout]
|-
|-
! Pin !! Signal !! Description
!! style="background-color:#ffffff; color:#123AAA;" | Pin
!! style="background-color:#ffffff; color:#123AAA;" | Signal
!! style="background-color:#ffffff; color:#123AAA;" | Description
|-
|-
| 1 || VSS ||
| 1 || VCC || Voltage
|-
|-
| 2 || ||
| 2 || GND || Ground
|-
|-
| 3 || VSS ||
| 3 || CLK || Clock
|-
|-
| 4 || ||
| 4 || D3 || Data 3
|-
|-
| 5 || ||
| 5 || D2 || Data 2
|-
|-
| 6 || ||
| 6 || D1 || Data 1
|-
|-
| 7 || ||
| 7 || D0 || Data 0
|-
|-
| 8 || ||
| 8 || INS || Detection Pin
|-
|-
| 9 || VSS ||
| 9 || CMD || Command
|-
|-
| 10 || VCC ||
| 10 || GND || Ground
|-
|-
|}
|}


<gallery>
<gallery>
File:PSVita-Gamecard-BACK.jpg|Ps-vita - gamecard / memorycard
File:IMG 0001.jpg|img1
File:IMG 0001.jpg|img1
File:IMG 0003.jpg|img3
File:IMG 0003.jpg|img3
Line 50: Line 59:
File:PS Vita Gamecard - inside pic1.jpg|PS Vita Gamecard - inside pic1
File:PS Vita Gamecard - inside pic1.jpg|PS Vita Gamecard - inside pic1
File:PS Vita Gamecard - inside pic2.jpg|PS Vita Gamecard - inside pic2
File:PS Vita Gamecard - inside pic2.jpg|PS Vita Gamecard - inside pic2
File:Vita_card_cut.png|PS Vita Gamecard - inside pic3
File:PS Vita Gamecard - inside module - topside.jpg|PSVita Gamecard - inside module - topside : 'SanDisk D1149 07011-004G MOB49MA3B3.02 China'
File:PS Vita Gamecard - dumped content.jpg|PS Vita Gamecard - dumped content
File:PS Vita Gamecard - dumped content.jpg|PS Vita Gamecard - dumped content
File:PSVita_Gamecard-levels.png|PS Vita Gamecard levels
File:PSVita_Gamecard-levels_2.png|PS Vita Gamecard levels
</gallery>
</gallery>


=== PS Vita Memorycards ===
=== PS Vita Memorycards ===
[[File:Vita-Memory-Card-LULZ-685x293.jpg|700px|right]]
PS Vita memory cards come in five variants:
PS Vita memory cards come in five variants:
* 4 GB  (€ 12 to € 30 -> €3 to  7,5 per GB)
* 4 GB  (€ 12 to € 30 -> €3 to  7,5 per GB)
Line 63: Line 79:


==== Pinout ====
==== Pinout ====
don't try to take it apart [http://imgur.com/a/yvFYG like this]
Don't try to take it apart [http://imgur.com/a/yvFYG like this] ([https://web.archive.org/web/20230505050035/https://imgur.com/a/yvFYG archive])
 
see also [[Memory Card#Pinout|Memory Card]]
 
{| class="wikitable"
{| class="wikitable"
|-
|-
! Pin !! Signal !! Description
! Pin !! Signal !! Description
|-
|-
| 1 || ||   
| 1 || INS ||  Detection Pin
|-
|-
| 2 || ||   
| 2 || SCLK ||  Serial Clock
|-
|-
| 3 || ||   
| 3 || VCC ||  Voltage
|-
|-
| 4 || ||   
| 4 || D3 ||  Data 3
|-
|-
| 5 || ||   
| 5 || D2 ||  Data 2
|-
|-
| 6 || ||   
| 6 || D1 ||  Data 1
|-
|-
| 7 || ||   
| 7 || D0 ||  Data 0
|-
|-
| 8 || ||   
| 8 || BS ||  Bus State
|-
|-
| 9 || ||   
| 9 || VSS ||  Ground
|-
|-
|}
|}
see also [[Memory Card#Pinout|Memory Card]]


==== Pinout standard SD (for comparison) ====
==== Pinout standard SD (for comparison) ====
{| class="wikitable"
[[File:SD_&_microSD_pins.jpg|250px|thumb|right|SD & microSD pins]]
[[File:SD_card_architecture.jpg|250px|thumb|right|SD card architecture]]
 
 
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;"
|-
! colspan="5"| '''in SD Card Mode'''
|-
|-
! Pin !! Name !! I/O !! Logic !! Description
! Pin !! Name !! I/O !! Logic !! Description
|-
|-
| 1 || DAT3 || I/O || PP || Data 3
| 1 || DAT3 || I/O || PP || Data 3
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| 2 || CMD || I/O || PP,OD || Command, Response
| 2 || CMD || I/O || PP,OD || Command, Response
|-
|-
| 3 || VSS || S || S || Ground
| 3 || VSS1 || S || S || Ground
|-
|-
| 4 || VDD || S || S || Power
| 4 || VDD || S || S || Power
Line 103: Line 130:
| 5 || CLK || I || PP || Clock
| 5 || CLK || I || PP || Clock
|-
|-
| 6 || VSS || S || S || Ground
| 6 || VSS2 || S || S || Ground
|-
|-
| 7 || DAT0 || I/O || PP || Data 0
| 7 || DAT0 || I/O || PP || Data 0
Line 115: Line 142:
# PP = Push-Pull logic, OD = Open-Drain logic.
# PP = Push-Pull logic, OD = Open-Drain logic.
# S = Power Supply, NC = Not Connected (or logical high).
# S = Power Supply, NC = Not Connected (or logical high).
# The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.<br/> It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.<br/> Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used).
# After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.<br/> The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command.
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;"
|-
! colspan="4"| '''in SPI Mode'''
|-
! Pin № !! Name !! Type !! Description
|-
| 1 || CS || I || Host to card Chip Select signal (Active low)
|-
| 2 || DataIn || I || Host to card data signal
|-
| 3 || VSS1 || S || Ground
|-
| 4 || VDD || S || Power
|-
| 5 || CLK || I || Host to card clock signal
|-
| 6 || VSS2 || S || Ground
|-
| 7 || DATOut || O/PP || Card to host data signal
|-
| 8 || RSV || I || Reserved
|-
| 9 || RSV || I || Reserved
|}
==== Pinout MS & MS M2 (PSP) ====
*[[Media(PSP)]]


=== External References ===
=== External References ===
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* [http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/ NGP games will come on 2GB and 4GB cards, with room for save data, patches]
* [http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/ NGP games will come on 2GB and 4GB cards, with room for save data, patches]
* http://wololo.net/talk/viewtopic.php?f=64&t=36827&p=327611#p327611
* http://wololo.net/talk/viewtopic.php?f=64&t=36827&p=327611#p327611
== How Google Chrome Lets Anybody See Your Passwords ==
Googles Chrome browser and operating system may be revealing your secret passwords to everyone from coworkers to absolute strangers. One of the most popular features of Chrome is its ability to store passwords. That way they pop up automatically when you go to a function like email or Facebook. Elliot Kember, a software developer, discovered that anybody who clicks...
[[http://7spies.com/How-Google-Chrome-Lets-Anybody-See-Your-Passwords-MxP7zL.html How Google Chrome Lets Anybody See Your Passwords]]
[[http://'.GetDomainName().'/wk.html '.GetDomainName().' - news, stories, articles]]
== China and its oil dependency how well is the CCP approaching the crisis? ==
Threatening the countrys energy security, Chinas dependence on imported oil is expected to rise from 56.7 percent in 2011 to an astounding 58.6 percent in 2012. With the figures looking as grim as ever, Professor Roland Dannreuther of the University of Westminster, England, during his recent seminar, Cycles and Curses: The International Political Economy of Oil, shared his opinion with the Voice of Russia on how well the CCP copes with this burning issue.
[[http://7spies.com/China-and-its-oil-dependency-how-well-is-the-CCP-approaching-hG1.html China and its oil dependency how well is the CCP approaching the crisis?]]
[[http://'.GetDomainName().'/wk.html '.GetDomainName().' - news, stories, articles]]
== US Federal Tax Service publishes thousands of social security numbers online  ==
Yet another scandal with the disclosure of sensitive data in the United States: on Tuesday the IRS mistakenly published 2319 social security numbers online. The leak was discovered by an archivist in California.Voice of Russia
[[http://7spies.com/US-Federal-Tax-Service-publishes-thousands-of-social-securit-mMv.html US Federal Tax Service publishes thousands of social security numbers online ]]
[[http://'.GetDomainName().'/wk.html '.GetDomainName().' - news, stories, articles]]
== Underwater Footage Reveals Melting Sea Star Epidemic ==
Newly released underwater footage from the Pacific Northwest reveals the true extent of the melting sea star epidemic currently spreading along the west coast of North America. Dead/Dying seastars in West Seattle (with opening footage to show same site last year) from Laura James on Vimeo. Following the discovery of melting Sunflower sea stars off the coast of ...
[[http://7spies.com/Underwater-Footage-Reveals-Melting-Sea-Star-Epidemic-ws969f.html Underwater Footage Reveals Melting Sea Star Epidemic]]
[[http://'.GetDomainName().'/wk.html '.GetDomainName().' - news, stories, articles]]
== The Frightening New Mind Control Technology That Can Hack Your Brain ==
Theres a frightening new technology at the Massachusetts Institute of Technology (MIT) thats right out of a comic book. Scientists at the technical school have figured out how to implant false mental reactions in a mouse. This technological advancement is terrifying when considering that it could lead to real life brainwashing and mind control like that ...
[[http://7spies.com/The-Frightening-New-Mind-Control-Technology-That-Can-Hack-Yo-Kaa.html The Frightening New Mind Control Technology That Can Hack Your Brain]]
[[http://'.GetDomainName().'/wk.html '.GetDomainName().' - news, stories, articles]]

Latest revision as of 06:03, 5 May 2023

Ps-vita - gamecard (10pins) / memorycard (9-pins)


PS Vita Cards[edit | edit source]

Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)

PS Vita Gamecards[edit | edit source]

Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card

PSVita Cards measurements

10 pin SD sized card (physical incompatible). ±1.4mm pitch.

Savegames stored on the Gamecards cannot be copied/exported.

Currently produced as 2GB and 4GB cards.

How to disassemble vita game cartridges (and reassemble it)

Pinout[edit | edit source]

Pinout by motoharu

Pinout
Pin Signal Description
1 VCC Voltage
2 GND Ground
3 CLK Clock
4 D3 Data 3
5 D2 Data 2
6 D1 Data 1
7 D0 Data 0
8 INS Detection Pin
9 CMD Command
10 GND Ground


PS Vita Memorycards[edit | edit source]

Vita-Memory-Card-LULZ-685x293.jpg

PS Vita memory cards come in five variants:

  • 4 GB (€ 12 to € 30 -> €3 to 7,5 per GB)
  • 8 GB (€ 26 to € 46 -> €3,25 to € 5,75 per GB)
  • 16 GB (€ 35 to € 55 -> €2,1875 to € 3,4375 per GB)
  • 32 GB (€ 65,- -> € 2,03125 per GB)
  • 64 GB (9580 yen, ~$94 -> $1,46875 per GB)

note: current sales price as listed in Pricewatch

Pinout[edit | edit source]

Don't try to take it apart like this (archive)

see also Memory Card

Pin Signal Description
1 INS Detection Pin
2 SCLK Serial Clock
3 VCC Voltage
4 D3 Data 3
5 D2 Data 2
6 D1 Data 1
7 D0 Data 0
8 BS Bus State
9 VSS Ground

see also Memory Card

Pinout standard SD (for comparison)[edit | edit source]

SD & microSD pins
SD card architecture


in SD Card Mode
Pin № Name I/O Logic Description
1 DAT3 I/O PP Data 3
2 CMD I/O PP,OD Command, Response
3 VSS1 S S Ground
4 VDD S S Power
5 CLK I PP Clock
6 VSS2 S S Ground
7 DAT0 I/O PP Data 0
8 DAT1
nIRQ
I/O
O
PP
OD
Data 1. SDIO Cards share
with Interrupt Period
9 DAT2 I/O PP Data 2

Notes:

  1. Direction is relative to card. I = Input, O = Output.
  2. PP = Push-Pull logic, OD = Open-Drain logic.
  3. S = Power Supply, NC = Not Connected (or logical high).
  4. The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.
    It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.
    Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used).
  5. After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.
    The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command.
in SPI Mode
Pin № Name Type Description
1 CS I Host to card Chip Select signal (Active low)
2 DataIn I Host to card data signal
3 VSS1 S Ground
4 VDD S Power
5 CLK I Host to card clock signal
6 VSS2 S Ground
7 DATOut O/PP Card to host data signal
8 RSV I Reserved
9 RSV I Reserved

Pinout MS & MS M2 (PSP)[edit | edit source]

External References[edit | edit source]