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[[Category:Hardware]]<noinclude>[[Category:Main]]</noinclude> | [[Category:Hardware]]<noinclude>[[Category:Main]]</noinclude> | ||
<div style="float:right">[[File:Ps-vita - gamecard-10pins - memorycard-9-pins.jpg|200px|thumb|left|Ps-vita - gamecard (10pins) / memorycard (9-pins)]]</div> | <div style="float:right">[[File:Ps-vita - gamecard-10pins - memorycard-9-pins.jpg|200px|thumb|left|Ps-vita - gamecard (10pins) / memorycard (9-pins)]]</div><br /> | ||
== PS Vita Cards == | == PS Vita Cards == | ||
Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards) | Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards) | ||
=== PS Vita Gamecards === | === PS Vita Gamecards === | ||
<div style="float:right">[[File:Comparison - Nintendo 3DS cart - common SD card - PSVita Gamecard - common microSD card - FRONTS.jpg|200px|thumb|left|Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card]]<br />[[File: | <div style="float:right">[[File:Comparison - Nintendo 3DS cart - common SD card - PSVita Gamecard - common microSD card - FRONTS.jpg|200px|thumb|left|Comparison: Nintendo 3DS cart, common SD card, PSVita Gamecard, common microSD card]]<br />[[File:200px-Playstation_vita_media.svg.png|200px|thumb|left|PSVita Cards measurements]]</div> | ||
10 pin SD sized card (physical incompatible). ±1.4mm pitch.<br /> | 10 pin SD sized card (physical incompatible). ±1.4mm pitch.<br /> | ||
Line 13: | Line 14: | ||
Currently produced as 2GB and 4GB cards.<br /> | Currently produced as 2GB and 4GB cards.<br /> | ||
[http://yifan.lu/2014/02/17/how-to-disassemble-vita-game-cartridges/ How to disassemble vita game cartridges (and reassemble it)] <br /> | |||
==== Pinout ==== | ==== Pinout ==== | ||
Pinout by [[Game Card|motoharu]] | |||
{| class="wikitable sortable" style="text-align: center;border:3px dotted #123AAA;" | |||
|- | |||
! colspan="3" | [https://github.com/motoharu-gosuto/psvcd/raw/master/pics/pic8.png Pinout] | |||
|- | |- | ||
! Pin !! Signal !! Description | !! style="background-color:#ffffff; color:#123AAA;" | Pin | ||
!! style="background-color:#ffffff; color:#123AAA;" | Signal | |||
!! style="background-color:#ffffff; color:#123AAA;" | Description | |||
|- | |- | ||
| 1 || | | 1 || VCC || Voltage | ||
|- | |- | ||
| 2 || | | 2 || GND || Ground | ||
|- | |- | ||
| 3 || | | 3 || CLK || Clock | ||
|- | |- | ||
| 4 || | | 4 || D3 || Data 3 | ||
|- | |- | ||
| 5 || | | 5 || D2 || Data 2 | ||
|- | |- | ||
| 6 || | | 6 || D1 || Data 1 | ||
|- | |- | ||
| 7 || | | 7 || D0 || Data 0 | ||
|- | |- | ||
| 8 || | | 8 || INS || Detection Pin | ||
|- | |- | ||
| 9 || | | 9 || CMD || Command | ||
|- | |- | ||
| 10 || | | 10 || GND || Ground | ||
|- | |- | ||
|} | |} | ||
<gallery> | <gallery> | ||
File:PSVita-Gamecard-BACK.jpg|Ps-vita - gamecard / memorycard | |||
File:IMG 0001.jpg|img1 | File:IMG 0001.jpg|img1 | ||
File:IMG 0003.jpg|img3 | File:IMG 0003.jpg|img3 | ||
Line 50: | Line 59: | ||
File:PS Vita Gamecard - inside pic1.jpg|PS Vita Gamecard - inside pic1 | File:PS Vita Gamecard - inside pic1.jpg|PS Vita Gamecard - inside pic1 | ||
File:PS Vita Gamecard - inside pic2.jpg|PS Vita Gamecard - inside pic2 | File:PS Vita Gamecard - inside pic2.jpg|PS Vita Gamecard - inside pic2 | ||
File:Vita_card_cut.png|PS Vita Gamecard - inside pic3 | |||
File:PS Vita Gamecard - inside module - topside.jpg|PSVita Gamecard - inside module - topside : 'SanDisk D1149 07011-004G MOB49MA3B3.02 China' | |||
File:PS Vita Gamecard - dumped content.jpg|PS Vita Gamecard - dumped content | File:PS Vita Gamecard - dumped content.jpg|PS Vita Gamecard - dumped content | ||
File:PSVita_Gamecard-levels.png|PS Vita Gamecard levels | |||
File:PSVita_Gamecard-levels_2.png|PS Vita Gamecard levels | |||
</gallery> | </gallery> | ||
=== PS Vita Memorycards === | === PS Vita Memorycards === | ||
[[File:Vita-Memory-Card-LULZ-685x293.jpg|700px|right]] | |||
PS Vita memory cards come in five variants: | PS Vita memory cards come in five variants: | ||
* 4 GB (€ 12 to € 30 -> €3 to 7,5 per GB) | * 4 GB (€ 12 to € 30 -> €3 to 7,5 per GB) | ||
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==== Pinout ==== | ==== Pinout ==== | ||
Don't try to take it apart [http://imgur.com/a/yvFYG like this] ([https://web.archive.org/web/20230505050035/https://imgur.com/a/yvFYG archive]) | |||
see also [[Memory Card#Pinout|Memory Card]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Pin !! Signal !! Description | ! Pin !! Signal !! Description | ||
|- | |- | ||
| 1 || | | 1 || INS || Detection Pin | ||
|- | |- | ||
| 2 || | | 2 || SCLK || Serial Clock | ||
|- | |- | ||
| 3 || | | 3 || VCC || Voltage | ||
|- | |- | ||
| 4 || | | 4 || D3 || Data 3 | ||
|- | |- | ||
| 5 || | | 5 || D2 || Data 2 | ||
|- | |- | ||
| 6 || | | 6 || D1 || Data 1 | ||
|- | |- | ||
| 7 || | | 7 || D0 || Data 0 | ||
|- | |- | ||
| 8 || | | 8 || BS || Bus State | ||
|- | |- | ||
| 9 || | | 9 || VSS || Ground | ||
|- | |- | ||
|} | |} | ||
see also [[Memory Card#Pinout|Memory Card]] | |||
==== Pinout standard SD (for comparison) ==== | ==== Pinout standard SD (for comparison) ==== | ||
{| class="wikitable" | [[File:SD_&_microSD_pins.jpg|250px|thumb|right|SD & microSD pins]] | ||
[[File:SD_card_architecture.jpg|250px|thumb|right|SD card architecture]] | |||
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;" | |||
|- | |||
! colspan="5"| '''in SD Card Mode''' | |||
|- | |- | ||
! Pin !! Name !! I/O !! Logic !! Description | ! Pin № !! Name !! I/O !! Logic !! Description | ||
|- | |- | ||
| 1 || DAT3 || I/O || PP || Data 3 | | 1 || DAT3 || I/O || PP || Data 3 | ||
Line 97: | Line 124: | ||
| 2 || CMD || I/O || PP,OD || Command, Response | | 2 || CMD || I/O || PP,OD || Command, Response | ||
|- | |- | ||
| 3 || | | 3 || VSS1 || S || S || Ground | ||
|- | |- | ||
| 4 || VDD || S || S || Power | | 4 || VDD || S || S || Power | ||
Line 103: | Line 130: | ||
| 5 || CLK || I || PP || Clock | | 5 || CLK || I || PP || Clock | ||
|- | |- | ||
| 6 || | | 6 || VSS2 || S || S || Ground | ||
|- | |- | ||
| 7 || DAT0 || I/O || PP || Data 0 | | 7 || DAT0 || I/O || PP || Data 0 | ||
Line 115: | Line 142: | ||
# PP = Push-Pull logic, OD = Open-Drain logic. | # PP = Push-Pull logic, OD = Open-Drain logic. | ||
# S = Power Supply, NC = Not Connected (or logical high). | # S = Power Supply, NC = Not Connected (or logical high). | ||
# The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.<br/> It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.<br/> Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used). | |||
# After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.<br/> The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command. | |||
{| class="wikitable" style="text-align: center;border:3px solid #123AAA;" | |||
|- | |||
! colspan="4"| '''in SPI Mode''' | |||
|- | |||
! Pin № !! Name !! Type !! Description | |||
|- | |||
| 1 || CS || I || Host to card Chip Select signal (Active low) | |||
|- | |||
| 2 || DataIn || I || Host to card data signal | |||
|- | |||
| 3 || VSS1 || S || Ground | |||
|- | |||
| 4 || VDD || S || Power | |||
|- | |||
| 5 || CLK || I || Host to card clock signal | |||
|- | |||
| 6 || VSS2 || S || Ground | |||
|- | |||
| 7 || DATOut || O/PP || Card to host data signal | |||
|- | |||
| 8 || RSV || I || Reserved | |||
|- | |||
| 9 || RSV || I || Reserved | |||
|} | |||
==== Pinout MS & MS M2 (PSP) ==== | |||
*[[Media(PSP)]] | |||
=== External References === | === External References === | ||
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* [http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/ NGP games will come on 2GB and 4GB cards, with room for save data, patches] | * [http://www.joystiq.com/2011/03/03/ngp-games-will-come-on-2gb-and-4gb-cards-with-room-for-save-dat/ NGP games will come on 2GB and 4GB cards, with room for save data, patches] | ||
* http://wololo.net/talk/viewtopic.php?f=64&t=36827&p=327611#p327611 | * http://wololo.net/talk/viewtopic.php?f=64&t=36827&p=327611#p327611 | ||
Latest revision as of 06:03, 5 May 2023
PS Vita Cards[edit | edit source]
Two types of cards: Gamecards (on which games are sold) and Memorycards (to hold your savedata for games that don't use the storage on the Gamecards)
PS Vita Gamecards[edit | edit source]
10 pin SD sized card (physical incompatible). ±1.4mm pitch.
Savegames stored on the Gamecards cannot be copied/exported.
Currently produced as 2GB and 4GB cards.
How to disassemble vita game cartridges (and reassemble it)
Pinout[edit | edit source]
Pinout by motoharu
Pinout | ||
---|---|---|
Pin | Signal | Description |
1 | VCC | Voltage |
2 | GND | Ground |
3 | CLK | Clock |
4 | D3 | Data 3 |
5 | D2 | Data 2 |
6 | D1 | Data 1 |
7 | D0 | Data 0 |
8 | INS | Detection Pin |
9 | CMD | Command |
10 | GND | Ground |
PS Vita Memorycards[edit | edit source]
PS Vita memory cards come in five variants:
- 4 GB (€ 12 to € 30 -> €3 to 7,5 per GB)
- 8 GB (€ 26 to € 46 -> €3,25 to € 5,75 per GB)
- 16 GB (€ 35 to € 55 -> €2,1875 to € 3,4375 per GB)
- 32 GB (€ 65,- -> € 2,03125 per GB)
- 64 GB (9580 yen, ~$94 -> $1,46875 per GB)
note: current sales price as listed in Pricewatch
Pinout[edit | edit source]
Don't try to take it apart like this (archive)
see also Memory Card
Pin | Signal | Description |
---|---|---|
1 | INS | Detection Pin |
2 | SCLK | Serial Clock |
3 | VCC | Voltage |
4 | D3 | Data 3 |
5 | D2 | Data 2 |
6 | D1 | Data 1 |
7 | D0 | Data 0 |
8 | BS | Bus State |
9 | VSS | Ground |
see also Memory Card
Pinout standard SD (for comparison)[edit | edit source]
in SD Card Mode | ||||
---|---|---|---|---|
Pin № | Name | I/O | Logic | Description |
1 | DAT3 | I/O | PP | Data 3 |
2 | CMD | I/O | PP,OD | Command, Response |
3 | VSS1 | S | S | Ground |
4 | VDD | S | S | Power |
5 | CLK | I | PP | Clock |
6 | VSS2 | S | S | Ground |
7 | DAT0 | I/O | PP | Data 0 |
8 | DAT1 nIRQ |
I/O O |
PP OD |
Data 1. SDIO Cards share with Interrupt Period |
9 | DAT2 | I/O | PP | Data 2 |
Notes:
- Direction is relative to card. I = Input, O = Output.
- PP = Push-Pull logic, OD = Open-Drain logic.
- S = Power Supply, NC = Not Connected (or logical high).
- The extended DAT lines (DAT1-DAT3) are input on power up. They start to operate as DAT lines after the SET_BUS_WIDTH command.
It is the responsibility of the host designer to connect external pullup resistors to all data lines even if only DAT0 is to be used.
Otherwise, non-expected high current consumption may occur due to the floating inputs of DAT1 & DAT2 (in case they are not used). - After power up, DAT3 is input with 50Kohm(+/-20Kohm) pull-up (can be used for card detection or SPI mode selection.
The pull-up may be disconnected by the user, during regular data transfer, with SET_CLR_CARD_DETECT (ACMD42) command.
in SPI Mode | |||
---|---|---|---|
Pin № | Name | Type | Description |
1 | CS | I | Host to card Chip Select signal (Active low) |
2 | DataIn | I | Host to card data signal |
3 | VSS1 | S | Ground |
4 | VDD | S | Power |
5 | CLK | I | Host to card clock signal |
6 | VSS2 | S | Ground |
7 | DATOut | O/PP | Card to host data signal |
8 | RSV | I | Reserved |
9 | RSV | I | Reserved |