PSCode: Difference between revisions
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Knowing PSCode we are able to deduce the 9 first Bytes of [[ConsoleId]]. | Knowing PSCode we are able to deduce the 9 first Bytes of [[ConsoleId]]. | ||
What information this stores is almost completely known (see [[ConsoleId#Structure]]). | What information this stores is almost completely known (see [[ConsoleId#Structure]]). | ||
For global info (not PSVita dependant), see [[https://github.com/CelesteBlue-dev/PS-ConsoleId-wiki PSConsoleId-wiki]]. | |||
= Structure = | = Structure = | ||
Chassis Revision | |||
& | ⇓ ⇓ | ||
00000000 00 01 01 05 00 10 00 03 | 00000000 00 01 01 05 00 10 00 03 | ||
⇑ ⇑ ⇑ ⇑ | |||
| Target ID SKU Model | ||
(Internal: Product Code) (Internal: Product Sub Code) | |||
1st and 2nd bytes is the PSCode magic | |||
3th and 4th bytes represent the [[Target ID]] TODO:list PSVita target id | |||
5th and 6th bytes represent the [[SKU_Models|Vita SKU Model]] | |||
7th and 8th bytes represent the [[Chassis Revision]] | |||
= Where is it used ? = | = Where is it used ? = |
Revision as of 18:05, 9 March 2018
The PSCode is a 8 bytes code that contains console specific information like Region or Model Type.
It is derived from the ConsoleId.
Knowing PSCode we are able to deduce the 9 first Bytes of ConsoleId.
What information this stores is almost completely known (see ConsoleId#Structure).
For global info (not PSVita dependant), see [PSConsoleId-wiki].
Structure
Chassis Revision ⇓ ⇓ 00000000 00 01 01 05 00 10 00 03 ⇑ ⇑ ⇑ ⇑ Target ID SKU Model (Internal: Product Code) (Internal: Product Sub Code)
1st and 2nd bytes is the PSCode magic
3th and 4th bytes represent the Target ID TODO:list PSVita target id
5th and 6th bytes represent the Vita SKU Model
7th and 8th bytes represent the Chassis Revision
Where is it used ?
It is get by GetPsCode or GetPsCode2.
It is only used by non-secure kernel to determine the model of the device: - IsCEX, IsDEX, IsTool, IsTest - IsVita, IsDolce, IsGenuineVita, IsGenuineDolce
but also the region by the TargetId it embeds.