GXT: Difference between revisions
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| 0x0C || 0x04 || 40 00 00 00 || 40 || Offset of the texture data/ header size | | 0x0C || 0x04 || 40 00 00 00 || 40 || Offset of the texture data/ header size | ||
|- | |- | ||
| 0x10 || 0x04 || 80 00 00 00 || 80 || | | 0x10 || 0x04 || 80 00 00 00 || 80 || Total size of the Textures | ||
|- | |- | ||
| 0x14 | | 0x14 || 0x04 || 00 00 00 00 || 0 || Number of 16 entry palettes | ||
|- | |- | ||
| 0x18 | | 0x18 || 0x04 || 00 00 00 00 || 0 || Number of 256 entry palettes | ||
|- | |- | ||
| | | 0x1C || 0x04 || 00 00 00 00 || 0 || Padding | ||
|- | |- | ||
| | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">GXT specification per texture?</span> | ||
|- | |- | ||
| | | 0x20 || 0x04 || 40 00 00 00 || 40 || Offset of the single texture data | ||
|- | |- | ||
| | | 0x24 || 0x04 || 80 00 00 00 || 80 || Size of the single texture data. | ||
|- | |- | ||
| 0x28 || 0x04 | | 0x28 || 0x04 || FF FF FF FF || - || Index of the palette | ||
|- | |- | ||
| 0x2C || 0x04 | | 0x2C || 0x04 || 00 00 00 00 || - || Texture flags/Not used? | ||
|- | |- | ||
| 0x30 || | | 0x30 || 0x04 || 00 00 00 00 || - || Texture Type | ||
|- | |- | ||
| | | 0x34 || 0x04 || - || - || Texture format | ||
|- | |- | ||
| 0x38 || 0x02 | | 0x38 || 0x02 || - || - || Width | ||
|- | |- | ||
| 0x3A || 0x02 | | 0x3A || 0x02 || - || - || Height | ||
|- | |- | ||
| 0x3C || 0x02 | | 0x3C || 0x02 || - || - || Mipmaps | ||
|- | |- | ||
| 0x3E || 0x02 | | 0x3E || 0x02 || - || - || Not Used?/Padding | ||
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|} | |} |
Revision as of 19:45, 29 July 2015
GXT is a file format (used on PS Vita and PSP) for storing textures. The purpose of this format is to use it in the runtime without any additional formatting of the data.
Features
- Memory ready format
- Supports multiple textures in one file
- Supports compressed, swizzled, and linear texture layouts
- Supports mipmaps
- Suports palettized textures
File format
The GXT (.gxt) format (older version might vary) consists of:
Header (for single texture):
Offset (h) | Size (h) | Example (h) | Value (conversion) | Notes |
GXT header | ||||
0x00 | 0x04 | 47 58 54 00 | "GXT " | Magic |
0x04 | 0x04 | 03 00 00 10 | 3.01 | Version |
0x08 | 0x04 | 01 00 00 00 | 1 | Number of textures embedded |
0x0C | 0x04 | 40 00 00 00 | 40 | Offset of the texture data/ header size |
0x10 | 0x04 | 80 00 00 00 | 80 | Total size of the Textures |
0x14 | 0x04 | 00 00 00 00 | 0 | Number of 16 entry palettes |
0x18 | 0x04 | 00 00 00 00 | 0 | Number of 256 entry palettes |
0x1C | 0x04 | 00 00 00 00 | 0 | Padding |
GXT specification per texture? | ||||
0x20 | 0x04 | 40 00 00 00 | 40 | Offset of the single texture data |
0x24 | 0x04 | 80 00 00 00 | 80 | Size of the single texture data. |
0x28 | 0x04 | FF FF FF FF | - | Index of the palette |
0x2C | 0x04 | 00 00 00 00 | - | Texture flags/Not used? |
0x30 | 0x04 | 00 00 00 00 | - | Texture Type |
0x34 | 0x04 | - | - | Texture format |
0x38 | 0x02 | - | - | Width |
0x3A | 0x02 | - | - | Height |
0x3C | 0x02 | - | - | Mipmaps |
0x3E | 0x02 | - | - | Not Used?/Padding |