Editing Talk:SELF File Format
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== Authentication ID == | |||
Difference in auth id : | |||
PSP : ? PSP SELF doesn't have the same sort of SELF header (magic = "PSP" instead of "SCE") | |||
PS3 : 1x xx xx xx xx xx xx xx | |||
PSVita : 2x xx xx xx xx xx xx xx | |||
PS4 : 3x xx xx xx xx xx xx xx | |||
Offset 0x80 in the SELF header. <code>SceWebCore</code> (NPXS10017 / NPXS10037 on 1.67, replaced later by SceWebKit) has 0x8000 set; the only system app with that flag set. | |||
<code>sceAppMgrConvertVs0UserDrivePath</code> checks the authentication id to limit mount points. | |||
<code>0x2800000000008003</code> seen used by [[SceWebCore]] can access <code>vs0:data/external/cert/</code> and <code>vs0:data/external/webcore/</code>. | |||
<code>0x2800000000008004</code> seen used by games and <code>0x210000101CD20007</code> seen used by [[PSM]] can only access <code>vs0:data/external</code> and <code>vs0:sys/external</code> | |||
== Relocations == | |||
{| class="wikitable" | |||
|- | |||
! Offset !! Size !! Description | |||
|- | |||
| 0x0 || 0x4 || Relocation Type | |||
|- | |||
| 0x4 || 0x4 || Long entry: Addend | |||
|- | |||
| 0x4 || 0x4 || Short entry: 0-19 = Bits 10-29 of offset, 20-31 = addend | |||
|- | |||
| 0x8 || 0x4 || Long entry: Offset | |||
|- | |||
|} | |||
Relocations can be of two types: 8 byte "short" entries or 12 byte "long" entries. The relocation code is the same as ARM ELF format. | |||
Segment start = Buffer address of segment indexed at "Patch segment" | |||
Symbol start = Buffer address of segment indexed at "Symbol segment" | |||
Address to patch = segment start + offset | |||
P = address to patch | |||
S = "Symbol segment" == 15 ? 0 : symbol start | |||
A = addend | |||
=== Relocation Type === | |||
{| class="wikitable" | |||
|- | |||
! Start !! End !! Description | |||
|- | |||
| 0 || 3 || Short entry if set | |||
|- | |||
| 4 || 7 || Symbol segment | |||
|- | |||
| 8 || 15 || Relocation code | |||
|- | |||
| 16 || 19 || Patch segment | |||
|- | |||
| 20 || 27 || Long entry: Optional relocation code 2 | |||
|- | |||
| 28 || 31 || Long entry: Optional distance 2 | |||
|- | |||
| 20 || 31 || Short entry: Lower 12 bits of offset | |||
|- | |||
|} | |||
=== Supported Relocation Codes (1.69) === | |||
{| class="wikitable" | |||
|- | |||
! Code !! Description | |||
|- | |||
| 0 || R_ARM_NONE | |||
|- | |||
| 2 || R_ARM_ABS32 | |||
|- | |||
| 3 || R_ARM_REL32 | |||
|- | |||
| 10|| R_ARM_THM_CALL | |||
|- | |||
| 28|| R_ARM_CALL | |||
|- | |||
| 29|| R_ARM_JUMP24 | |||
|- | |||
| 38|| R_ARM_TARGET1 (same as R_ARM_ABS32) | |||
|- | |||
| 40|| R_ARM_V4BX (same as R_ARM_NONE) | |||
|- | |||
| 41|| R_ARM_TARGET2 (same as R_ARM_REL32) | |||
|- | |||
| 42|| R_ARM_PREL31 | |||
|- | |||
| 43|| R_ARM_MOVW_ABS_NC | |||
|- | |||
| 44|| R_ARM_MOVT_ABS | |||
|- | |||
| 47|| R_ARM_THM_MOVW_ABS_NC | |||
|- | |||
| 48|| R_ARM_THM_MOVT_ABS | |||
|- | |||
|} |