Editing Talk:Playstation Update Package (PUP)
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== PS3 == | |||
PS3 FW 4.0 added PS Vita support: http://blog.eu.playstation.com/2011/11/30/ps3-system-software-update-v-4-00/ | |||
==PUP Files== | |||
note: absolute offsets are pretty useless in a dynamic filetable ;) | |||
{| class="wikitable" | |||
|- | |||
! Information | |||
! From Offset | |||
! To Offset | |||
! Length | |||
! Notes | |||
! SHA1 | |||
|- | |||
| license.xml | |||
| 0xA00 | |||
| 0x713DF | |||
| 0x709E0 | |||
| XML formatted file with license agreement | |||
| 69BDF9C174639AFB4FBC92818EBF3D0A7C9801DC | |||
|- | |||
| binary0.self | |||
| - | |||
| - | |||
| - | |||
| <!--//this file is the binary0<.self/.sprx>. it should update the filesystem//--> (this file is exactly the same on preinst-01.000.000, systemdata-01.000.010, full-01.500.000) | |||
| 91B125BC64BA4C77B3C93E33FB43EE6F5A237B8C | |||
|- | |||
| binary1.self | |||
| - | |||
| - | |||
| - | |||
| <!--// based on what proof? this file is the binary1<.self/.sprx>. it should check the new filesystem//-->(this file is exactly the same on preinst-01.000.000, systemdata-01.000.010, full-01.500.000) | |||
| 08DDAEF4E68E1D5EBDAFE709E9B116EFAC8EF54C | |||
|- | |||
| version.txt | |||
| - | |||
| - | |||
| - | |||
| - | |||
| EFE0BF54CCAF3544C141A215FCA23735AC3EB2DF | |||
|- | |||
|} | |||
i just noticed that binary0.self has the same id as the ps3swu.self. so for me this file is the psp2swu.self (deroad) | |||
==psp2swu.self and psp2swu.sprx== | |||
==SCEAS== | |||
this is an unknown file. from v1,00/v1,00b to v1,50 it only have the same header: | |||
<pre>00000000 53 43 45 41 53 00 00 01 01 00 00 00 00 04 00 00 |SCEAS...........| | |||
00000010 01 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 |................|</pre> | |||
==SCEWM== | |||
this is an unknown file as the SCEAS. from v1,00/v1,00b to v1,50 it only have the same header: | |||
<pre>00000000 53 43 45 57 4d 00 00 01 01 00 00 00 00 10 00 00 |SCEWM...........| | |||
00000010 5a 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 |Z...............|</pre> |