Editing PlayView

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===content.dat(.edat):===
===content.dat(.edat):===
The file contains a file list, and XML files giving the structure to transport elements such video, music background etc...
The file contain the XML structure to transport elements such video, music background etc...
(thiis file format can vary up to PlayView version)


*First part header:
*First part header:
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| 000C || 4 || Total Length first part/start second part
| 000C || 4 || Total Length first part/start second part
|-
|-
| 0010 || 4 || Offset (without header) on file list
| 0010 || 4 || Offset (without header)
|-
|-
| 0014 || 4 || Length filename (without 0x00)
| 0014 || 4 || Length
|-
|-
| 0018 || 4 || Offset (without this header) of the file (XML)
| 0018 || 4 || Offset  
|-
|-
| 001C || 4 || Length file (XML) without 0x00
| 001C || 4 || Length
|-
|-
| 0020 || xx|| Repeat last 0x10
| 0020 || xx|| Repeat last 0x10
|-
|-
|}
|}
Then come the file list


*Second part XML:
*Second part XML:
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{{Boxcode|content=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
<!--contain all the name file.gvd as XML in order of file appearance-->
 
//'''''File list:contain all the name file.gvd as XML in order of file appearance'''''
content.flst page00.xml page01.xml page02.xml ...page09.xml
content.flst page00.xml page01.xml page02.xml ...page09.xml
0A<?xml version="1.0" encoding="utf-8"?>
0A<?xml version="1.0" encoding="utf-8"?>
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     <image_files>
     <image_files>
         <archive source="gvd.dat">
         <archive source="gvd.dat">
<!--See other example structure for W & H and Other tile_type as Multiplane and Stereoscopy?-->
 
//'''''Width & Height of layer 0 on file (last layer visually), tile_type can be also Multiplane and Stereoscopy?'''''
 
             <image width="3840" height="2160" id="i0001" source="page00.gvd" tile_type="normal"/>  
             <image width="3840" height="2160" id="i0001" source="page00.gvd" tile_type="normal"/>  
             <image width="3840" height="2160" id="i0002" source="page01.gvd" tile_type="normal"/>
             <image width="3840" height="2160" id="i0002" source="page01.gvd" tile_type="normal"/>
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         </archive>
         </archive>
     </image_files>
     </image_files>
//'''''Visual effect as turning the page of paper book'''''
     <structure>
     <structure>
         <root ref="i0001"/>
         <root ref="i0001"/>
         <sequence transition="double_page_flip" id="s0001"> <!--visual effect as turning the page of paper book-->
         <sequence transition="double_page_flip" id="s0001">  
             <item ref="i0002"/>  <!--Not all page need to have this double page flip effect-->
             <item ref="i0002"/>
             <item ref="i0003"/>
             <item ref="i0003"/>
         </sequence>
         </sequence>
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<!--One page example-->
//'''''One page example'''''


0A<?xml version="1.0" encoding="utf-8"?>
0A<?xml version="1.0" encoding="utf-8"?>
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     </home>
     </home>


<!--Limit of the values (ZOOM IN:limited by the images). Here you can adjust/unlock/lock the level of max/min_zoom (between 1 to 0 ∞)-->
//'''Limit to:'''
//'''''Max_Zoom can be adjusted here'''''
 
     <limit>
     <limit>
         <boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000"  
         <boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000"  
         max_zoom="2.000000" max_invisibility="INF" min_zoom="1.000000"/>
         max_zoom="2.000000" max_invisibility="INF" min_zoom="1.000000"/>
     </limit>
     </limit>''
 
//'''Links to other pages. Here 2 links to jump into other pages defined by selector'''''


<!--Links to other pages. Here you create 2 links, enter by selector (ID_YYYYMMDDHHMMSSSSS
for internal use/(not checked on file attribute or only if file list XML don t load properly?)-->
     <link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000"  
     <link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000"  
center_y="1080.000000" height="2160.000000" separate="true" id="ID_YYYYMMDDHHMMSSSSS" name="[l]link(1)">
center_y="1080.000000" height="2160.000000" separate="true" id="ID_YYYYMMDDHHMMSS001" name="[l]link(1)">
         <boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000"  
         <boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000"  
max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/>
max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/>
Line 334: Line 340:
     </link>
     </link>


<!--Embed to music and videos-->
 
<!--music-->
//'''''Embed to:'''''
//'''''music'''''
 
     <embed width="1.000000" center_x="1.000000" center_y="1.000000" height="1.000000"  
     <embed width="1.000000" center_x="1.000000" center_y="1.000000" height="1.000000"  
         volume="0.600000" source="mymusic01.mp3" name="[BGM]">
         volume="0.600000" source="mymusic01.mp3" name="[BGM]">
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     </embed>
     </embed>


<!--videos-->
//'''''videos''''': ''precise where the video appear, name is per page (first video on this page is 1)''
    ...


    <embed width="900.000000" center_x="1200.123456" center_y="720.123456" height="500.123456"
        volume="1.000000" source="myvideo01.mp4" name="[v]video(1)">
        <boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000"
        max_zoom="INF" action="play" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/>
    </embed>
//'''''Select to: values(right-angled with x & y) for the links defined above'''''


<!--Selector values(right-angled with x & y) for the links defined above-->   
    ...


</gigantic_image>
</gigantic_image>
Line 586: Line 599:
<div style="height:650px; overflow:auto">
<div style="height:650px; overflow:auto">
{{Boxcode|content=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
ui_main_o.cfg\00ui_version    =100
ui_main_o.cfg\00ui_version    =100
selection_frame_division    =0
selection_frame_division    =0
startup_page_num    =5      '''''//Variable number of screen before the title start'''''
startup_page_num    =5      //'''''Variable number of screen before the title start'''''
help_page_num    =1
help_page_num    =1
guide_alignment    =3
guide_alignment    =3
Line 621: Line 635:
# startup
# startup
# start
# start
startup01 = KIDOJI_480x272   //'''''Boot screen'''''
startup01 = KIDOJI   //'''''Boot screen'''''
startup02 = KENKO_480x272     //'''''Health  screen'''''
startup02 = KENKO     //'''''Health  screen'''''
startup03 = SHIYOJO_480x272   //'''''Instruction screen'''''
startup03 = SHIYOJO   //'''''Instruction screen'''''
startup04 = LOGO_PSP          //'''''Logo screen'''''
startup04 = LOGO      //'''''Logo screen'''''
startup05 = PSP_LOGO      //'''''Second logo screen'''''
startup05 = LOGO2    //'''''Second logo screen'''''
# frame
# frame
# start
# start
Line 734: Line 748:
player_progress_bar = player_progress_bar
player_progress_bar = player_progress_bar
player_progress_frame = player_progress_base
player_progress_frame = player_progress_base
</syntaxhighlight>}}
</syntaxhighlight>}}
</div>
</div>
*Third part:


*Third part example:
Title id.png followed by the image itself  (contains boot screens, menu user etc...
Title id.png followed by the image itself:
 
  .KIDOJI_480x272.png
.KENKO_480x272.png
.SHIYOJO_480x272.png
.LOGO_PSP.png
.PSP_LOGO.png
.focus_focused.png
.help_p_o.png
.help_p_x.png
.guide_base.png
.guide_h.png
.guide_ds,png
.guide_dm.png
.guide_s.png
.guide_lr.png
.guide_af_o.png
.guide_af_x.png
.guide_ao_o.png
.guide_ao_x.png
.guide_c_o.png
.guide_c_x.png
.guide_av_o.png
.guide_av_x.png
.guide_am_o.png
.guide_am_x.png
.player_panel_base.png
.player_play.png
.player_pause.png
.player_forward1.png
.player_forward2.png
.player_forward3.png
.player_rewind1.png
.player_rewind2.png
.player_rewind3.png
.player_slow.png
.player_letters.png
.player_progress_base.png
.player_progress_bar.png
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