Editing PlayView

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Line 153: Line 153:
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note
|-
|-
| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100" (Note:"GV3D0100GVMP0100" when 3D?)
| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100"
|-
|-
| 0010 || 4 || 00 00 xx xx || Length Width  (hex) total layer 0 (variable per game)
| 0010 || 4 || 00 00 xx xx || Length Width  (hex) total layer 0 (variable per game)
Line 163: Line 163:
| 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure)
| 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure)
|-
|-
| 0020 || 8 || 00 00 00 01 00 00 00 00 || Start
| 0020 || 8 || 00 00 00 01 00 00 00 00 || Similar
|-
|-
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base
|-
|-
| 0028 || 4 || 00 00 00 20 || each entrance length: 0X20
| 0028 || 4 || 00 00 00 20 || Apps/machine code?
|-
|-
| 002C || 4 || 00 00 00 04 || each parameter length: 0X04
| 002C || 4 || 00 00 00 04 || Apps/machine code?
|-
|-
| 0030 || 4 || 00 00 00 xx || Grid position Width  (hex): as horizontal line, left to right.
| 0030 || 4 || 00 00 00 xx || Grid position Width  (hex): as horizontal line, left to right.
Line 188: Line 188:
|-
|-
| 0050 || ... || ... || Repeat last 0x20 for each image on the page
| 0050 || ... || ... || Repeat last 0x20 for each image on the page
|-
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base
|-
|-
| XXXX || 4  || 42 4C 4B 5F|| "BLK_"
| XXXX || 4  || 42 4C 4B 5F|| "BLK_"
Line 193: Line 195:
| XXXX || 4  || xx xx xx xx || Total length embedded images (with FF padding)  
| XXXX || 4  || xx xx xx xx || Total length embedded images (with FF padding)  
|-
|-
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base
| XXXX || 8  || 00 00 00 02 00 00 00 00 || Similar
|-
| XXXX || 8  || 00 00 00 02 00 00 00 00 || End
|-
|-
| XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left to right)
| XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left to right)
Line 246: Line 246:


===content.dat(.edat):===
===content.dat(.edat):===
The file contains a file list, and XML files giving the structure to transport elements such video, music background etc...
The file contain the XML structure to transport elements such video, music background etc...
(thiis file format can vary up to PlayView version)


*First part header:
*First part header:
Line 261: Line 260:
| 000C || 4 || Total Length first part/start second part
| 000C || 4 || Total Length first part/start second part
|-
|-
| 0010 || 4 || Offset (without header) on file list
| 0010 || 4 || Offset (without header)
|-
|-
| 0014 || 4 || Length filename (without 0x00)
| 0014 || 4 || Length
|-
|-
| 0018 || 4 || Offset (without this header) of the file (XML)
| 0018 || 4 || Offset  
|-
|-
| 001C || 4 || Length file (XML) without 0x00
| 001C || 4 || Length
|-
|-
| 0020 || xx|| Repeat last 0x10
| 0020 || xx|| Repeat last 0x10
|-
|-
|}
|}
Then come the file list


*Second part XML:
*Second part XML:
Line 314: Line 311:
     </home>
     </home>


<!--Limit of the values (ZOOM IN:limited by the images). Here you can adjust/unlock/lock the level of max/min_zoom (between 1 to 0 ∞)-->
<!--Limit of the values (ZOOM IN: limited by the images). Here you can adjust/unlock the level of max_zoom -->
     <limit>
     <limit>
         <boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000"  
         <boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000"  
Line 320: Line 317:
     </limit>
     </limit>


<!--Links to other pages. Here you create 2 links, enter by selector (ID_YYYYMMDDHHMMSSSSS
<!--Links to other pages. Here you create 2 links, enter by selector-->
for internal use/(not checked on file attribute or only if file list XML don t load properly?)-->
     <link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000"  
     <link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000"  
center_y="1080.000000" height="2160.000000" separate="true" id="ID_YYYYMMDDHHMMSSSSS" name="[l]link(1)">
center_y="1080.000000" height="2160.000000" separate="true" id="ID_YYYYMMDDHHMMSS001" name="[l]link(1)">
         <boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000"  
         <boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000"  
max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/>
max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/>
Line 355: Line 351:
</syntaxhighlight>}}
</syntaxhighlight>}}
</div>
</div>
===Note===
===Note===


Line 547: Line 542:
|bg_image_off || default: 0 || Hide background image (when slide)
|bg_image_off || default: 0 || Hide background image (when slide)
|-
|-
|default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [http://www.psdevwiki.com/ps3/Content_Information_Files#Languages Languages] up to the ones available on PSP
|default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [[Content_Information_Files#Languages | Languages]] up to the ones available on PSP
|-
|-
|}
|}


===Config User Interface: ui===
===Config User Interface: ui===
<div style="float:right">[[File:PlayView help p x.PNG|200px|thumb|left|help_p_x image]]</div>


This file can be in different (and so variable values) format/name up to the title version.
This file can be in different format/name up to the title version.


Can be divide into 3 part:
Can be divide into 3 part:
Line 586: Line 579:
<div style="height:650px; overflow:auto">
<div style="height:650px; overflow:auto">
{{Boxcode|content=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
ui_main_o.cfg\00ui_version    =100
ui_main_o.cfg\00ui_version    =100
selection_frame_division    =0
selection_frame_division    =0
startup_page_num    =5      '''''//Variable number of screen before the title start'''''
startup_page_num    =5      <!--Variable number of screen before the title start-->
help_page_num    =1
help_page_num    =1
guide_alignment    =3
guide_alignment    =3
Line 621: Line 615:
# startup
# startup
# start
# start
startup01 = KIDOJI_480x272   //'''''Boot screen'''''
startup01 = KIDOJI   <!--Boot screen-->
startup02 = KENKO_480x272     //'''''Health  screen'''''
startup02 = KENKO     <!--Health  screen-->
startup03 = SHIYOJO_480x272   //'''''Instruction screen'''''
startup03 = SHIYOJO   <!--Instruction screen-->
startup04 = LOGO_PSP          //'''''Logo screen'''''
startup04 = LOGO      <!--Logo screen-->
startup05 = PSP_LOGO      //'''''Second logo screen'''''
startup05 = LOGO2    <!--Second logo screen-->
# frame
# frame
# start
# start
Line 734: Line 728:
player_progress_bar = player_progress_bar
player_progress_bar = player_progress_bar
player_progress_frame = player_progress_base
player_progress_frame = player_progress_base
</syntaxhighlight>}}
</syntaxhighlight>}}
</div>
</div>
*Third part:


*Third part example:
Title id.png followed by the image itself  (contains boot screens, menu user etc...
Title id.png followed by the image itself:
 
  .KIDOJI_480x272.png
.KENKO_480x272.png
.SHIYOJO_480x272.png
.LOGO_PSP.png
.PSP_LOGO.png
.focus_focused.png
.help_p_o.png
.help_p_x.png
.guide_base.png
.guide_h.png
.guide_ds,png
.guide_dm.png
.guide_s.png
.guide_lr.png
.guide_af_o.png
.guide_af_x.png
.guide_ao_o.png
.guide_ao_x.png
.guide_c_o.png
.guide_c_x.png
.guide_av_o.png
.guide_av_x.png
.guide_am_o.png
.guide_am_x.png
.player_panel_base.png
.player_play.png
.player_pause.png
.player_forward1.png
.player_forward2.png
.player_forward3.png
.player_rewind1.png
.player_rewind2.png
.player_rewind3.png
.player_slow.png
.player_letters.png
.player_progress_base.png
.player_progress_bar.png
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