Editing PlayView
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Latest revision | Your text | ||
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=PlayView= | =PlayView= | ||
[[File: | [[File:Default.jpeg]] <div style="float:right">[[File:PlayView4K-SonyPS3.jpg|250px|thumb|left| PlayView on PS3]]</div> | ||
==Description== | ==Description== | ||
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PlayView can be described as guide book for games. Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images with no effort. It can be compatible 3D and PS Move+EYE Camera on PS3 and can include possible extra content(themes, DLC). | PlayView can be described as guide book for games. Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images with no effort. It can be compatible 3D and PS Move+EYE Camera on PS3 and can include possible extra content(themes, DLC). | ||
Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual. Specific background music | Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran Tourismo PlayView: long highway road, with zoom you reach other visual content). Specific background music or sound and videos per page can be apply. | ||
There are various kind of content, but it can be distinguish as for PS3 or PSP (Some games titles are present in both category). However, it work on the same way (with specific encryption/security, resolution/more sub element such sound channel etc...) | There are various kind of content, but it can be distinguish as for PS3 or PSP (Some games titles are present in both category). However, it work on the same way (with specific encryption/security, resolution/more sub element such sound channel etc...) | ||
PS3 games can contain embebed Playview (e.g. the "wizard book" inside "Ni No Kuni" uses a custom game module named '''libTGV_v1.45.07.sprx''') | PS3 games can contain and embebed Playview (e.g. the "wizard book" inside "Ni No Kuni" uses a custom game module named '''libTGV_v1.45.07.sprx''') | ||
Playview might required PSP FW 6.39 | Playview might required PSP FW 6.39 or more, and PS3 FW around 3.70. | ||
Few full free content for PS3 & PSP are available online. | |||
PSP/PS3 Digital comic/strategy/guide/manual are not PlayView. | Transfer from PSP PlayView to PS VITA is possible for some PlayView titles (export PS3 to PSP also is possible but as not bootable, transfer with UMD passport?). | ||
[[File:Icon_psp_psv.png]] | |||
PSP/PS3 Digital comic/strategy/guide/manual are not PlayView, see below. | |||
Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...) | Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...) | ||
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! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note | ! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note | ||
|- | |- | ||
| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100" | | 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100" | ||
|- | |- | ||
| 0010 || 4 || 00 00 xx xx || Length Width (hex) total layer 0 (variable per game) | | 0010 || 4 || 00 00 xx xx || Length Width (hex) total layer 0 (variable per game) | ||
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| 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure) | | 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure) | ||
|- | |- | ||
| 0020 || 8 || 00 00 00 01 00 00 00 00 || | | 0020 || 8 || 00 00 00 01 00 00 00 00 || Similar | ||
|- | |- | ||
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base | |colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base | ||
|- | |- | ||
| 0028 || 4 || 00 00 00 20 || | | 0028 || 4 || 00 00 00 20 || Apps/machine code? | ||
|- | |- | ||
| 002C || 4 || 00 00 00 04 || | | 002C || 4 || 00 00 00 04 || Apps/machine code? | ||
|- | |- | ||
| 0030 || 4 || 00 00 00 xx || Grid position Width (hex): as horizontal line, left to right. | | 0030 || 4 || 00 00 00 xx || Grid position Width (hex): as horizontal line, left to right. | ||
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|- | |- | ||
| 0050 || ... || ... || Repeat last 0x20 for each image on the page | | 0050 || ... || ... || Repeat last 0x20 for each image on the page | ||
|- | |||
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base | |||
|- | |- | ||
| XXXX || 4 || 42 4C 4B 5F|| "BLK_" | | XXXX || 4 || 42 4C 4B 5F|| "BLK_" | ||
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| XXXX || 4 || xx xx xx xx || Total length embedded images (with FF padding) | | XXXX || 4 || xx xx xx xx || Total length embedded images (with FF padding) | ||
|- | |- | ||
| XXXX || 8 || 00 00 00 02 00 00 00 00 || Similar | |||
| XXXX || 8 || 00 00 00 02 00 00 00 00 || | |||
|- | |- | ||
| XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left to right) | | XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left to right) | ||
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===content.dat(.edat):=== | ===content.dat(.edat):=== | ||
The file | The file contain the XML structure to transport elements such video, music background etc... | ||
*First part header: | *First part header: | ||
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| 000C || 4 || Total Length first part/start second part | | 000C || 4 || Total Length first part/start second part | ||
|- | |- | ||
| 0010 || 4 || Offset (without header) | | 0010 || 4 || Offset (without header) | ||
|- | |- | ||
| 0014 || 4 || Length | | 0014 || 4 || Length | ||
|- | |- | ||
| 0018 || 4 || Offset | | 0018 || 4 || Offset | ||
|- | |- | ||
| 001C || 4 || Length | | 001C || 4 || Length | ||
|- | |- | ||
| 0020 || xx|| Repeat last 0x10 | | 0020 || xx|| Repeat last 0x10 | ||
|- | |- | ||
|} | |} | ||
*Second part XML: | *Second part XML: | ||
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</home> | </home> | ||
<!--Limit of the values (ZOOM IN:limited by the images). Here you can adjust/unlock | <!--Limit of the values (ZOOM IN: limited by the images). Here you can adjust/unlock the level of max_zoom --> | ||
<limit> | <limit> | ||
<boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000" | <boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000" | ||
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</limit> | </limit> | ||
<!--Links to other pages. Here you create 2 links, enter by selector | <!--Links to other pages. Here you create 2 links, enter by selector--> | ||
<link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000" | <link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000" | ||
center_y="1080.000000" height="2160.000000" separate="true" id=" | center_y="1080.000000" height="2160.000000" separate="true" id="ID_YYYYMMDDHHMMSS001" name="[l]link(1)"> | ||
<boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000" | <boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000" | ||
max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/> | max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/> | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
</div> | </div> | ||
===Note=== | ===Note=== | ||
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|bg_image_off || default: 0 || Hide background image (when slide) | |bg_image_off || default: 0 || Hide background image (when slide) | ||
|- | |- | ||
|default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [ | |default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [[Content_Information_Files#Languages | Languages]] up to the ones available on PSP | ||
|- | |- | ||
|} | |} | ||
===Config User Interface: ui=== | ===Config User Interface: ui=== | ||
This file can be in different | This file can be in different format/name up to the title version. | ||
Can be divide into 3 part: | Can be divide into 3 part: | ||
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<div style="height:650px; overflow:auto"> | <div style="height:650px; overflow:auto"> | ||
{{Boxcode|content=<syntaxhighlight lang="xml"> | {{Boxcode|content=<syntaxhighlight lang="xml"> | ||
ui_main_o.cfg\00ui_version =100 | ui_main_o.cfg\00ui_version =100 | ||
selection_frame_division =0 | selection_frame_division =0 | ||
startup_page_num =5 | startup_page_num =5 <!--Variable number of screen before the title start--> | ||
help_page_num =1 | help_page_num =1 | ||
guide_alignment =3 | guide_alignment =3 | ||
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# startup | # startup | ||
# start | # start | ||
startup01 = | startup01 = KIDOJI <!--Boot screen--> | ||
startup02 = | startup02 = KENKO <!--Health screen--> | ||
startup03 = | startup03 = SHIYOJO <!--Instruction screen--> | ||
startup04 = | startup04 = LOGO <!--Logo screen--> | ||
startup05 = | startup05 = LOGO2 <!--Second logo screen--> | ||
# frame | # frame | ||
# start | # start | ||
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player_progress_bar = player_progress_bar | player_progress_bar = player_progress_bar | ||
player_progress_frame = player_progress_base | player_progress_frame = player_progress_base | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
</div> | </div> | ||
*Third part: | |||
Title id.png followed by the image itself (contains boot screens, menu user etc... | |||
Title id.png followed by the image itself | |||