Editing PlayView

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
=PlayView=
=PlayView=


[[File:PlayViewDefault.jpeg]] <div style="float:right">[[File:PlayView4K-SonyPS3.jpg|250px|thumb|left| PlayView on PS3]]</div>
[[File:Default.jpeg]] <div style="float:right">[[File:PlayView4K-SonyPS3.jpg|250px|thumb|left| PlayView on PS3]]</div>


==Description==
==Description==
Line 10: Line 10:
PlayView can be described as guide book for games. Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images with no effort. It can be compatible 3D and PS Move+EYE Camera on PS3 and can include possible extra content(themes, DLC).
PlayView can be described as guide book for games. Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images with no effort. It can be compatible 3D and PS Move+EYE Camera on PS3 and can include possible extra content(themes, DLC).


Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual. Specific background music, sound and videos per page can be apply.
Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran Tourismo PlayView: long highway road, with zoom you reach other visual content). Specific background music or sound and videos per page can be apply.


There are various kind of content, but it can be distinguish as for PS3 or PSP (Some games titles are present in both category). However, it work on the same way (with specific encryption/security, resolution/more sub element such sound channel etc...). Few full free content for PS3 & PSP are available online.
There are various kind of content, but it can be distinguish as for PS3 or PSP (Some games titles are present in both category). However, it work on the same way (with specific encryption/security, resolution/more sub element such sound channel etc...)


PS3 games can contain embebed Playview (e.g. the "wizard book" inside "Ni No Kuni" uses a custom game module named '''libTGV_v1.45.07.sprx''')
PS3 games can contain and embebed Playview (e.g. the "wizard book" inside "Ni No Kuni" uses a custom game module named '''libTGV_v1.45.07.sprx''')


Playview might required PSP FW 6.39+, and PS3 FW around 3.70+.
Playview might required PSP FW 6.39 or more, and PS3 FW around 3.70.


<div style="float:right">[[File:Icon_psp_psv.png|50px|thumb|left|]]</div>
Few full free content for PS3 & PSP are available online.
Transfer from PSP PlayView to PS VITA (and export to PS3) is possible for some PlayView titles,


PSP/PS3 Digital comic/strategy/guide/manual are not PlayView.
Transfer from PSP PlayView to PS VITA is possible for some PlayView titles (export PS3 to PSP also is possible but as not bootable, transfer with UMD passport?).
 
[[File:Icon_psp_psv.png]]
 
PSP/PS3 Digital comic/strategy/guide/manual are not PlayView, see below.


Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...)
Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...)
Line 153: Line 156:
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note
! style="background-color:#010ADA; color:#FFFFFF;" |Offset || style="background-color:#010ADA; color:#FFFFFF;" |Length || style="background-color:#010ADA; color:#FFFFFF;" |Value || style="background-color:#010ADA; color:#FFFFFF;" |Note
|-
|-
| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100" (Note:"GV3D0100GVMP0100" when 3D?)
| 0000 || 10|| 47 56 45 57 30 31 30 30 4A 50 45 47 30 31 30 30 ||"GVEW0100JPEG0100"
|-
|-
| 0010 || 4 || 00 00 xx xx || Length Width  (hex) total layer 0 (variable per game)
| 0010 || 4 || 00 00 xx xx || Length Width  (hex) total layer 0 (variable per game)
Line 163: Line 166:
| 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure)
| 001C || 4 || 00 00 xx xx|| Length Data Base (variable per game structure)
|-
|-
| 0020 || 8 || 00 00 00 01 00 00 00 00 || Start
| 0020 || 8 || 00 00 00 01 00 00 00 00 || Similar
|-
|-
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base
|-
|-
| 0028 || 4 || 00 00 00 20 || each entrance length: 0X20
| 0028 || 4 || 00 00 00 20 || Apps/machine code?
|-
|-
| 002C || 4 || 00 00 00 04 || each parameter length: 0X04
| 002C || 4 || 00 00 00 04 || Apps/machine code?
|-
|-
| 0030 || 4 || 00 00 00 xx || Grid position Width  (hex): as horizontal line, left to right.
| 0030 || 4 || 00 00 00 xx || Grid position Width  (hex): as horizontal line, left to right.
Line 188: Line 191:
|-
|-
| 0050 || ... || ... || Repeat last 0x20 for each image on the page
| 0050 || ... || ... || Repeat last 0x20 for each image on the page
|-
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base
|-
|-
| XXXX || 4  || 42 4C 4B 5F|| "BLK_"
| XXXX || 4  || 42 4C 4B 5F|| "BLK_"
Line 193: Line 198:
| XXXX || 4  || xx xx xx xx || Total length embedded images (with FF padding)  
| XXXX || 4  || xx xx xx xx || Total length embedded images (with FF padding)  
|-
|-
|colspan="5" style="text-align:center; background-color:#ADAADA;" |Data Base
| XXXX || 8  || 00 00 00 02 00 00 00 00 || Similar
|-
| XXXX || 8  || 00 00 00 02 00 00 00 00 || End
|-
|-
| XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left to right)
| XXXX || xx || FF D8 ...|| First JPEG (first from level layer on file 0, top left to right)
Line 246: Line 249:


===content.dat(.edat):===
===content.dat(.edat):===
The file contains a file list, and XML files giving the structure to transport elements such video, music background etc...
The file contain the XML structure to transport elements such video, music background etc...
(thiis file format can vary up to PlayView version)


*First part header:
*First part header:
Line 261: Line 263:
| 000C || 4 || Total Length first part/start second part
| 000C || 4 || Total Length first part/start second part
|-
|-
| 0010 || 4 || Offset (without header) on file list
| 0010 || 4 || Offset (without header)
|-
|-
| 0014 || 4 || Length filename (without 0x00)
| 0014 || 4 || Length
|-
|-
| 0018 || 4 || Offset (without this header) of the file (XML)
| 0018 || 4 || Offset  
|-
|-
| 001C || 4 || Length file (XML) without 0x00
| 001C || 4 || Length
|-
|-
| 0020 || xx|| Repeat last 0x10
| 0020 || xx|| Repeat last 0x10
|-
|-
|}
|}
Then come the file list


*Second part XML:
*Second part XML:
Line 314: Line 314:
     </home>
     </home>


<!--Limit of the values (ZOOM IN:limited by the images). Here you can adjust/unlock/lock the level of max/min_zoom (between 1 to 0 ∞)-->
<!--Limit of the values (ZOOM IN: limited by the images). Here you can adjust/unlock the level of max_zoom -->
     <limit>
     <limit>
         <boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000"  
         <boundary offset_x="0.000000" max_overshoot="0.000000" offset_y="0.000000" scale="1.000000"  
Line 320: Line 320:
     </limit>
     </limit>


<!--Links to other pages. Here you create 2 links, enter by selector (ID_YYYYMMDDHHMMSSSSS
<!--Links to other pages. Here you create 2 links, enter by selector-->
for internal use/(not checked on file attribute or only if file list XML don t load properly?)-->
     <link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000"  
     <link width="3840.000000" crossfade_range="1.000000" target="page01.xml" center_x="1920.000000"  
center_y="1080.000000" height="2160.000000" separate="true" id="ID_YYYYMMDDHHMMSSSSS" name="[l]link(1)">
center_y="1080.000000" height="2160.000000" separate="true" id="ID_YYYYMMDDHHMMSS001" name="[l]link(1)">
         <boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000"  
         <boundary offset_x="0.000000" max_overshoot="0.500000" offset_y="0.000000" scale="1.000000"  
max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/>
max_zoom="INF" action="enable" max_invisibility="INF" min_zoom="0.500000" max_stretch="INF"/>
Line 355: Line 354:
</syntaxhighlight>}}
</syntaxhighlight>}}
</div>
</div>
===Note===
===Note===


Line 547: Line 545:
|bg_image_off || default: 0 || Hide background image (when slide)
|bg_image_off || default: 0 || Hide background image (when slide)
|-
|-
|default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [http://www.psdevwiki.com/ps3/Content_Information_Files#Languages Languages] up to the ones available on PSP
|default_language_psp ||PSP only default: 0 || Language for home button (quit game): See [[Content_Information_Files#Languages | Languages]] up to the ones available on PSP
|-
|-
|}
|}


===Config User Interface: ui===
===Config User Interface: ui===
<div style="float:right">[[File:PlayView help p x.PNG|200px|thumb|left|help_p_x image]]</div>


This file can be in different (and so variable values) format/name up to the title version.
This file can be in different format/name up to the title version.


Can be divide into 3 part:
Can be divide into 3 part:
Line 586: Line 582:
<div style="height:650px; overflow:auto">
<div style="height:650px; overflow:auto">
{{Boxcode|content=<syntaxhighlight lang="xml">
{{Boxcode|content=<syntaxhighlight lang="xml">
ui_main_o.cfg\00ui_version    =100
ui_main_o.cfg\00ui_version    =100
selection_frame_division    =0
selection_frame_division    =0
startup_page_num    =5      '''''//Variable number of screen before the title start'''''
startup_page_num    =5      <!--Variable number of screen before the title start-->
help_page_num    =1
help_page_num    =1
guide_alignment    =3
guide_alignment    =3
Line 621: Line 618:
# startup
# startup
# start
# start
startup01 = KIDOJI_480x272   //'''''Boot screen'''''
startup01 = KIDOJI   <!--Boot screen-->
startup02 = KENKO_480x272     //'''''Health  screen'''''
startup02 = KENKO     <!--Health  screen-->
startup03 = SHIYOJO_480x272   //'''''Instruction screen'''''
startup03 = SHIYOJO   <!--Instruction screen-->
startup04 = LOGO_PSP          //'''''Logo screen'''''
startup04 = LOGO      <!--Logo screen-->
startup05 = PSP_LOGO      //'''''Second logo screen'''''
startup05 = LOGO2    <!--Second logo screen-->
# frame
# frame
# start
# start
Line 734: Line 731:
player_progress_bar = player_progress_bar
player_progress_bar = player_progress_bar
player_progress_frame = player_progress_base
player_progress_frame = player_progress_base
</syntaxhighlight>}}
</syntaxhighlight>}}
</div>
</div>
*Third part:


*Third part example:
Title id.png followed by the image itself  (contains boot screens, menu user etc...
Title id.png followed by the image itself:
 
  .KIDOJI_480x272.png
.KENKO_480x272.png
.SHIYOJO_480x272.png
.LOGO_PSP.png
.PSP_LOGO.png
.focus_focused.png
.help_p_o.png
.help_p_x.png
.guide_base.png
.guide_h.png
.guide_ds,png
.guide_dm.png
.guide_s.png
.guide_lr.png
.guide_af_o.png
.guide_af_x.png
.guide_ao_o.png
.guide_ao_x.png
.guide_c_o.png
.guide_c_x.png
.guide_av_o.png
.guide_av_x.png
.guide_am_o.png
.guide_am_x.png
.player_panel_base.png
.player_play.png
.player_pause.png
.player_forward1.png
.player_forward2.png
.player_forward3.png
.player_rewind1.png
.player_rewind2.png
.player_rewind3.png
.player_slow.png
.player_letters.png
.player_progress_base.png
.player_progress_bar.png
Please note that all contributions to Vita Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see Vita Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)

Template used on this page: