Editing Partitions
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It is related to [[SceKernelModulemgr#Partition Code]] but the meaning of the code is still unknown. | It is related to [[SceKernelModulemgr#Partition Code]] but the meaning of the code is still unknown. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
| [[Files_on_the_PS_Vita#ur0|ur0]] | | [[Files_on_the_PS_Vita#ur0|ur0]] | ||
| | | 2.55 GB | ||
| 0x7 | | 0x7 | ||
| [https://en.wikipedia.org/wiki/ExFAT exFAT] | | [https://en.wikipedia.org/wiki/ExFAT exFAT] | ||
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| Read-Write partition of the game card if supported (for storing save games, patches and DLC of the game to cartridge). | | Read-Write partition of the game card if supported (for storing save games, patches and DLC of the game to cartridge). | ||
|} | |} | ||
=== Partition Type === | |||
The partition type code indicates the file system used or if there is no file system (for example, in the case of a [[SLB2]] archive). | |||
{| class="wikitable" | |||
|- | |||
! Code | |||
! Description | |||
|- | |||
| 0x6 | |||
| FAT16 | |||
|- | |||
| 0x7 | |||
| exFAT | |||
|- | |||
| 0xDA | |||
| Raw data | |||
|} | |||
=== Partition Active === | |||
Some partitions (specifically <code>os0</code> and the boot loaders) have a shadow redundant copy. On update, only the inactive partition is written to and finally the active partition is swapped. For partitions that do not use this feature, this value is ignored. |