Editing PVR
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Latest revision | Your text | ||
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== File format == | == File format == | ||
The PVR (.pvr) format ( | The PVR (.pvr) format (PowerVR SDK REL_3.5) consists of: | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- | |- | ||
| style="background-color:#505652; color:#FFFFFF;" |'''Header'''<br />52 bytes | | style="background-color:#505652; color:#FFFFFF;" |'''Header'''<br />52 bytes | ||
| style="background-color:#505652; color:#FFFFFF;" |'''Meta Data (optional)'''<br />variable | | style="background-color:#505652; color:#FFFFFF;" |'''Meta Data (optional)'''<br />variable | ||
| style="background-color:#505652; color:#FFFFFF;" |'''Texture Data'''<br />variable | | style="background-color:#505652; color:#FFFFFF;" |'''Texture Data'''<br />variable | ||
|- | |- | ||
|} | |} | ||
Sony uses a custom header. | |||
=== Header === | === Header === | ||
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| 0x14 || 0x04 || 00 00 00 00 || 0 || '''Channel Type:''' | | 0x14 || 0x04 || 00 00 00 00 || 0 || '''Channel Type:''' | ||
|- | |- | ||
| 0x18 || | | 0x18 || 0x08 || 00 01 00 00 || 256 || '''Height:''' width of the texture stored in the texture data, in pixels. | ||
|- | |- | ||
| 0x1C || 0x04 || 00 01 00 00 || 256 || '''Width:''' width of the texture stored in the texture data, in pixels. | | 0x1C || 0x04 || 00 01 00 00 || 256 || '''Width:''' width of the texture stored in the texture data, in pixels. | ||
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| 0x28 || 0x04 || 01 00 00 00 || 1 || '''Num. Faces:''' number of faces in a cube map. | | 0x28 || 0x04 || 01 00 00 00 || 1 || '''Num. Faces:''' number of faces in a cube map. | ||
|- | |- | ||
| 0x2C | | 0x2C || 0x04 || 00 00 00 00 || 0 || '''Meta Data Size:''' allows for the creator of a PVR to store custom information within the PVR file relating to the storage. | ||
|- | |- | ||
|} | |} | ||
==== Pixel Format ==== | ==== Pixel Format ==== | ||
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*http://community.imgtec.com/developers/powervr/tools/ suite of utilities and docs | *http://community.imgtec.com/developers/powervr/tools/ suite of utilities and docs | ||