Editing PVR
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PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and more. | PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and more. | ||
== Features == | == Features == | ||
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==== Pixel Format ==== | ==== Pixel Format ==== | ||
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If the most significant 4 bytes contain a value, the full 8 bytes are used to determine the pixel format. | |||
The least significant 4 bytes contain the channel order, each byte containing a single character, or a null character | |||
if there are fewer than four channels, e.g., {‘r’, ‘g’, ‘b’, ‘a’} or {‘r’, ‘g’, ‘b’, ‘\0’}. | |||
The most significant 4 bytes state the bit rate for each channel in the same order, each byte containing a single 8bit unsigned integer value, | |||
or zero if there are fewer than four channels, e.g., {8, 8, 8, 8} or {5, 6, 5, 0}. | |||
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Where the most significant 4 bytes have been set to ‘0’ and the least significant 4 bytes will contain a 32bit unsigned integer value identifying the pixel format | Where the most significant 4 bytes have been set to ‘0’ and the least significant 4 bytes will contain a 32bit unsigned integer value identifying the pixel format | ||
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==== Channel Type ==== | ==== Channel Type ==== | ||
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the data type of the colour channels within the texture data. | the data type of the colour channels within the texture data. | ||
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