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PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and more.
PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and more.
 
== Features ==
== Features ==


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==== Pixel Format ====
==== Pixel Format ====
If the most significant 4 bytes contain a value, the full 8 bytes are used to determine the pixel format. <br />
The least significant 4 bytes contain the channel order, each byte containing a single character, or a null character if there are fewer than four channels, e.g., {‘r’, ‘g’, ‘b’, ‘a’} or {‘r’, ‘g’, ‘b’, ‘\0’}. <br />
The most significant 4 bytes state the bit rate for each channel in the same order, each byte containing a single 8bit unsigned integer value, or zero if there are fewer than four channels, e.g., {8, 8, 8, 8} or {5, 6, 5, 0}.


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If the most significant 4 bytes contain a value, the full 8 bytes are used to determine the pixel format. 
The least significant 4 bytes contain the channel order, each byte containing a single character, or a null character
if there are fewer than four channels, e.g., {‘r’, ‘g’, ‘b’, ‘a’} or {‘r’, ‘g’, ‘b’, ‘\0’}. 
The most significant 4 bytes state the bit rate for each channel in the same order, each byte containing a single 8bit unsigned integer value,
or zero if there are fewer than four channels, e.g., {8, 8, 8, 8} or {5, 6, 5, 0}.
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Where the most significant 4 bytes have been set to ‘0’ and the least significant 4 bytes will contain a 32bit unsigned integer value identifying the pixel format
Where the most significant 4 bytes have been set to ‘0’ and the least significant 4 bytes will contain a 32bit unsigned integer value identifying the pixel format
 
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==== Channel Type ====
==== Channel Type ====
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the data type of the colour channels within the texture data.  
the data type of the colour channels within the texture data.  
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{| class="wikitable" style="text-align: center;"
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