Editing PSSE
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PSSE stands for PlayStation Suite Encrypted. It is an encryption layer that encrypts the PSM game's filesystem. | PSSE stands for PlayStation Suite Encrypted. It is an encryption layer that encrypts the PSM game's filesystem. | ||
The encryption layer is comparable to the PS Vita | The encryption layer is comparable to the PS Vita [[Filesystem]] in many ways; however, it seemed that there was a bug at Sony, where besides executable files, the first directory level of a PSM app is not encrypted with PSSE, whose directory level is below the root of RO/. Similarly, the PSM SaveData is not encrypted by such layer either. | ||
== Data Structure == | == Data Structure == | ||
{| class="wikitable" style="font-size:small; text-align: center;border;" | {| class="wikitable" style="font-size:small; text-align: center;border:3px ridge #123AAA;" | ||
|- | |- | ||
|'''offset''' | | style="background-color:#FFFFFF; color:#123AAA;" |'''offset''' | ||
|'''value''' | | style="background-color:#FFFFFF; color:#123AAA;" |'''value''' | ||
|'''description''' | | style="background-color:#FFFFFF; color:#123AAA;" |'''description''' | ||
|- | |- | ||
|0x00||0x50535345 (ASCII "PSSE" / "PSME")||Magic Number / File Header | |0x00||0x50535345 (ASCII "PSSE" / "PSME")||Magic Number / File Header | ||
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|0x4|| int32 || Version | |0x4|| int32 || Version | ||
|- | |- | ||
|0x8 || | |0x8 || int32 || Decrypted file size | ||
|- | |- | ||
|0x14|| char[0x24] [[System_File_Object_(SFO)_(PSF)#CONTENT_ID|CONTENT_ID]]||Contents of /RW/System/content_id | |0x14|| char[0x24] [[System_File_Object_(SFO)_(PSF)#CONTENT_ID|CONTENT_ID]]||Contents of /RW/System/content_id | ||
|- | |- | ||
|0x70|| char[0x10] ||Encrypted IV | |0x70|| char[0x10] ||Encrypted IV | ||
|- | |- | ||
|0x680||Content Data|| Actural encrypted file data | |||
|0x680|| | |||
|- | |- | ||
|} | |} | ||
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AES-128-CBC decrypt 0x10 bytes from 0x70 using [[Keys#PSSE_Header_IV|PSSE Header IV]] and [[Keys#PSSE_Header_Key|PSSE Header Key]] | AES-128-CBC decrypt 0x10 bytes from 0x70 using [[Keys#PSSE_Header_IV|PSSE Header IV]] and [[Keys#PSSE_Header_Key|PSSE Header Key]] | ||
the resulting decryption is the Contents IV, now take 0x10 bytes from 0x120 of the game's NoPsmDrm RIF, this is the Content Key | the resulting decryption is the Contents IV, now take 0x10 bytes from 0x120 of the game's NoPsmDrm RIF, this is the Content Key | ||
(if its one of the DLL's in the PSM Runtime Package, then the content key is [[Keys#Runtime_PSSE_App_Key|Runtime PSSE App Key]] | (if its one of the DLL's in the PSM Runtime Package, then the content key is [[Keys#Runtime_PSSE_App_Key|Runtime PSSE App Key]] | ||
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A script that implements the above algorithm can be found here: | A script that implements the above algorithm can be found here: | ||
https://github.com/KuromeSan/psse-decrypt | https://github.com/KuromeSan/psse-decrypt/blob/master/decrypt.py | ||
it is in the public domain, so feel free to use it for whatever you want | it is in the public domain, so feel free to use it for whatever you want |