Editing PSSE

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AES-128-CBC decrypt 0x10 bytes from 0x70 using [[Keys#PSSE_Header_IV|PSSE Header IV]] and [[Keys#PSSE_Header_Key|PSSE Header Key]]
AES-128-CBC decrypt 0x10 bytes from 0x70 using [[Keys#PSSE_Header_IV|PSSE Header IV]] and [[Keys#PSSE_Header_Key|PSSE Header Key]]
the resulting decryption is the Contents IV, now take 0x10 bytes from 0x120 of the game's NoPsmDrm RIF, this is the Content Key
the resulting decryption is the Contents IV, now take 0x10 bytes from 0x120 of the game's NoPsmDrm RIF, this is the Content Key
(if its one of the DLL's in the PSM Runtime Package, then the content key is [[Keys#Runtime_PSSE_App_Key|Runtime PSSE App Key]])
(if its one of the DLL's in the PSM Runtime Package, then the content key is [[Keys#Runtime_PSSE_App_Key|Runtime PSSE App Key]]




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