Editing PSCode
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[[Category:Software]]<noinclude>[[Category:Main]]</noinclude> | [[Category:Software]]<noinclude>[[Category:Main]]</noinclude> | ||
The PSCode is a 8 bytes code that contains console specific information. It is derived from the [[ConsoleId]]. | The PSCode is a 8 bytes code that contains console specific information like Region or Model Type. | ||
It is derived from the [[ConsoleId]]. | |||
Knowing PSCode we are able to deduce the 9 first Bytes of [[ConsoleId]]. | |||
What information this stores is almost completely known (see [[ConsoleId#Structure]]). | |||
For global info (not PSVita dependant), see [[https://github.com/CelesteBlue-dev/PS-ConsoleId-wiki PSConsoleId-wiki]]. | |||
= Structure = | |||
Chassis Revision | Chassis Revision | ||
⇓ ⇓ | ⇓ ⇓ | ||
Line 15: | Line 18: | ||
(Internal: Product Code) (Internal: Product Sub Code) | (Internal: Product Code) (Internal: Product Sub Code) | ||
1st and 2nd bytes | 1st and 2nd bytes is the PSCode magic | ||
3th and 4th bytes represent the [[Target ID]] TODO:list PSVita target id | |||
5th and 6th bytes represent the [[SKU_Models|Vita SKU Model]] | |||
7th and 8th bytes represent the [[Chassis Revision]] | |||
= | = Where is it used ? = | ||
It is get in userland by _vshSblAimgrGetPscode, _vshSblAimgrGetPscode2, and used by sceRegMgrSrvCnvRegionPsCode. | It is get in userland by _vshSblAimgrGetPscode, _vshSblAimgrGetPscode2, and used by sceRegMgrSrvCnvRegionPsCode. |