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Latest revision | Your text | ||
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=== PSSE (PlayStation Suite Encryption) === | === PSSE (PlayStation Suite Encryption) === | ||
PSSE is the encryption of PSM application files, | PSSE is the encryption of PSM application files, | ||
the whole game is encrypted and | the whole game is encrypted and it server a similar function as PFS for the PSVita. | ||
==== RSA Keys ==== | ==== RSA Keys ==== | ||
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</pre> | </pre> | ||
===== PSSE Entire File Private Key ( | ===== PSSE Entire File Private Key (SCE_PSM_HEADER_SIGNATURE_PRIV_KEY) ===== | ||
<pre> | <pre> | ||
-----BEGIN PRIVATE KEY----- | -----BEGIN PRIVATE KEY----- | ||
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</pre> | </pre> | ||
==== Header IV ==== | |||
000102030405060708090A0B0C0D0E0F | 000102030405060708090A0B0C0D0E0F | ||
==== Header Key ==== | |||
4E298B40F531F469D21F75B133C307BE | 4E298B40F531F469D21F75B133C307BE | ||
==== App Key ==== | |||
For decrypting PSSE files with IP9100-NPXS10074_00-0000000000000000 as content id | For decrypting PSSE files with IP9100-NPXS10074_00-0000000000000000 as content id | ||
A8693C4DF0AEEDBC9ABFD8213692912D | A8693C4DF0AEEDBC9ABFD8213692912D | ||
==== Debug Header Key ==== | |||
When you encrypt files locally for use in PSM Dev Assistant, using PSM SDK's "psm_encryptor64.dll" | When you encrypt files locally for use in PSM Dev Assistant, using PSM SDK's "psm_encryptor64.dll" | ||
the following header key is used INSTEAD of the retail one. | the following header key is used INSTEAD of the retail one. |