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=== PSSE (PlayStation Suite Encryption) ===
=== PSSE (PlayStation Suite Encryption) ===
PSSE is the encryption of PSM application files,  
PSSE is the encryption of PSM application files,  
the whole game is encrypted and signed, PSSE serves a similar function as PFS for the PSVita.
the whole game is encrypted and it server a similar function as PFS for the PSVita.


==== RSA Keys ====  
==== RSA Keys ====  
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</pre>
</pre>


===== PSSE Entire File Private Key (SCE_PSM_WHOLE_SIGNATURE_PUB_KEY) =====  
===== PSSE Entire File Private Key (SCE_PSM_HEADER_SIGNATURE_PRIV_KEY) =====  
<pre>
<pre>
-----BEGIN PRIVATE KEY-----
-----BEGIN PRIVATE KEY-----
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</pre>
</pre>


==== AES Keys ====
used mostly just for encrypting the data in PSSE.


===== Header IV =====
 
==== Header IV ====


     000102030405060708090A0B0C0D0E0F
     000102030405060708090A0B0C0D0E0F


===== Header Key =====  
==== Header Key ====  
      
      
     4E298B40F531F469D21F75B133C307BE
     4E298B40F531F469D21F75B133C307BE


===== App Key =====  
==== App Key ====
For decrypting PSSE files with IP9100-NPXS10074_00-0000000000000000 as content id
For decrypting PSSE files with IP9100-NPXS10074_00-0000000000000000 as content id
     A8693C4DF0AEEDBC9ABFD8213692912D
     A8693C4DF0AEEDBC9ABFD8213692912D


===== Debug Header Key =====  
==== Debug Header Key ====
When you encrypt files locally for use in PSM Dev Assistant, using PSM SDK's "psm_encryptor64.dll"  
When you encrypt files locally for use in PSM Dev Assistant, using PSM SDK's "psm_encryptor64.dll"  
the following header key is used INSTEAD of the retail one.
the following header key is used INSTEAD of the retail one.
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