Editing Keys

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[[Category:Software]]
[[Category:Software]]<noinclude>[[Category:Main]]</noinclude>
<noinclude>
[[Category:Main]]
</noinclude>


= Useful Information =
= Useful Information =
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* pub file (public): %s-pub-%s
* pub file (public): %s-pub-%s
* priv file (private): %s-priv-%s
* priv file (private): %s-priv-%s
= Per-console keys =
See [https://www.psdevwiki.com/psp/Kirk#Individual_Seed Kirk documentation] for usage of PSP-related individual seeds.
== Cmep Keyring 0x600 - Visible ID (Test Subject 9 PS Vita) ==
<pre>
00 00 01 01 AC 72 45 00 F5 68 96 03 80 57 C8 1A
25 99 21 A1 73 A4 89 F2 E9 96 23 E9 86 0F 74 2D
</pre>
* Contains the console's [https://wiki.henkaku.xyz/vita/VisibleId Visible ID].
== Cmep Keyring 0x601 - ScePspIndividualKeyMeshCert first half (Test Subject 9 PS Vita) ==
* Contains the first half (0x20 bytes) of of the console's [https://www.psdevwiki.com/psp/Kirk#PSP_Individual_Key_Mesh_Certificate ScePspIndividualKeyMeshCert].
* Warning: the dump presented here is byte-swapped.
<pre>
B9 18 4E 22 83 8B 91 6D 19 86 72 D5 FB 10 FD A3 <- byte-swapped key_mesh.derivation_seed_1
4A 4E 72 CB 02 6E 96 E9 96 B2 C3 23 B9 CF 36 A4 <- byte-swapped key_mesh.derivation_seed_0
</pre>
== Cmep Keyring 0x602 - ScePspIndividualKeyMeshCert second half (Test Subject 9 PS Vita) ==
* Contains the second half (0x20 bytes) of the console's [https://www.psdevwiki.com/psp/Kirk#PSP_Individual_Key_Mesh_Certificate ScePspIndividualKeyMeshCert].
* Warning: the dump presented here is byte-swapped.
<pre>
85 4B 14 AB 00 00 00 00 00 45 72 AC 01 01 08 10 <- byte-swapped hash, byte-swapped reserved, byte-swapped fuse_id
FF 9A 3E E5 A2 B9 F5 25 32 4D E0 2A 8F B1 8F B9 <- byte-swapped key_mesh.derivation_key
</pre>
== ScePspIndividualKeyMeshCert (Test Subject 9 PS Vita) ==
* By byte-swapping keyrings 0x601 and 0x602 or by taking Fuse ID only and running the ScePspIndividualKeyMeshCert generation algorithm (see PSP Jig Kick flashData.prx), we can obtain ScePspIndividualKeyMeshCert.
<pre>
A4 36 CF B9 23 C3 B2 96 E9 96 6E 02 CB 72 4E 4A <- key_mesh.derivation_seed_0
A3 FD 10 FB D5 72 86 19 6D 91 8B 83 22 4E 18 B9 <- key_mesh.derivation_seed_1
B9 8F B1 8F 2A E0 4D 32 25 F5 B9 A2 E5 3E 9A FF <- key_mesh.derivation_key
10 08 01 01 AC 72 45 00 00 00 00 00 AB 14 4B 85 <- fuse_id, reserved, hash
</pre>


= SUPER KEYS (Dumped by SDBoot glitching) =
= SUPER KEYS (Dumped by SDBoot glitching) =
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</pre>
</pre>


== Perconsole Keyslot 0x607 (Test Subject 8) ==
== Perconsole Keyslot 0x607 (Test Subject 7) ==


<pre>
<pre>
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* Used with other possible keys besides AA key (5 possibilities)
* Used with other possible keys besides AA key (5 possibilities)
* Never seen used
* Never seen used


== Second Loader ==
== Second Loader ==
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1C7FD39E8D63AA32D386413EE6A01C15C4876BF614CA954E36C1602DD7871C4F KEY
1C7FD39E8D63AA32D386413EE6A01C15C4876BF614CA954E36C1602DD7871C4F KEY
051DFE9D9BEA8087F66EB8F631010D88 IV
051DFE9D9BEA8087F66EB8F631010D88 IV
</pre>
=== Unknown GCAUTHMGR Key and IV ===
<pre>
821C5714415E9804D6AAE324EB3DDDFE7BB73E8EC0F9E04D3D6D60BCD0CF4EE9
</pre>
<pre>
CEC36FCD7DB3102A80E9C2AA65734FC1
</pre>
</pre>


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=== SMI (Slot 0x213) ===
=== SMI (Slot 0x213) ===
<pre>
<pre>
AB7097356FDD49D83878540167F0C4AD85537C5A56BD15DF0EB5F7F0D9E276E6 Seed First Derivation SMI
310D20077AF3BF121F21D9ADAF389CDA IV First Derivation SMI  
310D20077AF3BF121F21D9ADAF389CDA IV First Derivation SMI  


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AC78EE86799148699B9CB3F5C6CAB73A6AC45EB11F44E9151232CF8F123C7D88
AC78EE86799148699B9CB3F5C6CAB73A6AC45EB11F44E9151232CF8F123C7D88
</pre>
</pre>
== GcAuthMgr ==
=== Master Key Seeds ===
As part of gc authentication, some keys are derived using these key seeds
& 0x345 and 0x348 bbmac.
different key seeds are used depending on the key id used by the gamecart.
==== KeyID 0x1 ====
KEYSEED:
<pre>
7f1fd065dd2f40b3e26579a6390b616d
</pre>
IV:
<pre>
8b14c8a1e96f30a7f101a96a3033c55b
</pre>
==== KeyID 0x8001 ====
KEYSEED:
<pre>
6f2285ed463a6e57c5f3550ddcc81feb
</pre>
==== KeyID 0x8002 ====
KEYSEED:
<pre>
da9608b528825d6d13a7af1446b8ec08
</pre>
==== KeyID 0x8003 ====
KEYSEED:
<pre>
368b2eb5437a821862a6c95596d8c135
</pre>
=== Unknown GcAuthMgr Key and IV ===
<pre>
821C5714415E9804D6AAE324EB3DDDFE7BB73E8EC0F9E04D3D6D60BCD0CF4EE9
</pre>
<pre>
CEC36FCD7DB3102A80E9C2AA65734FC1
</pre>
== KPRX_AUTH ==
keys part of kprx_auth_sm
=== Bind Data HMAC Key ===
used for ksceSblAuthMgrDecBindData
<pre>
901a84fb13a744a378c5018a60f58c22
</pre>
HMAC-SHA256 using this key
result is the key to aes-cbc-decrypt bind data
first 0x10 is key, last 0x10 is iv.


== AIMGR ==
== AIMGR ==
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! Type !! Version !! Modulus !! Usage || Notes
! Type !! Version !! Modulus !! Usage || Notes
|-
|-
| 0 and 1 || 1.00+ ||
| 0 and 1 || 1.00+ ||  
     9CCCE3A536FA641B2D1354EE98F093C2
     9CCCE3A536FA641B2D1354EE98F093C2
     68470F722C024B86CD60274E08E0067A
     68470F722C024B86CD60274E08E0067A
Line 3,400: Line 3,311:
! Type !! Version !! Modulus !! Usage || Notes
! Type !! Version !! Modulus !! Usage || Notes
|-
|-
| PSP || 1.00+ ||
| PSP || 1.00+ ||  
     BBDB6AA32E3B51A6D4708D5FC9899919
     BBDB6AA32E3B51A6D4708D5FC9899919
     395A2AAD83E98F4864C3BA43A5D6906F
     395A2AAD83E98F4864C3BA43A5D6906F
Line 3,472: Line 3,383:
== NID generation suffixes ==
== NID generation suffixes ==


* The algorithm is sha1(name + suffix).
* algo is sha1(name + suffix)


=== No suffix ===
=== No suffix ===
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For some PSP and PS Vita old NIDs, there was no suffix at all: algo was simply sha1(name).
For some PSP and PS Vita old NIDs, there was no suffix at all: algo was simply sha1(name).


=== PS3 NONAME suffix ===
=== PS3 NONAME default suffix ===


<pre>"0xbc5eba9e042504905b64274994d9c41f"</pre>
<pre>bc5eba9e042504905b64274994d9c41f</pre>


* Note that this ASCII string is used but not the hexadecimal value for it.
To check how to use this suffix (see: [https://www.psdevwiki.com/ps3/Keys#PS3_NONAME_NIDs_Salt]).


=== PS3 default suffix ===
=== PS3 default suffix ===
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<pre>6759659904250490566427499489741A</pre>
<pre>6759659904250490566427499489741A</pre>


* Note that this hexadecimal value is used but not the ASCII string for it.
=== PS Vita NONAME default suffix ===
 
=== PS Vita NONAME suffix ===


<pre>c1b886af5c31846467e7ba5e2cffd64a</pre>
<pre>c1b886af5c31846467e7ba5e2cffd64a</pre>
* Note that this hexadecimal value is used but not the ASCII string for it.


== SceKrm ==
== SceKrm ==
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