Editing Keys
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[[Category:Software]] | [[Category:Software]]<noinclude>[[Category:Main]]</noinclude> | ||
<noinclude> | |||
[[Category:Main]] | |||
</noinclude> | |||
= | == Usefull information == | ||
ID Storage Source and explanation: [http://www.lolhax.org/2011/07/06/kirk-0x10-private-key/] | |||
Save Data Source: [http://pastebin.com/RFDXKCAf] | |||
Kirk Engine Source: [https://github.com/tpunix/kirk_engine/blob/master/kirk/kirk_engine.c] | |||
== Location == | == Location == | ||
keyfiles should be placed in ~/.vita or %userprofile%\vitakeys <br /> | |||
== Naming == | |||
== Naming | |||
naming: | naming: | ||
* file prefix: pkg | * file prefix: pkg | ||
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* priv file (private): %s-priv-%s | * priv file (private): %s-priv-%s | ||
= | == PS Vita Keys == | ||
These are the PS Vita Keys. | |||
===PSP2 PKG Keys=== | |||
// Used on PS Vita for Beta < 1.00 packages | |||
private byte[] PSP2AesKey = new byte[16] { | |||
0x07, 0xF2, 0xC6, 0x82, 0x90, 0xB5, 0x0D, 0x2C, 0x33, 0x81, 0x8D, 0x70, 0x9B, 0x60, 0xE6, 0x2B | |||
}; | |||
=== | |||
=== | ===PSP2 index.dat Keys=== | ||
private byte[] PSP2IndexKey180 = new byte[32] { | |||
0x27, 0x2A, 0xE4, 0x37, 0x8C, 0xB0, 0x6B, 0xF3, 0xF6, 0x58, 0xF5, 0x1C, 0x77, 0xAC, 0xA2, 0x76, | |||
{ | 0x9B, 0xE8, 0x7F, 0xB1, 0x9B, 0xBF, 0x3D, 0x4D, 0x6B, 0x1B, 0x0E, 0xD2, 0x26, 0xE3, 0x9C, 0xC6 | ||
}; | |||
= | private byte[] PSP2IndexKey1691 = new byte[32] { | ||
0x06, 0xCC, 0x2E, 0x8F, 0xD4, 0x08, 0x05, 0xA7, 0x36, 0xF1, 0x7C, 0xF2, 0xC1, 0x3D, 0x58, 0xA6, | |||
0xC8, 0xCF, 0x10, 0x7E, 0x9E, 0x4A, 0x66, 0xAE, 0x25, 0xD3, 0x9C, 0xA2, 0x1C, 0x25, 0x31, 0xCC | |||
{ | }; | ||
private byte[] PSP2IndexIV = new byte[16] { | |||
0x37, 0xFA, 0x4E, 0xD2, 0xB6, 0x61, 0x8B, 0x59, 0xB3, 0x4F, 0x77, 0x0F, 0xBB, 0x92, 0x94, 0x7B | |||
}; | |||