Editing GXT
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Latest revision | Your text | ||
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[[Category:Software]]<noinclude>[[Category:Main]]</noinclude> | [[Category:Software]]<noinclude>[[Category:Main]]</noinclude> | ||
<div style="color: #ffffff; background-color: #475854; border: 1px solid #808000; padding: 5px; {{box-shadow|4px|4px|8px|#b0b090}}"> | <div style="color: #ffffff; background-color: #475854; border: 1px solid #808000; padding: 5px; {{box-shadow|4px|4px|8px|#b0b090}}"> | ||
Gxt is a container for storing one or multiple graphic textures for the PSVita and PSP. | |||
</div> | </div> | ||
== File format == | == File format == | ||
The GXT (.gxt) format consists of: | The GXT (.gxt) format consists of: | ||
Header (for single texture): | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
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| 0x00 || 0x04 || 47 58 54 00 || "GXT " || Magic | | 0x00 || 0x04 || 47 58 54 00 || "GXT " || Magic | ||
|- | |- | ||
| 0x04 || 0x04 || 03 00 00 10 || | | 0x04 || 0x04 || 03 00 00 10 || || Version | ||
|- | |- | ||
| | | 0x08 || 0x04 || 01 00 00 00 || 40 || Number of textures embedded | ||
|- | |- | ||
| | | 0x0C || 0x04 || 40 00 00 00 || 40 || Offset of the texture data | ||
|- | |- | ||
| | | 0x10 || 0x04 || 00 00 00 80 || || Number of 16 entry palettes | ||
|- | |- | ||
| | | 0x14 || 0x04 || 00 00 00 00 || || Number of 256 entry palettes | ||
|- | |- | ||
| | | 0x18 || 0x08 || 00 ... 00 || 00 || Padding | ||
|- | |- | ||
| | |colspan="5" style="text-align:center; background-color:lightblue;" | <span style="color:black;">GXT specification</span> | ||
|- | |- | ||
| | | 0x20 || 0x04 || 40 00 00 00 || 40 || Offset to the texture data relative to the start of the file | ||
|- | |- | ||
|} | |} | ||