Editing Files on the PS Vita
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* [[Files_on_the_PS_Vita#app0|app0]] found on the NAND Temporary directory which represents current running program. Note: The app listed files is molecularshell, the app running may vary for app0.. | * [[Files_on_the_PS_Vita#app0|app0]] found on the NAND Temporary directory which represents current running program. Note: The app listed files is molecularshell, the app running may vary for app0.. | ||
* [[Files_on_the_PS_Vita#os0|os0]] found on the NAND is where the “main” OS (aka CoreOS) files are including all the kernel libraries and the most important user libraries. There’s always two copies of this for redundancy and updating will only update the inactive partition and the active flag is swapped. | * [[Files_on_the_PS_Vita#os0|os0]] found on the NAND is where the “main” OS (aka CoreOS) files are including all the kernel libraries and the most important user libraries. There’s always two copies of this for redundancy and updating will only update the inactive partition and the active flag is swapped. | ||
* [[Files_on_the_PS_Vita#pd0|pd0]] found on the NAND is where Welcome Park | * [[Files_on_the_PS_Vita#pd0|pd0]] found on the NAND is where Welcome Park (and the intro video) are found. It is also the “preinst” PUP update. | ||
* [[Files_on_the_PS_Vita#sa0|sa0]] found on the NAND is the “bulky” data like fonts and handwriting information. Why is it a separate partition? Because it makes update files smaller. Your “systemdata” PUP provides the update for this partition. | * [[Files_on_the_PS_Vita#sa0|sa0]] found on the NAND is the “bulky” data like fonts and handwriting information. Why is it a separate partition? Because it makes update files smaller. Your “systemdata” PUP provides the update for this partition. | ||
* [[Files_on_the_PS_Vita#tm0|tm0]] found on the NAND npdrm partition. | * [[Files_on_the_PS_Vita#tm0|tm0]] found on the NAND npdrm partition. |