Tachyon: Difference between revisions

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Tachyon is the codename of the chip which contains the CPU, ME and GPU. Tachyon has one primary CPU core which is responsible for running the XMB and games, and a second CPU core which implements the audio and video decoding functionality of the PSP.
Tachyon is the codename of the chip which contains the CPU, ME, GE and maybe also VME. Tachyon has one primary CPU core which is responsible for running the XMB and games, and a second CPU core which implements the audio and video decoding functionality of the PSP.


[[File:PSP CXD2962GG.jpg|thumb|left|PSP CXD2962GG]]<br>
[[File:PSP CXD2962GG.jpg|thumb|left|PSP CXD2962GG]]<br>
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<br>
<br>


=== Specifications ===
== Main Core "SC" ==


The PSP's CPU is a dual core 32-bit Little Endian MIPS based on the R4000 design with a few custom instructions.
The PSP's CPU is a dual core 32-bit Little Endian MIPS based on the R4000 design with a few custom instructions.


Both CPU cores have their own 16 KiB Instruction and 16KiB Data caches.
Both CPU cores have their own 16 KiB Instruction and 16KiB Data caches. The main CPU has an internal 16 KiB of scratchpad RAM that is accessed directly without going through the system bus.
 
The CPU defaults to 222MHz, but can be configured to run from 1-333 MHz.
 
The CPU cores are connected to main memory and other peripherals like the Graphics Engine through a system bus that is limited to 1/2 of the CPU's configured clock speed.
 
== Main Core "SC" ==


The main CPU has three coprocessors:
The main CPU has three coprocessors:
Line 34: Line 28:
*COP2 - Vector Floating Point Unit (up to 3.2 GFLOPS)
*COP2 - Vector Floating Point Unit (up to 3.2 GFLOPS)


The main CPU has an internal 16 KiB of scratchpad RAM that is accessed directly without going through the system bus.
The CPU defaults to 222MHz, but can be configured to run from 1-333 MHz.
 
The CPU cores are connected to main memory and other peripherals like the Graphics Engine through a system bus that is limited to 1/2 of the CPU's configured clock speed.


== Mobile Engine "ME" ==
== Media Engine ==


The Mobile Engine ("ME") is a second MIPS based CPU core that was not directly accessible by licensed developers. Instead, Sony runs code on the ME to facilitate decoding audio and video assets, along with the help of more specialized hardware like the Virtual Mobile Engine and "AVC".
The Media Engine ("ME") is a second MIPS based CPU core that was not directly accessible by licensed developers. Instead, Sony runs code on the ME to facilitate decoding audio and video assets, along with the help of more specialized hardware like the Virtual Mobile Engine and "AVC".


The ME runs at the same clock frequency as the main CPU core.
The ME runs at the same clock frequency as the main CPU core.
Line 46: Line 42:
*COP1 - 32-bit Floating Point Unit
*COP1 - 32-bit Floating Point Unit


The ME appears to be one half of Sony's "Virtual Mobile Engine Concept 2" where a CPU would take care of "lightweight control tasks" and reconfigurable hardware logic (the VME) would do all of the "heavy work in a power efficient manner". See [https://www.yumpu.com/en/document/read/10961029/virtual-mobile-enginetm-vme-sony Virtual Mobile Engine - LSI that "Changes its Spots"].
== Graphics Engine ==
 
== Virtual Mobile Engine ==
 
The VME appears to be one half of Sony's "Virtual Mobile Engine Concept 2" where a CPU would take care of "lightweight control tasks" and reconfigurable hardware logic (the VME) would do all of the "heavy work in a power efficient manner". See [https://www.yumpu.com/en/document/read/10961029/virtual-mobile-enginetm-vme-sony Virtual Mobile Engine - LSI that "Changes its Spots"].


== Versions ==  
== Versions ==  
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*CPU and DDR are discrete ICs on the motherboard
*CPU and DDR are discrete ICs on the motherboard
*32 MiB main memory (DDR)
*32 MiB main memory (DDR)
*2 MiB Video memory (eDRAM)
*2 MiB Media Engine memory (eDRAM)
*2 MiB Media Engine memory (eDRAM)


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*DDR is brought into the CPU's package
*DDR is brought into the CPU's package
*64 MiB main memory (DDR)
*64 MiB main memory (DDR)
*4 MiB Video memory (eDRAM)
*4 MiB Media Engine memory (eDRAM)
*4 MiB Media Engine memory (eDRAM)
== See also ==
* https://www.zdnet.com/article/sony-reveals-some-specs-for-psp-handheld/ (2004)
https://www.extremetech.com/extreme/56942-sony-details-psp-chip-specs
https://www.copetti.org/writings/consoles/playstation-portable/

Revision as of 14:43, 9 February 2022

Tachyon is the codename of the chip which contains the CPU, ME, GE and maybe also VME. Tachyon has one primary CPU core which is responsible for running the XMB and games, and a second CPU core which implements the audio and video decoding functionality of the PSP.

PSP CXD2962GG















Main Core "SC"

The PSP's CPU is a dual core 32-bit Little Endian MIPS based on the R4000 design with a few custom instructions.

Both CPU cores have their own 16 KiB Instruction and 16KiB Data caches. The main CPU has an internal 16 KiB of scratchpad RAM that is accessed directly without going through the system bus.

The main CPU has three coprocessors:

  • COP0 - general system control
  • COP1 - 32-bit Floating Point Unit
  • COP2 - Vector Floating Point Unit (up to 3.2 GFLOPS)

The CPU defaults to 222MHz, but can be configured to run from 1-333 MHz.

The CPU cores are connected to main memory and other peripherals like the Graphics Engine through a system bus that is limited to 1/2 of the CPU's configured clock speed.

Media Engine

The Media Engine ("ME") is a second MIPS based CPU core that was not directly accessible by licensed developers. Instead, Sony runs code on the ME to facilitate decoding audio and video assets, along with the help of more specialized hardware like the Virtual Mobile Engine and "AVC".

The ME runs at the same clock frequency as the main CPU core.

The ME has two co-processors:

  • COP0 - general system control
  • COP1 - 32-bit Floating Point Unit

Graphics Engine

Virtual Mobile Engine

The VME appears to be one half of Sony's "Virtual Mobile Engine Concept 2" where a CPU would take care of "lightweight control tasks" and reconfigurable hardware logic (the VME) would do all of the "heavy work in a power efficient manner". See Virtual Mobile Engine - LSI that "Changes its Spots".

Versions

PSP-1000

  • CPU and DDR are discrete ICs on the motherboard
  • 32 MiB main memory (DDR)
  • 2 MiB Media Engine memory (eDRAM)

PSP-2000 and later

  • DDR is brought into the CPU's package
  • 64 MiB main memory (DDR)
  • 4 MiB Media Engine memory (eDRAM)

See also

https://www.extremetech.com/extreme/56942-sony-details-psp-chip-specs

https://www.copetti.org/writings/consoles/playstation-portable/