Editing Vulnerabilities
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=== Savedata protections === | === Savedata protections === | ||
Some PSP games have an additional encryption applied to their savedata. This system was already present in some PlayStation and PlayStation 2 games: | Some PSP games have an additional encryption applied to their savedata. This system was already present in some PlayStation and PlayStation 2 games: | ||
* Tekken 2 and 3 for PS1. | * Tekken 2 and 3 for PS1. | ||
* Bandai Namco Entertainment used a previously unknown feature of PS2 memory cards (per sector encryption on flash raw sectors) to protect the quest data memory card on the System 246 version of Soul Calibur 2 Arcade game. One cannot move the save data from one memory card to another because the game uses the per card crypto seed. | * Bandai Namco Entertainment used a previously unknown feature of PS2 memory cards (per sector encryption on flash raw sectors) to protect the quest data memory card on the System 246 version of Soul Calibur 2 Arcade game. One cannot move the save data from one memory card to another because the game uses the per card crypto seed. | ||
==== Tekken 6 ==== | ==== Tekken 6 ==== | ||
The first 0x20 bytes of MAINDATA.SAV, GHOST.SAV and REPLAY.SAV of PS3 Tekken 6 are not encrypted and are a sort of header. They contain filesize and maybe digest. The remaining data in the files are encrypted with an unknown algorithm (maybe AES128 | The first 0x20 bytes of MAINDATA.SAV, GHOST.SAV and REPLAY.SAV of PS3 Tekken 6 are not encrypted and are a sort of header. They contain filesize and maybe digest. The remaining data in the files are encrypted with an unknown algorithm (maybe AES128). MAINDATA.SAV of PSP Tekken 6 is fully encrypted without any header. | ||
MAINDATA.SAV of PSP Tekken 6 is fully encrypted without any header | |||
==== Gladiator Begins Demo ==== | ==== Gladiator Begins Demo ==== | ||
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==== Invizimals ==== | ==== Invizimals ==== | ||
==== Socom ==== | |||
==== | |||
=== Blacklisted games === | === Blacklisted games === | ||
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==== MyStylist: <= 3.15 ==== | ==== MyStylist: <= 3.15 ==== | ||
==== Skate Park City | ==== Skate Park City: <= 3.15. Patched 3.18 ==== | ||
==== Space Invaders Extreme: <= 3.18 ==== | ==== Space Invaders Extreme: <= 3.18 ==== | ||
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https://code.google.com/archive/p/valentine-hbl/source/default/source | https://code.google.com/archive/p/valentine-hbl/source/default/source | ||
==== Puzzle Scape: <= 3.52 ==== | |||
==== Puzzle Scape | |||
==== World of Pool, Pool Hall Pro: <= 3.52 ==== | ==== World of Pool, Pool Hall Pro: <= 3.52 ==== | ||
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https://github.com/173210/psp_exploits/ | https://github.com/173210/psp_exploits/ | ||
==== Mega Man Powered Up or Rockman Rockman: <= ? ==== | ==== Mega Man Powered Up or Rockman Rockman: <= ? ==== | ||
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=== After PS Vita era === | === After PS Vita era === | ||
==== | ==== ScrabbleTM by ChampionLeake: probably not patched, 2018-05-17 ==== | ||
https://github.com/ChampionLeake/scrabblehax | https://github.com/ChampionLeake/scrabblehax | ||
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https://pastebin.com/Sdz0XPRg | https://pastebin.com/Sdz0XPRg | ||
== _sceUsbGpsGetData kernel write kexploit by | == _sceUsbGpsGetData kernel write kexploit by qwikrazor87 and Acid_snake: PS Vita <= ?3.20? == | ||
Discovered around 2014-01-29 by | Discovered around 2014-01-29 by qwikrazor87 and Acid_snake. | ||
Simply call <code>_sceUsbGpsGetData(0x10000, sw_address);</code> where <code>sw_address</code> is the address of the function to hijack, usually _sceKernelLibcTime. | Simply call <code>_sceUsbGpsGetData(0x10000, sw_address);</code> where <code>sw_address</code> is the address of the function to hijack, usually _sceKernelLibcTime. | ||
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https://github.com/BASLQC/BASLQC/wiki/PSP-Custom-Firmware-History#History_of_homebrew_on_PSP | https://github.com/BASLQC/BASLQC/wiki/PSP-Custom-Firmware-History#History_of_homebrew_on_PSP | ||