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* Bandai Namco Entertainment used a previously unknown feature of PS2 memory cards (per sector encryption on flash raw sectors) to protect the quest data memory card on the System 246 version of Soul Calibur 2 Arcade game. One cannot move the save data from one memory card to another because the game uses the per card crypto seed.
* Bandai Namco Entertainment used a previously unknown feature of PS2 memory cards (per sector encryption on flash raw sectors) to protect the quest data memory card on the System 246 version of Soul Calibur 2 Arcade game. One cannot move the save data from one memory card to another because the game uses the per card crypto seed.


See also [https://github.com/bucanero/save-decrypters/] and [https://community.wemod.com/t/philymasters-security-archive/3923]
See also [https://bucanero.github.io/save-decrypters/] and [https://community.wemod.com/t/philymasters-security-archive/3923]


Some games store digests in the savedata to ensure integrity.
Some games store digests in the savedata to ensure integrity.
==== Invizimals ====
Invizimals has a checksum.
https://bucanero.github.io/save-decrypters/invizimals-checksum-fixer


==== Tekken 6 ====
==== Tekken 6 ====


The first 0x20 bytes of MAINDATA.SAV, GHOST.SAV and REPLAY.SAV of PS3 Tekken 6 are not encrypted and are a sort of header. They contain filesize and maybe digest. The remaining data in the files are encrypted with an unknown algorithm (maybe AES128 with a per-console key based on eid0).
The first 0x20 bytes of MAINDATA.SAV, GHOST.SAV and REPLAY.SAV of PS3 Tekken 6 are not encrypted and are a sort of header. They contain filesize and maybe digest. The remaining data in the files are encrypted with an unknown algorithm (maybe AES128). MAINDATA.SAV of PSP Tekken 6 is fully encrypted without any header.
 
MAINDATA.SAV of PSP Tekken 6 is fully encrypted without any header. The game calls [[Kirk]] command 5 to encrypt/decrypt savedata with a key derived from per-console [[Fuse ID]]. This file can be decrypted on PC with the command <code>psp-save -d KEY.BIN 5 MAINDATA.SAV MAINDATA_DEC.SAV</code> where KEY.BIN is the per-console key. This per-console key can be dumped using Apollo Save Tool (PSP) or derived from the console's [[Fuse ID]].


==== Gladiator Begins Demo ====
==== Gladiator Begins Demo ====
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==== Invizimals ====
==== Invizimals ====
Invizimals PSP game stores a checksum in its savedata. It also maybe encrypts it (to check).
https://github.com/bucanero/save-decrypters/tree/master/invizimals-checksum-fixer


==== SOCOM U.S. Navy SEALs games ====
==== SOCOM U.S. Navy SEALs games ====
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==== Patapon 3 ====
==== Patapon 3 ====


https://github.com/bucanero/save-decrypters/tree/master/patapon3-decrypter
https://bucanero.github.io/save-decrypters/patapon3-decrypter


==== Monster Hunter games ====
==== Monster Hunter games ====
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* Quests - MH Portable 3rd (ULJM05800)
* Quests - MH Portable 3rd (ULJM05800)


https://github.com/bucanero/save-decrypters/tree/master/monsterhunter-decrypter
https://bucanero.github.io/save-decrypters/monsterhunter-decrypter


=== Blacklisted games ===
=== Blacklisted games ===
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